513 entries

Systems

Proficiencies, abilities, combat rules, Player Town, Ability Weaving, field notices, status effects, Mastery Cards, Trait Cards, and Rune Board rules.

59 cards

Trait Cards

Characters receive a Trait Card choice at hero levels 1, 5, 9, and every four levels after that. Each draft draws nine eligible cards from the global weighted pool. Domains do not reserve slots.

Most repeatable cards have no fixed rank cap and use diminishing returns after rank 4. Cards with an authored maximum show that limit in their details. Draftable signature cards can be chosen once. Racial signatures and granted signatures such as Gun License do not appear in drafts.

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280 cards

Mastery Cards

Proficiency-specific cards with their current effects, rank values, prerequisites, and artwork.

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31 volumes

Field Notices

Expedition Contracts and books that grant proficiency levels.

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4 services

Player Town

Barracks, Card Master, Enchanter's Hut, Prep Room. Establishment costs, recruit upgrades, Gun License, equipment maintenance, and card resets.

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513 results
NameSectionDescriptionKey facts
Ability Weavingability_weaving
WorkshopA Scribe in High Anchorage combines complete mastered abilities into a permanent Woven Skill Book.
Normal weave
2–3 compatible abilities
Aura weave
1–3 aura abilities
Output
Woven Skill Book
Racial abilities
Cannot be woven
Adjudgedadjudged
StatusesThe Inheritance Adjudicator has marked this character's claim for four seconds. Its Partition of Claim deals twenty percent more damage to the marked character and consumes the marker.
Category
Hazard
Maximum stacks
1
Persistent
No
Effect
Enemy Claim
Afterimageillusion_afterimage
StatusesA fading illusion grants temporary Dodge Score after concealment ends.
Category
Boon
Maximum stacks
1
Persistent
No
Effect
Dodge Score
Afterimageillusion_afterimage
Mastery CardsWhen Invisibility ends or reveals, gain 15 Illusion Dodge Score for four seconds.
Proficiency
Illusion Magic
Rarity
Legendary
Type
Signature
Effect
Afterimage
Air Deniedair_denied
StatusesCaretaker air allocation reduces stamina regeneration by fifty percent for five seconds without draining current stamina.
Category
Hazard
Maximum stacks
1
Persistent
No
Effect
Stamina Regen Percent
Alchemyalchemy
ProficienciesBrew discovered potion recipes from reagents, solvents, and catalysts. Each effective Alchemy level after the first adds 0.5 percent craftsmanship to this profession's quality-bearing results. Recipe access, time, cost, and base yield do not change unless a Mastery says otherwise.
XP trigger
Alchemy Succeeded
XP per trigger
1
Effect
Workshop Craftsmanship
Per level
0.5
Allocation Recalledallocation_recalled
StatusesA Boundary Surveyor recalls the character toward its assigned coordinate and reduces movement speed by twenty percent for three seconds.
Category
Hazard
Maximum stacks
1
Persistent
No
Effect
Movement Speed Percent
Alteration Magicalteration_magic
ProficienciesEach effective level increases Alteration Magic barrier and support-effect power by 1 percent.
XP trigger
Alteration Succeeded
XP per trigger
2
Effect
Support Effect Percent
Per level
1
Answering Blowblocking_answering_blow
Mastery CardsRetaliation damage rises while a shield is active.
Proficiency
Blocking
Rarity
Rare
Effect
Block Retaliation Percent
Rank values
10 first rank; +10 each additional rank
Answering Formanswering_form
Trait CardsA successful dodge or shield block arms the next normal cycle within three seconds for 4 percent damage per effective rank, capped at 40 percent.
Domain
Discipline
Rarity
Epic
Type
Repeatable
Effects
Answering Form: 1
Aperture Integritynhal_aperture_integrity
StatusesThe active shutter remains closed until five projectile impacts break it or its six-second operating window ends.
Category
Boon
Maximum stacks
5
Persistent
No
Effect
Marker
Appeal Pendingappeal_pending
StatusesThe Court has preserved an unresolved appeal for eight seconds. Entering Dissenting Opinion's visible safe wedge clears the Court's own claim; being struck by that action consumes it and increases that hit by twenty-five percent.
Category
Hazard
Maximum stacks
16
Persistent
No
Effect
Enemy Claim
Armor Sunderedarmor_sundered
StatusesA crushing impact reduces physical armor.
Category
Ailment
Maximum stacks
1
Persistent
No
Effect
Armor Reduction
Armorer's Measurefabrication_armorers_measure
Mastery CardsFabrication craftsmanship is 50 percent more effective when constructing armor, shields, or foci.
Proficiency
Fabrication
Rarity
Legendary
Type
Signature
Effect
Workshop Signature Rule
Assigned Dependentassigned_dependent
StatusesA caretaker registry assignment reduces damage dealt by fifteen percent for five seconds. Reapplication refreshes the duration without stacking magnitude.
Category
Hazard
Maximum stacks
1
Persistent
No
Effect
Damage Dealt Percent
Axesaxes
ProficienciesEach effective level increases damage dealt with axes by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
Backstabbackstab
AbilitiesConsume active concealment to strike from a true rear arc with an equipped dagger. You must be correctly positioned when the strike begins and when it lands.
Source
Ability Book
Resource
20 Stamina
Delivery
Enemy Rear · Melee · 1.7 m range · 120° arc · up to 1 targets · requires Dagger · requires concealment
Effects
Physical Damage · Physical
Balanced Stridemedium_balanced_stride
Mastery CardsMovement speed rises while medium armor is equipped.
Proficiency
Medium Armor
Rarity
Common
Effect
Matching Armor Move Speed Percent
Rank values
1.5 first rank; +1.5 each additional rank
Basic Drillbasic_drill
Trait CardsNormal attack stamina costs are multiplied by 0.95 per effective rank, with a 50-percent floor and a minimum final cost of one.
Domain
Practice
Rarity
Common
Type
Repeatable
Effects
Basic Drill: 1
Bastion Oathguard_bastion_oath
Mastery CardsEquipped armor is 30 percent more effective.
Proficiency
Guard
Rarity
Legendary
Type
Signature
Effect
Armor Percent
Behemoth Bracepolearms_behemoth_brace
Mastery CardsPolearm attacks deal 16 percent more damage to bosses.
Proficiency
Polearms
Rarity
Legendary
Type
Signature
Effect
Boss Damage Percent
Bellboundbellbound
StatusesSilver civic pressure slows movement by twenty percent for three seconds. Reapplication refreshes the duration without stacking magnitude.
Category
Ailment
Maximum stacks
1
Persistent
No
Effect
Movement Speed Percent
Bellwallblocking_bellwall
Mastery CardsSuccessful blocks gain 15 percent extra damage reduction; total extra reduction above 75 percent becomes block healing.
Proficiency
Blocking
Rarity
Legendary
Type
Signature
Effect
Blocked Damage Reduction Percent
Bent Lightillusion_bent_light
Mastery CardsLocal Illusion Dodge Score rises by 4 percent per effective rank.
Proficiency
Illusion Magic
Rarity
Rare
Effect
Illusion Dodge Percent
Rank values
4 first rank; +4 each additional rank
Blade Rhythmblade_rhythm
Trait CardsMelee basic attacks and melee abilities deal 2 percent more damage per rank.
Domain
Practice
Rarity
Magic
Type
Repeatable
Effects
Melee Damage Percent: 2
Bleedingbleeding
StatusesA physical hit leaves a wound that deals sixty percent of its post-defense health damage over five seconds. Up to three wounds remain independent.
Category
Ailment
Maximum stacks
3
Persistent
No
Effect
Damage Over Time
Blockingblocking
ProficienciesEach effective level increases block protection by reducing the post-block remainder by 0.5 percent multiplicatively before armor.
XP trigger
Shield Block Succeeded
XP per trigger
2
Effect
Blocked Damage Reduction Multiplicative
Per level
0.5
Blood Rhythmclose_blood_rhythm
Mastery CardsAn uncapped portion of damage dealt returns as health until maximum health is reached.
Proficiency
Close Combat
Rarity
Rare
Effect
Life Leech Percent
Rank values
1 first rank; +1 each additional rank
Blooded Measureguns_blooded_measure
Mastery CardsAgainst an enemy affected by Sniper's Mark, this character's direct gun hits add 2 percentage points per effective rank to that hit's mark-enabled Bleeding chance, capped at 12 additional points.
Proficiency
Guns
Rarity
Epic
Type
Recurring
Effect
Guns Mark Bleed Chance Bonus Percent
Blunt Weaponsblunt_weapons
ProficienciesEach effective level increases damage dealt with blunt weapons by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
Bolt Sightcrossbows_bolt_sight
Mastery CardsCritical chance rises while crossbows are equipped.
Proficiency
Crossbows
Rarity
Rare
Effect
Proficiency Critical Chance Percent
Rank values
1 first rank; +1 each additional rank
Bore Disciplineguns_bore_discipline
Mastery CardsDirect damage from gun normal attacks and gun weapon abilities increases by 5 percent per effective rank.
Proficiency
Guns
Rarity
Normal
Type
Recurring
Effect
Proficiency Damage Percent
Bound Forceconjuration_bound_force
Mastery CardsSummons called by this character snapshot 5 percent more damage per effective rank.
Proficiency
Conjuration Magic
Rarity
Normal
Type
Recurring
Effect
Summon Damage Percent
Bowsbows
ProficienciesEach effective level increases damage dealt with bows by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
Bracedbraced
StatusesLocked plates and planted weight reduce incoming damage by thirty percent for five seconds. Reapplication refreshes the duration without stacking magnitude.
Category
Boon
Maximum stacks
1
Persistent
No
Effect
Damage Taken Percent
Braced Postureguard_braced_posture
Mastery CardsAfter standing still for one second, direct incoming damage remaining after Guard is reduced by 10 percent until movement or action.
Proficiency
Guard
Rarity
Common
Effect
Braced Posture
Rank values
10 at first rank
Bulwark Compactconjuration_bulwark_compact
Mastery CardsSummons called by this character snapshot 30 percent more maximum Health and 25 percent more armor, but 15 percent less damage.
Proficiency
Conjuration Magic
Rarity
Legendary
Type
Signature
Effect
Bulwark Compact
Burningburning
StatusesFire deals damage each second. Repeated applications stack up to three times.
Category
Ailment
Maximum stacks
3
Persistent
No
Effect
Damage Over Time
Cadence Forceclose_cadence_force
Mastery CardsEach Cadence stack adds 3 percent normal melee damage per effective rank, capped at 60 percent total.
Proficiency
Close Combat
Rarity
Epic
Effect
Cadence Force
Rank values
3 first rank; +3 each additional rank
Certain Outcomecertain_outcome
StatusesThe Certain Horizon has fixed this character into a forecast for six seconds, reducing Dodge Score by twenty. A hit from Mirror of the Chosen Step consumes the forecast and deals twenty-five percent more damage.
Category
Hazard
Maximum stacks
1
Persistent
No
Effect
Dodge Score
Chilledchilled
StatusesMovement, attack, and casting speed are reduced by fifteen percent.
Category
Ailment
Maximum stacks
1
Persistent
No
Effect
Speed Percent
Cinder Brandcinder_brand
AbilitiesBrand one enemy with concentrated fire damage and Burning.
Source
Ability Book
Resource
19 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Magic Damage · Fire · applies Burning
Circle of Mendingcircle_of_mending
AbilitiesA measured harmony restores every injured ally close to the caster.
Source
Ability Book
Resource
28 Mana
Delivery
Injured Ally Circle · Cast · 4.5 m radius · up to 6 targets
Effects
Healing
Claim Held Fastclaim_held_fast
Trait CardsOnce a nonhostile field interaction reaches half of its required time, damage or a hostile interruption preserves all elapsed progress for 30 seconds. Starting a different field interaction discards that saved progress.
Domain
Wayfaring
Rarity
Legendary
Type
Signature
Effects
Claim Held Fast: 1
Clean Extractionenchanting_clean_extraction
Mastery CardsDisenchanting may remove one chosen affix while preserving the ordinary base item by spending an extraction catalyst.
Proficiency
Enchanting
Rarity
Legendary
Type
Signature
Effect
Workshop Signature Rule
Clean Followthroughclean_followthrough
Trait CardsA normal-attack kill shortens the remaining time to the next normal attack by 5 percent per effective rank, capped at 50 percent.
Domain
Practice
Rarity
Common
Type
Repeatable
Effects
Clean Followthrough: 1
Clean Hideskinning_clean_hide
Mastery CardsSkinning yields more material.
Proficiency
Skinning
Rarity
Magic
Effect
Harvest Yield Percent
Rank values
5 first rank; +5 each additional rank
Clean Partitionskinning_clean_partition
Mastery CardsTrophy Partition gains 5 percentage points of extra-copy chance per effective rank, capped at 65 percent.
Proficiency
Skinning
Rarity
Epic
Effect
Clean Partition
Rank values
5 first rank; +5 each additional rank
Clean Prepcooking_clean_prep
Mastery CardsCooking reduces the exact secondary seasonings and preparation materials reserved for a job with every rank.
Proficiency
Cooking
Rarity
Common
Effect
Workshop Secondary Input Multiplier
Rank values
0.98 at first rank
Clean Strokewoodcutting_clean_stroke
Mastery CardsWoodcutting actions finish faster.
Proficiency
Woodcutting
Rarity
Normal
Effect
Harvest Speed Percent
Rank values
5 first rank; +5 each additional rank