Ability Monitorability_monitor | Combat | Select a character's field-party card to inspect their current abilities, casting state, cooldowns, and resource or equipment restrictions. | - Slots
- 8 active weapon-set abilities, 2 equipped Relic powers, and 1 Artifact ultimate
- Purpose
- Read-only monitoring; selecting a character does not change party AI, targets, or ability decisions
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| Workshop | A Scribe in High Anchorage combines complete mastered abilities into a permanent Woven Skill Book. | - Normal weave
- 2–3 compatible abilities
- Aura weave
- 1–3 aura abilities
- Output
- Woven Skill Book
- Racial abilities
- Cannot be woven
More details (1)- Other excluded abilities
- Sniper's Mark, Double Tap, Meditate, Unbind Lock, Covering Fire, Rail Lance, Conjure Gravewalker
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Absolute Verdictartifact_absolute_verdict | Abilities | A staged Lightning and Physical judgment strikes the enemy group, ending in a heavy seal impact. | - Source
- Artifact: Seal of the Final Bench
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Timing
- 1s windup · 360s base cooldown
- Progression
- Meaningful use trains the equipped Artifact, not a permanently learned ability
More details (3)- Ability Weaving
- Not eligible
- Damage types
- Lightning, Physical
- Recovery
- Cooldown recovery applies, with a floor of half the base cooldown; swapping cannot reset it
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Adjudgedadjudged | Statuses | The Inheritance Adjudicator has marked this character's claim for four seconds. Its Partition of Claim deals twenty percent more damage to the marked character and consumes the marker. | - Category
- Hazard
- Maximum stacks
- 1
- Duration
- 4s
- Persistent
- No
More details (1)- Effect
- Enemy Claim
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Afterimageillusion_afterimage | Statuses | A fading illusion grants temporary Dodge Score after concealment ends. | - Category
- Boon
- Maximum stacks
- 1
- Duration
- 4s
- Persistent
- No
More details (1)- Effect
- Dodge Score
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Afterimageillusion_afterimage | Mastery Cards | When Invisibility ends or reveals, gain 15 Illusion Dodge Score for four seconds. | - Proficiency
- Illusion Magic
- Rarity
- Legendary
- Type
- Signature
- Effect
- Afterimage
More details (3)- Rank values
- 1 at first rank
- Maximum rank
- 1
- Applies to
- Illusion, Invisibility
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Air Deniedair_denied | Statuses | Caretaker air allocation reduces stamina regeneration by fifty percent for five seconds without draining current stamina. | - Category
- Hazard
- Maximum stacks
- 1
- Duration
- 5s
- Persistent
- No
More details (1)- Effect
- Stamina Regen Percent
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Alchemyalchemy | Proficiencies | Brew discovered potion recipes from reagents, solvents, and catalysts. Each effective Alchemy level after the first adds 0.5 percent craftsmanship to this profession's quality-bearing results. Recipe access, time, cost, and base yield do not change unless a Mastery says otherwise. | - XP trigger
- Alchemy Succeeded
- XP per trigger
- 1
- Effect
- Workshop Craftsmanship
- Per level
- 0.5
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All Roads End Hereartifact_all_roads_end | Abilities | A focused Light lance and up to 3 refractions strike engaged threats. Attacks still require accuracy and line of sight. | - Source
- Artifact: Lens of the Last Horizon
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Timing
- 1s windup · 300s base cooldown
- Progression
- Meaningful use trains the equipped Artifact, not a permanently learned ability
More details (3)- Ability Weaving
- Not eligible
- Damage types
- Light
- Recovery
- Cooldown recovery applies, with a floor of half the base cooldown; swapping cannot reset it
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Allocation Recalledallocation_recalled | Statuses | A Boundary Surveyor recalls the character toward its assigned coordinate and reduces movement speed by twenty percent for three seconds. | - Category
- Hazard
- Maximum stacks
- 1
- Duration
- 3s
- Persistent
- No
More details (1)- Effect
- Movement Speed Percent
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Alteration Magicalteration_magic | Proficiencies | Each effective level increases Alteration Magic barrier and support-effect power by 1 percent. | - XP trigger
- Alteration Succeeded
- XP per trigger
- 2
- Effect
- Support Effect Percent
- Per level
- 1
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Answering Blowblocking_answering_blow | Mastery Cards | Retaliation damage rises while a shield is active. | - Proficiency
- Blocking
- Rarity
- Rare
- Effect
- Block Retaliation Percent
- Rank values
- 10 first rank; +10 each additional rank
More details (1)- Maximum rank
- No fixed cap
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Answering Formanswering_form | Trait Cards | A successful dodge or shield block arms the next normal cycle within three seconds for 4 percent damage per effective rank, capped at 40 percent. | - Domain
- Discipline
- Rarity
- Epic
- Type
- Repeatable
- Effects
- Answering Form: 1
More details (2)- Minimum hero level
- 1
- Rank behavior
- Maximum rank 32; diminishing returns apply where described
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Aperture Integritynhal_aperture_integrity | Statuses | The active shutter remains closed until five projectile impacts break it or its six-second operating window ends. | - Category
- Boon
- Maximum stacks
- 5
- Duration
- 6s
- Persistent
- No
More details (1)- Effect
- Marker
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Appeal Pendingappeal_pending | Statuses | The Court has preserved an unresolved appeal for eight seconds. Entering Dissenting Opinion's visible safe wedge clears the Court's own claim; being struck by that action consumes it and increases that hit by twenty-five percent. | - Category
- Hazard
- Maximum stacks
- 16
- Duration
- 8s
- Persistent
- No
More details (1)- Effect
- Enemy Claim
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Armor Fractureshatterbolt_fracture | Statuses | A Crossbow impact reduces armor rating. Stronger magnitude wins; the fracture does not stack or add a damage-taken multiplier. | - Category
- Ailment
- Maximum stacks
- 1
- Duration
- 6s
- Persistent
- No
More details (1)- Effect
- Armor Reduction
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Armor Sunderedarmor_sundered | Statuses | A crushing impact reduces physical armor. | - Category
- Ailment
- Maximum stacks
- 1
- Duration
- 7s
- Persistent
- No
More details (1)- Effect
- Armor Reduction
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Armorer's Measurefabrication_armorers_measure | Mastery Cards | Fabrication craftsmanship is 50 percent more effective when constructing shields, foci, Blood Orbs, or armor pieces other than belts. | - Proficiency
- Fabrication
- Rarity
- Legendary
- Type
- Signature
- Effect
- Workshop Signature Rule
More details (2)- Rank values
- 1.5 at first rank
- Maximum rank
- 1
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| Equipment | Equip one Artifact to gain its automatic ultimate. Each Artifact levels through meaningful use and retains its own progress. | - Acquisition
- 20% independent roll from its matching Pinnacle, including the Grand Pinnacle
- Restrictions
- Cannot be crafted, bought, destroyed, disenchanted, woven, or permanently learned; can be sold
- Permanent death
- Returned by Mail
- Softcore defeat
- Retained with equipped items
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Assigned Dependentassigned_dependent | Statuses | A caretaker registry assignment reduces damage dealt by fifteen percent for five seconds. Reapplication refreshes the duration without stacking magnitude. | - Category
- Hazard
- Maximum stacks
- 1
- Duration
- 5s
- Persistent
- No
More details (1)- Effect
- Damage Dealt Percent
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Axesaxes | Proficiencies | Each effective level increases damage dealt with axes by 1 percent. | - XP trigger
- Weapon Hit Landed
- XP per trigger
- 10
- Effect
- Matching Weapon Damage Percent
- Per level
- 1
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Backstabbackstab | Abilities | Consume active concealment to strike from a true rear arc with an equipped dagger. You must be correctly positioned when the strike begins and when it lands. | - Source
- Ability Book
- Resource
- 20 Stamina
- Delivery
- Enemy Rear · Melee · 1.7 m range · 120° arc · up to 1 targets · requires Dagger · requires concealment
- Effects
- Physical Damage · Physical
More details (3)- Timing
- 0.5s action · 6s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Balanced Stridemedium_balanced_stride | Mastery Cards | Movement speed rises while medium armor is equipped. | - Proficiency
- Medium Armor
- Rarity
- Common
- Effect
- Matching Armor Move Speed Percent
- Rank values
- 1.5 first rank; +1.5 each additional rank
More details (1)- Maximum rank
- No fixed cap
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Basic Drillbasic_drill | Trait Cards | Normal attack stamina costs are multiplied by 0.95 per effective rank, with a 50-percent floor and a minimum final cost of one. | - Domain
- Practice
- Rarity
- Common
- Type
- Repeatable
- Effects
- Basic Drill: 1
More details (2)- Minimum hero level
- 1
- Rank behavior
- Maximum rank 109; diminishing returns apply where described
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Bastion Oathguard_bastion_oath | Mastery Cards | Equipped armor is 30 percent more effective. | - Proficiency
- Guard
- Rarity
- Legendary
- Type
- Signature
- Effect
- Armor Percent
More details (2)- Rank values
- 30 at first rank
- Maximum rank
- 1
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Beer Bellybeer_belly | Trait Cards | Double your Hunger and Thirst capacity to 2,000 each. The extra reserves can be filled through manual feeding. | - Domain
- Endurance
- Rarity
- Legendary
- Type
- Signature
- Effects
- Beer Belly: 1
More details (2)- Minimum hero level
- 1
- Rank behavior
- Can be chosen once
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Behemoth Bracepolearms_behemoth_brace | Mastery Cards | Polearm attacks deal 16 percent more damage to bosses. | - Proficiency
- Polearms
- Rarity
- Legendary
- Type
- Signature
- Effect
- Boss Damage Percent
More details (2)- Rank values
- 16 at first rank
- Maximum rank
- 1
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Bellboundbellbound | Statuses | Silver civic pressure slows movement by twenty percent for three seconds. Reapplication refreshes the duration without stacking magnitude. | - Category
- Ailment
- Maximum stacks
- 1
- Duration
- 3s
- Persistent
- No
More details (1)- Effect
- Movement Speed Percent
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Bellwallblocking_bellwall | Mastery Cards | Successful blocks gain 15 percent extra damage reduction; total extra reduction above 75 percent becomes block healing. | - Proficiency
- Blocking
- Rarity
- Legendary
- Type
- Signature
- Effect
- Blocked Damage Reduction Percent
More details (2)- Rank values
- 15 at first rank
- Maximum rank
- 1
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Bent Lightillusion_bent_light | Mastery Cards | Local Illusion Dodge Score rises by 4 percent per effective rank. | - Proficiency
- Illusion Magic
- Rarity
- Rare
- Effect
- Illusion Dodge Percent
- Rank values
- 4 first rank; +4 each additional rank
More details (2)- Maximum rank
- No fixed cap
- Applies to
- Dodge, Illusion
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Blade Rhythmblade_rhythm | Trait Cards | Melee basic attacks and melee abilities deal 2 percent more damage per rank. | - Domain
- Practice
- Rarity
- Magic
- Type
- Repeatable
- Effects
- Melee Damage Percent: 2
More details (2)- Minimum hero level
- 1
- Rank behavior
- No fixed cap; diminishing returns after rank 4
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Bleedingbleeding | Statuses | A physical hit leaves a wound that deals sixty percent of its post-defense health damage over five seconds. Up to three wounds remain independent. | - Category
- Ailment
- Maximum stacks
- 3
- Duration
- 5s
- Persistent
- No
More details (1)- Effect
- Damage Over Time
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Blockingblocking | Proficiencies | Each effective level increases block protection by reducing the post-block remainder by 0.5 percent multiplicatively before armor. | - XP trigger
- Shield Block Succeeded
- XP per trigger
- 2
- Effect
- Blocked Damage Reduction Multiplicative
- Per level
- 0.5
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Blood Rhythmclose_blood_rhythm | Mastery Cards | An uncapped portion of damage dealt returns as health until maximum health is reached. | - Proficiency
- Close Combat
- Rarity
- Rare
- Effect
- Life Leech Percent
- Rank values
- 1 first rank; +1 each additional rank
More details (1)- Maximum rank
- No fixed cap
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Blooded Measureguns_blooded_measure | Mastery Cards | Against an enemy affected by Sniper's Mark, this character's direct gun hits add 2 percentage points per effective rank to that hit's mark-enabled Bleeding chance, capped at 12 additional points. | - Proficiency
- Guns
- Rarity
- Epic
- Type
- Recurring
- Effect
- Guns Mark Bleed Chance Bonus Percent
More details (6)- Rank values
- 2 first rank; +2 each additional rank
- Maximum rank
- 8
- Prerequisite
- Marked Measure rank 1
- Applies to
- Gun, Health Damage, Weapon Attack
- Excludes
- Damage Over Time, Summoned Attack
- Formula
- mark-enabled Bleeding chance = 12 + min(12, 2 * effective recurring rank) percentage points for this character's eligible direct gun result; maximum 24 percent.
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Blunt Weaponsblunt_weapons | Proficiencies | Each effective level increases damage dealt with blunt weapons by 1 percent. | - XP trigger
- Weapon Hit Landed
- XP per trigger
- 10
- Effect
- Matching Weapon Damage Percent
- Per level
- 1
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Bolt Sightcrossbows_bolt_sight | Mastery Cards | Critical chance rises while crossbows are equipped. | - Proficiency
- Crossbows
- Rarity
- Rare
- Effect
- Proficiency Critical Chance Percent
- Rank values
- 1 first rank; +1 each additional rank
More details (1)- Maximum rank
- No fixed cap
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Bore Disciplineguns_bore_discipline | Mastery Cards | Direct damage from gun normal attacks and gun weapon abilities increases by 5 percent per effective rank. | - Proficiency
- Guns
- Rarity
- Normal
- Type
- Recurring
- Effect
- Proficiency Damage Percent
More details (5)- Rank values
- 5 first rank; +5 each additional rank
- Maximum rank
- No fixed cap
- Applies to
- Damage, Gun, Weapon Attack
- Excludes
- Damage Over Time, Summoned Attack
- Formula
- 1 + 0.05 * effective recurring rank
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Bound Forceconjuration_bound_force | Mastery Cards | Bound summons called by this character gain 5 percent more damage per effective rank when summoned. | - Proficiency
- Conjuration Magic
- Rarity
- Normal
- Type
- Recurring
- Effect
- Summon Damage Percent
More details (3)- Rank values
- 5 first rank; +5 each additional rank
- Maximum rank
- No fixed cap
- Applies to
- Bound Summon, Conjuration, Summon
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Bowsbows | Proficiencies | Each effective level increases damage dealt with bows by 1 percent. | - XP trigger
- Weapon Hit Landed
- XP per trigger
- 10
- Effect
- Matching Weapon Damage Percent
- Per level
- 1
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Bracedbraced | Statuses | Locked plates and planted weight reduce incoming damage by thirty percent for five seconds. Reapplication refreshes the duration without stacking magnitude. | - Category
- Boon
- Maximum stacks
- 1
- Duration
- 5s
- Persistent
- No
More details (1)- Effect
- Damage Taken Percent
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Braced Postureguard_braced_posture | Mastery Cards | After standing still for one second, direct incoming damage remaining after Guard is reduced by 10 percent until movement or action. | - Proficiency
- Guard
- Rarity
- Common
- Effect
- Braced Posture
- Rank values
- 10 at first rank
More details (1)- Maximum rank
- 1
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Bulwark Compactconjuration_bulwark_compact | Mastery Cards | Bound summons called by this character gain 30 percent more maximum Health and 25 percent more armor when summoned, but deal 15 percent less damage. | - Proficiency
- Conjuration Magic
- Rarity
- Legendary
- Type
- Signature
- Effect
- Bulwark Compact
More details (3)- Rank values
- 1 at first rank
- Maximum rank
- 1
- Applies to
- Bound Summon, Conjuration, Summon
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Buried Valuescrounging_buried_value | Mastery Cards | Adds 12 percentage points to rare-material chances while Scrounging. Chances above 100% can yield extra bundles. | - Proficiency
- Scrounging
- Rarity
- Legendary
- Type
- Signature
- Effect
- Rare Harvest Percent
More details (2)- Rank values
- 12 at first rank
- Maximum rank
- 1
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Burningburning | Statuses | Fire deals damage each second. Repeated applications stack up to three times. | - Category
- Ailment
- Maximum stacks
- 3
- Duration
- 4s
- Persistent
- No
More details (1)- Effect
- Damage Over Time
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Cadence Forceclose_cadence_force | Mastery Cards | Each Cadence stack adds 3 percent normal melee damage per effective rank, capped at 60 percent total. | - Proficiency
- Close Combat
- Rarity
- Epic
- Effect
- Cadence Force
- Rank values
- 3 first rank; +3 each additional rank
More details (2)- Maximum rank
- 11
- Prerequisite
- Measured Cadence rank 1
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Carried Songcarried_song | Trait Cards | Road Remembered follows you, granting its effects to allies who enter within 6 metres for the rest of its duration. Ashari only. | - Domain
- Wayfaring
- Rarity
- Legendary
- Type
- Signature
- Effects
- Carried Song: 1
More details (3)- Minimum hero level
- 1
- Required race
- Ashari
- Rank behavior
- Can be chosen once
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Certain Outcomecertain_outcome | Statuses | The Certain Horizon has fixed this character into a forecast for six seconds, reducing Dodge Score by twenty. A hit from Mirror of the Chosen Step consumes the forecast and deals twenty-five percent more damage. | - Category
- Hazard
- Maximum stacks
- 1
- Duration
- 6s
- Persistent
- No
More details (1)- Effect
- Dodge Score
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Chain Lightningchain_lightning | Abilities | Lightning joins the first enemy to up to three further distinct enemies, choosing the nearest legal target within five metres of each hit. Each jump retains 85% damage; a target can be hit only once. | - Source
- Ability Book
- Resource
- 26 Mana
- Delivery
- Enemy · Cast · 12 m range · up to 4 targets
- Effects
- Magic Damage · Lightning
More details (4)- Timing
- 0.75s action · 9s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
- Bounce rule
- Additional projectiles become 5 m bounces; 85% damage retained per hit
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Chilledchilled | Statuses | Movement, attack, and casting speed are reduced by fifteen percent. | - Category
- Ailment
- Maximum stacks
- 1
- Duration
- 4s
- Persistent
- No
More details (1)- Effect
- Speed Percent
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