248 entries

Systems

Proficiencies, abilities, status effects, mastery cards, and Rune Board rules.

248 results
NameSectionDescriptionKey facts
Afterimageillusion_afterimageStatusesA fading illusion grants temporary Dodge Score after concealment ends.
Category
Boon
Maximum stacks
1
Persistent
No
Effect
Dodge Score
Afterimageillusion_afterimageMastery CardsWhen Invisibility ends or reveals, gain 15 Illusion Dodge Score for four seconds.
Proficiency
Illusion Magic
First rank
1
Additional rank
0
Maximum rank
1
Alteration Magicalteration_magicProficienciesEach effective level increases Alteration Magic barrier and support-effect power by 1 percent.
XP trigger
Alteration Succeeded
XP per trigger
2
Effect
Support Effect Percent
Per level
1
Answering Blowblocking_answering_blowMastery CardsRetaliation damage rises while a shield is active.
Proficiency
Blocking
First rank
10
Additional rank
10
Maximum rank
No fixed cap
Armor Sunderedarmor_sunderedStatusesA crushing impact reduces physical armor.
Category
Ailment
Maximum stacks
1
Persistent
No
Effect
Armor Reduction
AxesaxesProficienciesEach effective level increases damage dealt with axes by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
BackstabbackstabAbilitiesConsume active concealment to strike from a true rear arc with an equipped dagger. Position and prerequisites are checked at commitment and resolution.
Resource
Stamina
Cost
20
Action time
0.5s
Cooldown
6s
Balanced Stridemedium_balanced_strideMastery CardsMovement speed rises while medium armor is equipped.
Proficiency
Medium Armor
First rank
1.5
Additional rank
1.5
Maximum rank
No fixed cap
Bastion Oathguard_bastion_oathMastery CardsEquipped armor is 30 percent more effective.
Proficiency
Guard
First rank
30
Additional rank
0
Maximum rank
1
Behemoth Bracepolearms_behemoth_braceMastery CardsPolearm attacks deal 16 percent more damage to bosses.
Proficiency
Polearms
First rank
16
Additional rank
0
Maximum rank
1
Bellwallblocking_bellwallMastery CardsSuccessful blocks gain 15 percent extra damage reduction; total extra reduction above 75 percent becomes block healing.
Proficiency
Blocking
First rank
15
Additional rank
0
Maximum rank
1
Bent Lightillusion_bent_lightMastery CardsLocal Illusion Dodge Score rises by 4 percent per effective rank.
Proficiency
Illusion Magic
First rank
4
Additional rank
4
Maximum rank
No fixed cap
BleedingbleedingStatusesA physical hit leaves a wound that deals sixty percent of its post-defense health damage over five seconds. Up to three wounds remain independent.
Category
Ailment
Maximum stacks
3
Persistent
No
Effect
Damage Over Time
BlockingblockingProficienciesEach effective level increases block protection by reducing the post-block remainder by 0.5 percent multiplicatively before armor.
XP trigger
Shield Block Succeeded
XP per trigger
2
Effect
Blocked Damage Reduction Multiplicative
Per level
0.5
Blood Rhythmclose_blood_rhythmMastery CardsAn uncapped portion of damage dealt returns as health until maximum health is reached.
Proficiency
Close Combat
First rank
1
Additional rank
1
Maximum rank
No fixed cap
Blunt Weaponsblunt_weaponsProficienciesEach effective level increases damage dealt with blunt weapons by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
Bolt Sightcrossbows_bolt_sightMastery CardsCritical chance rises while crossbows are equipped.
Proficiency
Crossbows
First rank
1
Additional rank
1
Maximum rank
No fixed cap
BowsbowsProficienciesEach effective level increases damage dealt with bows by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
BurningburningStatusesFire deals damage each second. Repeated applications stack up to five times.
Category
Ailment
Maximum stacks
5
Persistent
No
Effect
Damage Over Time
ChilledchilledStatusesMovement, attack, and casting speed are reduced by fifteen percent.
Category
Ailment
Maximum stacks
1
Persistent
No
Effect
Speed Percent
Cinder Brandcinder_brandAbilitiesBrand one enemy with concentrated fire damage and Burning.
Resource
Mana
Cost
19
Action time
0.95s
Cooldown
5s
Circle of Mendingcircle_of_mendingAbilitiesA measured harmony restores every injured ally close to the caster.
Resource
Mana
Cost
28
Action time
1.5s
Cooldown
10s
Clean Hideskinning_clean_hideMastery CardsSkinning yields more material.
Proficiency
Skinning
First rank
5
Additional rank
5
Maximum rank
No fixed cap
Clean Strokewoodcutting_clean_strokeMastery CardsWoodcutting actions finish faster.
Proficiency
Woodcutting
First rank
5
Additional rank
5
Maximum rank
No fixed cap
Close Combatclose_combatProficienciesEach effective level increases close-combat damage by 1 percent.
XP trigger
Melee Hit Landed
XP per trigger
2
Effect
Outgoing Damage Percent
Per level
1
Closing Notestaves_closing_noteMastery CardsStaff attacks deal 22 percent more damage to enemies below 35 percent health.
Proficiency
Staves
First rank
22
Additional rank
0
Maximum rank
1
Closing Thrustpolearms_closing_thrustMastery CardsPolearm attacks deal 22 percent more damage to enemies below 35 percent health.
Proficiency
Polearms
First rank
22
Additional rank
0
Maximum rank
1
Colossus Markbows_colossus_markMastery CardsBow attacks deal 16 percent more damage to bosses.
Proficiency
Bows
First rank
16
Additional rank
0
Maximum rank
1
Colossus' Seamdaggers_colossus_seamMastery CardsDagger attacks deal 16 percent more damage to bosses.
Proficiency
Daggers
First rank
16
Additional rank
0
Maximum rank
1
Conjuration Magicconjuration_magicProficienciesNo level effect is assigned yet. Conjuration Magic does not gain experience or change any runtime statistic yet.
XP trigger
Not Yet Implemented
XP per trigger
0
Effect
Not Yet Implemented
Per level
0
CookingcookingProficienciesEach effective Cooking level qualifies the character to prepare recipes with a minimum Cooking requirement at or below that level. Cooking levels do not directly change ingredient costs, output quantities, restoration, effects, or preparation speed.
XP trigger
Cooking Succeeded
XP per trigger
1
Effect
Recipe Level Qualification
Per level
1
Crank Disciplinecrossbows_crank_disciplineMastery CardsAttack speed rises while crossbows are equipped.
Proficiency
Crossbows
First rank
3
Additional rank
3
Maximum rank
No fixed cap
CrossbowscrossbowsProficienciesEach effective level increases damage dealt with crossbows by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
Crown Latchlockpicking_crown_latchMastery CardsOpened chests gain 20 percent uncapped chest fortune with diminishing promotion odds.
Proficiency
Lockpicking
First rank
20
Additional rank
0
Maximum rank
1
Crushing Measureblunt_crushing_measureMastery CardsBlunt-weapon damage rises while blunt weapons are equipped.
Proficiency
Blunt Weapons
First rank
5
Additional rank
5
Maximum rank
No fixed cap
Cut the Threadsneak_cut_the_threadMastery CardsSneak immediately sheds 50 percent of existing threat and requests one legal target re-evaluation.
Proficiency
Sneak
First rank
1
Additional rank
0
Maximum rank
1
DaggersdaggersProficienciesEach effective level increases damage dealt with daggers by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
Dawn Raydawn_rayAbilitiesCondensed light burns through one enemy.
Resource
Mana
Cost
17
Action time
1.05s
Cooldown
3s
Dawnstrokeswords_dawnstrokeMastery CardsSword attacks deal 18 percent more damage to enemies above 75 percent health.
Proficiency
Swords
First rank
18
Additional rank
0
Maximum rank
1
Deep Chillboss_frost_slowStatusesA powerful foe resists freezing but is slowed by thirty percent.
Category
Ailment
Maximum stacks
1
Persistent
No
Effect
Speed Percent
Deep Mendingrestoration_deep_mendingMastery CardsHealing done rises with every rank.
Proficiency
Restoration Magic
First rank
6
Additional rank
6
Maximum rank
No fixed cap
Deep Veinmining_deep_veinMastery CardsMining yields more material.
Proficiency
Mining
First rank
5
Additional rank
5
Maximum rank
No fixed cap
Delicate Touchlockpicking_delicate_touchMastery CardsLock score rises with every rank.
Proficiency
Lockpicking
First rank
4
Additional rank
4
Maximum rank
No fixed cap
Destruction Magicdestruction_magicProficienciesEach effective level increases Destruction Magic damage by 1 percent.
XP trigger
Harmful Magic Landed
XP per trigger
2
Effect
Magic Damage Percent
Per level
1
Draw the Linedraw_the_lineAbilitiesChallenge nearby enemies, raise the caster above current threat, and force their target for a short window. Bosses suffer half forced duration but full threat.
Resource
Stamina
Cost
18
Action time
0.55s
Cooldown
14s
Draw Weightbows_draw_weightMastery CardsBow damage rises while bows are equipped.
Proficiency
Bows
First rank
5
Additional rank
5
Maximum rank
No fixed cap
Edge Disciplineswords_edge_disciplineMastery CardsSword damage rises while swords are equipped.
Proficiency
Swords
First rank
5
Additional rank
5
Maximum rank
No fixed cap
Elemental Fractureelemental_fractureAbilitiesA disruptive bolt weakens an enemy's resistance to every nonphysical damage type.
Resource
Mana
Cost
22
Action time
1.1s
Cooldown
10s
Elemental Fractureelemental_fractureStatusesFire, cold, lightning, poison, light, and dark resistance are reduced.
Category
Hazard
Maximum stacks
1
Persistent
No
Effect
Resistance Reduction
Ember Boltember_boltAbilitiesA focused ember crosses the field and burns one enemy.
Resource
Mana
Cost
14
Action time
0.9s
Cooldown
2.5s