Town progression

Player Town

Unlock conditions, specialists, establishment costs, Barracks facilities, equipment services, and card resets.

District access

Discover a recurring character

Player Town opens after any recurring expedition character is discovered.

Establishment

Each service is separate

Each service requires its specialist, establishment payment, and any listed level requirement. Discovering one specialist does not unlock another specialist's service.

Equipment services

Main character level 30

The Enchanter's Hut and Prep Room require this level in addition to their specialist and establishment costs.

Allan Grail portrait
Service owner · Veyr census officer

Barracks

Meet Allan Grail in Greenveil Frontier. Establishment costs 500 aurels and 10 Greenveil Iron Ingot and 10 Rainwood Timber.

Recruit proficiencies

College

Each rank gives every future Barracks candidate one random recruit-eligible proficiency level.

Cost per rank
250 aurels
Time per rank
10 minutes
Recruit attributes

Gym

Each rank gives every future Barracks candidate one randomly allocated attribute point.

Cost per rank
250 aurels
Time per rank
10 minutes
Recruit abilities

Dedrick's Alley

Each unlocked position gives a future candidate one random non-racial Ability Book ability. Further projects raise that position's starting ability level.

Positions
3
Unlock each position
1,000 aurels · 1 hour
Raise a position
500 aurels · 1 hour
Gun License Trait CardCampaign permission

Gun License

Permanently licenses the current roster, reserves, and future recruits to equip and fire Pistols and Blaster Rifles. It grants no combat statistics.

Cost
10,000 aurels
Restrictions
It cannot be drafted, reset, refunded, or resold. Dual Pistols still require Paired Hands, and a Blaster Rifle still requires an Energy Magazine in the same active weapon set.

Barracks bonuses are generated separately for each persisted candidate. Hiring applies the exact attributes, proficiencies, abilities, and starting ability levels shown on that candidate's card.

June Dultche portrait
Service owner · Freight starship engineer

Card Master

Meet June Dultche in Cradle Drift. Establishment costs 500 aurels and 10 Maintenance Alloy Ingot and 10 Cradlewire.

Trait Cards

Trait reset

A Trait reset returns each selected, resettable Trait rank as a new ordinary nine-card choice. Racial signatures, granted signatures such as Gun License, and existing unchosen choices remain unchanged. Protected signatures do not add to the reset cost.

100 aurels per selected rank.

Mastery Cards

Mastery reset

A Mastery reset applies to one character and one Mastery-enabled proficiency. Every invested rank in that proficiency is returned as a Mastery choice.

500 aurels per invested rank.

Kylier Evernuun portrait
Service owner · Elyran archivist

Enchanter's Hut

Meet Kylier Evernuun in Glassmoon Memorial Reach and reach main character level 30. Establishment costs 500 aurels and 10 Memorial Alloy Ingot and 10 Bellglass Fragment.

Equipment affix

Upgrade affix tier

Raises one existing affix to a supported tier while retaining its relative roll quality and saved craftsmanship.

Cost: 250 aurels per gained tier. Material cost equals the pattern's base cost multiplied by gained tiers and the item's total affix count.

Equipment affix

Reroll affix value

Rerolls only the selected affix value within its legal range. The result can be lower, unchanged, or higher.

Cost: 100 aurels multiplied by the current affix tier. Material cost equals the pattern's base cost multiplied by that tier and the item's total affix count.

The selected item remains in Shared Inventory or Town Stash. Affix identity, affix count, rarity, and unrelated properties do not change. The item level and main character level limit the available tier. Bounty Merchant modifiers can be maintained on their exclusive equipment; this does not unlock them for enchanting. Other restricted drop-only affixes and experience equipment remain excluded.

Nim-Three portrait
Service owner · Orison nursery caretaker

Prep Room

Meet Nim-Three in Cradle Drift and reach main character level 30. Establishment costs 500 aurels and 10 Maintenance Alloy Ingot and 10 Cradlewire.

Equipment base

Upgrade base tier

Raises the base tier and supporting item level up to the main character's available tier. It preserves the base, set, Unique identity, and relative affix roll quality; affected numerical values scale with the new item level.

Cost: 250 aurels and the base construction recipe materials per gained tier. An item-level improvement within the same tier costs one tier's payment and materials.

Equipment base

Temper inherent

Improves one rolled inherent property. A temper result is strictly higher and cannot exceed the legal maximum.

Cost: 100 aurels multiplied by the current base tier plus 25% of the tier-scaled construction materials, rounded up separately for each material with a minimum of one.

Base upgrades preserve the item's identity, affix identities and roll quality, sockets, and equipment-specific state. Affix values can scale with the new item level. The service does not downgrade higher-tier gear.

Bruce Hayden
Bruce Hayden

Training Grounds

Meet Bruce Hayden in The Sable Writ Isles. Establishment costs 500 aurels and 10 Stormwrit Cloth and 10 Oath Resin.

Reserve positions
3
Cost per level
1,000 aurels
Time per level
1 loaded campaign hour
  • Only living reserve recruits can train. Courses cannot raise them above the main character's level or the product's level cap.
  • Pay for the selected levels in advance. Training advances while the campaign is loaded, including Town, menus, and expeditions; it does not advance offline or at the title screen.
  • Adding a trainee to the field party pauses the course. Cancelling in Town refunds unfinished levels.
  • Earned levels grant normal attribute points and Trait milestones.
Vivian Skybound
Vivian Skybound

Bounty Merchant

Meet Vivian Skybound in Asterhome: The Unreceived World. Establishment costs 500 aurels and 10 Tuned Choirstone Composite and 10 Promise Orchardwood Log. Stock requires main character level 50.

Offers
12 Epic items
Refresh
30 loaded campaign minutes
Paid refresh
1,000 aurels
Exclusive bases
61
  • Each offer is Epic equipment with five ordinary affixes and one exclusive drop modifier. Purchased items retain their exact displayed rolls.
  • Stock refreshes on loaded campaign time, not offline time. Each refresh contains four armor offers, four armaments, two accessories, and two further eligible items.
  • This equipment cannot drop normally, appear on recruits or in the Outfitter, or be crafted. Owned equipment can still be upgraded, tempered, and rerolled where supported.
  • Exclusive modifiers cannot be learned through disenchanting or added through enchanting. Ordinary affixes can still be recovered.
  • Bounty Marks come from Grand Expeditions, Pinnacles, the Tower, and the Dungeon. Ordinary expeditions do not award them.

Prices in Bounty Marks

Tools
50
Armor
60
Accessories
70
Armaments
80

Earning Bounty Marks

In eligible modes, ordinary enemies have a 4% chance to award 1 Mark. Bosses award 8, Guardians 12, and Pinnacles 30. Chests award 1–3.

Dungeon difficulty multiplies these rewards. Tower and Dungeon runs also award a separate completion or rescue bonus through Mail.

Tower & Dungeon rules →
Exclusive equipment (61 bases)
EquipmentCategory
Accessories · Cloaks
Accessories · Bracelets
Accessories · Amulets
Accessories · Rings
Accessories · Relics
Armor · Light Armor
Armor · Light Armor
Armor · Light Armor
Armor · Light Armor
Armor · Light Armor
Armor · Light Armor
Armor · Light Armor
Armor · Light Armor
Armor · Light Armor
Armor · Light Armor
Armor · Medium Armor
Armor · Medium Armor
Armor · Medium Armor
Armor · Medium Armor
Armor · Medium Armor
Armor · Medium Armor
Armor · Medium Armor
Armor · Medium Armor
Armor · Medium Armor
Armor · Medium Armor
Armor · Heavy Armor
Armor · Heavy Armor
Armor · Heavy Armor
Armor · Heavy Armor
Armor · Heavy Armor
Armor · Heavy Armor
Armor · Heavy Armor
Armor · Heavy Armor
Armor · Heavy Armor
Armor · Heavy Armor
Weapons · Daggers
Weapons · Swords
Weapons · Swords
Weapons · Swords
Weapons · Axes
Weapons · Axes
Weapons · Maces
Weapons · Maces
Weapons · Spears
Weapons · Polearms
Weapons · Bows
Weapons · Crossbows
Weapons · Staves
Weapons · Wands
Off-hands · Shields
Off-hands · Foci
Off-hands · Arrow Quivers
Off-hands · Bolt Quivers
Gathering Tools · Pickaxes
Gathering Tools · Hand Sickles
Gathering Tools · Wood Axes
Gathering Tools · Skinning Knives
Weapons · Tomes
Off-hands · Blood Orbs
Gathering Tools · Fishing Rods
Gathering Tools · Scrounging Shovels

Exclusive modifiers

Unclaimed Spoils
Adds the rolled value% chance for one additional ordinary equipment drop per enemy killed. Active-party total is capped at 30%; does not duplicate keys, passes, currency, Uniques, or Legendaries.
Open-Handed Cache
Adds the rolled value% chance for one additional ordinary equipment drop per exploration chest opened. Active-party total is capped at 30%; scripted final reward chests are excluded.
Recovered Stock
Increases enemy crafting-material drops by the rolled value%. Active-party total is capped at 100%; does not affect currency, equipment, or harvested materials.
Salvager's Eye
Adds the rolled value percentage points to rare-material rolls at Scrounging piles. Active-party total is capped at 20 points; does not affect fishing or other harvesting.

These modifiers are exclusive to merchant stock; they are not enchanting recipes.

Saira Vesh
Saira Vesh

Grand Temple

Meet Saira Vesh in Vaelari Tide Courts. Establishment costs 500 aurels and 10 Cut Pearlstone and 10 Sanctuary Cloth.

Ascension

  • Defeat the Grand Pinnacle to obtain the Chronicle Machine. Return to High Anchorage and close any open expedition or attempt before ascending. Each later ascension requires another Grand Pinnacle victory in that cycle.
  • Every living roster member, including reserves, returns to hero level 1 with zero hero XP. Level-earned attribute points are removed; starting attributes, book bonuses, and other permanent attribute grants remain.
  • Keep your equipment, inventory, stash, Mail, pets, runes, Relics, Artifacts and their progress, books, proficiencies, Traits, and learned abilities. Previous equipment access is preserved. Established facilities stay open, but newly generated shop, crafting, and recruit output uses the current level.
  • Training courses are cancelled and unfinished paid levels are refunded. Paid crafting projects are not cancelled.
  • Retained equipment can exceed the character's load capacity after the level reset removes Strength. Check the overload warning before confirming ascension.
  • Each ascension adds 5% hero XP, 10% Aurel rewards, and 10% Fortune. Enemies gain 25% health and 10% damage per ascension.
  • Spend Bounty Marks on permanent Temple upgrades after reaching their required ascension counts. Costs rise by the listed amount for each rank already owned.
Permanent Temple upgrades
UpgradeEffect per rankRequired ascensionsBounty Mark cost
Maximum Health+2% maximum health per rank.150 + 10 per rank already owned
Outgoing Damage+1% outgoing damage per rank.3100 + 20 per rank already owned
Maximum Mana+2% maximum mana per rank.550 + 10 per rank already owned
Maximum Stamina+2% maximum stamina per rank.550 + 10 per rank already owned
Healing Received+1% healing received per rank.1075 + 15 per rank already owned
Barrier Gain+1% barrier gain per rank.1075 + 15 per rank already owned