620 entries

Systems

Abilities, proficiencies, cards, combat rules, quests, party preparation, Player Town, and Rune Board rules.

69 cards

Trait Cards

Characters receive a Trait Card choice at hero levels 1, 5, 9, and every four levels after that. Each draft draws nine eligible cards from the global weighted pool. Domains do not reserve slots.

Most repeatable cards have no fixed rank cap and use diminishing returns after rank 4. Cards with an authored maximum show that limit in their details. Draftable signature cards can be chosen once. Innate racial signatures and granted signatures such as Gun License do not appear in drafts. Advanced racial Trait Cards can be drafted by their required race; any prerequisite Trait is listed on the card.

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297 cards

Mastery Cards

Proficiency-specific cards with their current effects, rank values, prerequisites, and artwork.

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36 volumes

Field Notices

Expedition Contracts and books that grant proficiency levels.

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7 services

Player Town

Barracks, Card Master, Grand Temple, Training Grounds, Bounty Merchant, Enchanter's Hut, Prep Room. Establishment costs, recruit upgrades, Gun License, equipment maintenance, and card resets.

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620 results
NameSectionDescriptionKey facts
Ability Monitorability_monitor
CombatSelect a character's field-party card to inspect their current abilities, casting state, cooldowns, and resource or equipment restrictions.
Slots
8 active weapon-set abilities, 2 equipped Relic powers, and 1 Artifact ultimate
Purpose
Read-only monitoring; selecting a character does not change party AI, targets, or ability decisions
Ability Weavingability_weaving
WorkshopA Scribe in High Anchorage combines complete mastered abilities into a permanent Woven Skill Book.
Normal weave
2–3 compatible abilities
Aura weave
1–3 aura abilities
Output
Woven Skill Book
Racial abilities
Cannot be woven
More details (1)
Other excluded abilities
Sniper's Mark, Double Tap, Meditate, Unbind Lock, Covering Fire, Rail Lance, Conjure Gravewalker
Absolute Verdictartifact_absolute_verdict
AbilitiesA staged Lightning and Physical judgment strikes the enemy group, ending in a heavy seal impact.
Source
Artifact: Seal of the Final Bench
Activation
Automatic while equipped; no resource cost or learned ability slot
Timing
1s windup · 360s base cooldown
Progression
Meaningful use trains the equipped Artifact, not a permanently learned ability
More details (3)
Ability Weaving
Not eligible
Damage types
Lightning, Physical
Recovery
Cooldown recovery applies, with a floor of half the base cooldown; swapping cannot reset it
Adjudgedadjudged
StatusesThe Inheritance Adjudicator has marked this character's claim for four seconds. Its Partition of Claim deals twenty percent more damage to the marked character and consumes the marker.
Category
Hazard
Maximum stacks
1
Duration
4s
Persistent
No
More details (1)
Effect
Enemy Claim
Afterimageillusion_afterimage
StatusesA fading illusion grants temporary Dodge Score after concealment ends.
Category
Boon
Maximum stacks
1
Duration
4s
Persistent
No
More details (1)
Effect
Dodge Score
Afterimageillusion_afterimage
Mastery CardsWhen Invisibility ends or reveals, gain 15 Illusion Dodge Score for four seconds.
Proficiency
Illusion Magic
Rarity
Legendary
Type
Signature
Effect
Afterimage
More details (3)
Rank values
1 at first rank
Maximum rank
1
Applies to
Illusion, Invisibility
Air Deniedair_denied
StatusesCaretaker air allocation reduces stamina regeneration by fifty percent for five seconds without draining current stamina.
Category
Hazard
Maximum stacks
1
Duration
5s
Persistent
No
More details (1)
Effect
Stamina Regen Percent
Alchemyalchemy
ProficienciesBrew discovered potion recipes from reagents, solvents, and catalysts. Each effective Alchemy level after the first adds 0.5 percent craftsmanship to this profession's quality-bearing results. Recipe access, time, cost, and base yield do not change unless a Mastery says otherwise.
XP trigger
Alchemy Succeeded
XP per trigger
1
Effect
Workshop Craftsmanship
Per level
0.5
All Roads End Hereartifact_all_roads_end
AbilitiesA focused Light lance and up to 3 refractions strike engaged threats. Attacks still require accuracy and line of sight.
Source
Artifact: Lens of the Last Horizon
Activation
Automatic while equipped; no resource cost or learned ability slot
Timing
1s windup · 300s base cooldown
Progression
Meaningful use trains the equipped Artifact, not a permanently learned ability
More details (3)
Ability Weaving
Not eligible
Damage types
Light
Recovery
Cooldown recovery applies, with a floor of half the base cooldown; swapping cannot reset it
Allocation Recalledallocation_recalled
StatusesA Boundary Surveyor recalls the character toward its assigned coordinate and reduces movement speed by twenty percent for three seconds.
Category
Hazard
Maximum stacks
1
Duration
3s
Persistent
No
More details (1)
Effect
Movement Speed Percent
Alteration Magicalteration_magic
ProficienciesEach effective level increases Alteration Magic barrier and support-effect power by 1 percent.
XP trigger
Alteration Succeeded
XP per trigger
2
Effect
Support Effect Percent
Per level
1
Answering Blowblocking_answering_blow
Mastery CardsRetaliation damage rises while a shield is active.
Proficiency
Blocking
Rarity
Rare
Effect
Block Retaliation Percent
Rank values
10 first rank; +10 each additional rank
More details (1)
Maximum rank
No fixed cap
Answering Formanswering_form
Trait CardsA successful dodge or shield block arms the next normal cycle within three seconds for 4 percent damage per effective rank, capped at 40 percent.
Domain
Discipline
Rarity
Epic
Type
Repeatable
Effects
Answering Form: 1
More details (2)
Minimum hero level
1
Rank behavior
Maximum rank 32; diminishing returns apply where described
Aperture Integritynhal_aperture_integrity
StatusesThe active shutter remains closed until five projectile impacts break it or its six-second operating window ends.
Category
Boon
Maximum stacks
5
Duration
6s
Persistent
No
More details (1)
Effect
Marker
Appeal Pendingappeal_pending
StatusesThe Court has preserved an unresolved appeal for eight seconds. Entering Dissenting Opinion's visible safe wedge clears the Court's own claim; being struck by that action consumes it and increases that hit by twenty-five percent.
Category
Hazard
Maximum stacks
16
Duration
8s
Persistent
No
More details (1)
Effect
Enemy Claim
Armor Fractureshatterbolt_fracture
StatusesA Crossbow impact reduces armor rating. Stronger magnitude wins; the fracture does not stack or add a damage-taken multiplier.
Category
Ailment
Maximum stacks
1
Duration
6s
Persistent
No
More details (1)
Effect
Armor Reduction
Armor Sunderedarmor_sundered
StatusesA crushing impact reduces physical armor.
Category
Ailment
Maximum stacks
1
Duration
7s
Persistent
No
More details (1)
Effect
Armor Reduction
Armorer's Measurefabrication_armorers_measure
Mastery CardsFabrication craftsmanship is 50 percent more effective when constructing shields, foci, Blood Orbs, or armor pieces other than belts.
Proficiency
Fabrication
Rarity
Legendary
Type
Signature
Effect
Workshop Signature Rule
More details (2)
Rank values
1.5 at first rank
Maximum rank
1
Artifactsartifacts
EquipmentEquip one Artifact to gain its automatic ultimate. Each Artifact levels through meaningful use and retains its own progress.
Acquisition
20% independent roll from its matching Pinnacle, including the Grand Pinnacle
Restrictions
Cannot be crafted, bought, destroyed, disenchanted, woven, or permanently learned; can be sold
Permanent death
Returned by Mail
Softcore defeat
Retained with equipped items
Assigned Dependentassigned_dependent
StatusesA caretaker registry assignment reduces damage dealt by fifteen percent for five seconds. Reapplication refreshes the duration without stacking magnitude.
Category
Hazard
Maximum stacks
1
Duration
5s
Persistent
No
More details (1)
Effect
Damage Dealt Percent
Axesaxes
ProficienciesEach effective level increases damage dealt with axes by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
Backstabbackstab
AbilitiesConsume active concealment to strike from a true rear arc with an equipped dagger. You must be correctly positioned when the strike begins and when it lands.
Source
Ability Book
Resource
20 Stamina
Delivery
Enemy Rear · Melee · 1.7 m range · 120° arc · up to 1 targets · requires Dagger · requires concealment
Effects
Physical Damage · Physical
More details (3)
Timing
0.5s action · 6s cooldown
AI role
Offense
Ability Weaving
Eligible after mastery
Balanced Stridemedium_balanced_stride
Mastery CardsMovement speed rises while medium armor is equipped.
Proficiency
Medium Armor
Rarity
Common
Effect
Matching Armor Move Speed Percent
Rank values
1.5 first rank; +1.5 each additional rank
More details (1)
Maximum rank
No fixed cap
Basic Drillbasic_drill
Trait CardsNormal attack stamina costs are multiplied by 0.95 per effective rank, with a 50-percent floor and a minimum final cost of one.
Domain
Practice
Rarity
Common
Type
Repeatable
Effects
Basic Drill: 1
More details (2)
Minimum hero level
1
Rank behavior
Maximum rank 109; diminishing returns apply where described
Bastion Oathguard_bastion_oath
Mastery CardsEquipped armor is 30 percent more effective.
Proficiency
Guard
Rarity
Legendary
Type
Signature
Effect
Armor Percent
More details (2)
Rank values
30 at first rank
Maximum rank
1
Beer Bellybeer_belly
Trait CardsDouble your Hunger and Thirst capacity to 2,000 each. The extra reserves can be filled through manual feeding.
Domain
Endurance
Rarity
Legendary
Type
Signature
Effects
Beer Belly: 1
More details (2)
Minimum hero level
1
Rank behavior
Can be chosen once
Behemoth Bracepolearms_behemoth_brace
Mastery CardsPolearm attacks deal 16 percent more damage to bosses.
Proficiency
Polearms
Rarity
Legendary
Type
Signature
Effect
Boss Damage Percent
More details (2)
Rank values
16 at first rank
Maximum rank
1
Bellboundbellbound
StatusesSilver civic pressure slows movement by twenty percent for three seconds. Reapplication refreshes the duration without stacking magnitude.
Category
Ailment
Maximum stacks
1
Duration
3s
Persistent
No
More details (1)
Effect
Movement Speed Percent
Bellwallblocking_bellwall
Mastery CardsSuccessful blocks gain 15 percent extra damage reduction; total extra reduction above 75 percent becomes block healing.
Proficiency
Blocking
Rarity
Legendary
Type
Signature
Effect
Blocked Damage Reduction Percent
More details (2)
Rank values
15 at first rank
Maximum rank
1
Bent Lightillusion_bent_light
Mastery CardsLocal Illusion Dodge Score rises by 4 percent per effective rank.
Proficiency
Illusion Magic
Rarity
Rare
Effect
Illusion Dodge Percent
Rank values
4 first rank; +4 each additional rank
More details (2)
Maximum rank
No fixed cap
Applies to
Dodge, Illusion
Blade Rhythmblade_rhythm
Trait CardsMelee basic attacks and melee abilities deal 2 percent more damage per rank.
Domain
Practice
Rarity
Magic
Type
Repeatable
Effects
Melee Damage Percent: 2
More details (2)
Minimum hero level
1
Rank behavior
No fixed cap; diminishing returns after rank 4
Bleedingbleeding
StatusesA physical hit leaves a wound that deals sixty percent of its post-defense health damage over five seconds. Up to three wounds remain independent.
Category
Ailment
Maximum stacks
3
Duration
5s
Persistent
No
More details (1)
Effect
Damage Over Time
Blockingblocking
ProficienciesEach effective level increases block protection by reducing the post-block remainder by 0.5 percent multiplicatively before armor.
XP trigger
Shield Block Succeeded
XP per trigger
2
Effect
Blocked Damage Reduction Multiplicative
Per level
0.5
Blood Rhythmclose_blood_rhythm
Mastery CardsAn uncapped portion of damage dealt returns as health until maximum health is reached.
Proficiency
Close Combat
Rarity
Rare
Effect
Life Leech Percent
Rank values
1 first rank; +1 each additional rank
More details (1)
Maximum rank
No fixed cap
Blooded Measureguns_blooded_measure
Mastery CardsAgainst an enemy affected by Sniper's Mark, this character's direct gun hits add 2 percentage points per effective rank to that hit's mark-enabled Bleeding chance, capped at 12 additional points.
Proficiency
Guns
Rarity
Epic
Type
Recurring
Effect
Guns Mark Bleed Chance Bonus Percent
More details (6)
Rank values
2 first rank; +2 each additional rank
Maximum rank
8
Prerequisite
Marked Measure rank 1
Applies to
Gun, Health Damage, Weapon Attack
Excludes
Damage Over Time, Summoned Attack
Formula
mark-enabled Bleeding chance = 12 + min(12, 2 * effective recurring rank) percentage points for this character's eligible direct gun result; maximum 24 percent.
Blunt Weaponsblunt_weapons
ProficienciesEach effective level increases damage dealt with blunt weapons by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
Bolt Sightcrossbows_bolt_sight
Mastery CardsCritical chance rises while crossbows are equipped.
Proficiency
Crossbows
Rarity
Rare
Effect
Proficiency Critical Chance Percent
Rank values
1 first rank; +1 each additional rank
More details (1)
Maximum rank
No fixed cap
Bore Disciplineguns_bore_discipline
Mastery CardsDirect damage from gun normal attacks and gun weapon abilities increases by 5 percent per effective rank.
Proficiency
Guns
Rarity
Normal
Type
Recurring
Effect
Proficiency Damage Percent
More details (5)
Rank values
5 first rank; +5 each additional rank
Maximum rank
No fixed cap
Applies to
Damage, Gun, Weapon Attack
Excludes
Damage Over Time, Summoned Attack
Formula
1 + 0.05 * effective recurring rank
Bound Forceconjuration_bound_force
Mastery CardsBound summons called by this character gain 5 percent more damage per effective rank when summoned.
Proficiency
Conjuration Magic
Rarity
Normal
Type
Recurring
Effect
Summon Damage Percent
More details (3)
Rank values
5 first rank; +5 each additional rank
Maximum rank
No fixed cap
Applies to
Bound Summon, Conjuration, Summon
Bowsbows
ProficienciesEach effective level increases damage dealt with bows by 1 percent.
XP trigger
Weapon Hit Landed
XP per trigger
10
Effect
Matching Weapon Damage Percent
Per level
1
Bracedbraced
StatusesLocked plates and planted weight reduce incoming damage by thirty percent for five seconds. Reapplication refreshes the duration without stacking magnitude.
Category
Boon
Maximum stacks
1
Duration
5s
Persistent
No
More details (1)
Effect
Damage Taken Percent
Braced Postureguard_braced_posture
Mastery CardsAfter standing still for one second, direct incoming damage remaining after Guard is reduced by 10 percent until movement or action.
Proficiency
Guard
Rarity
Common
Effect
Braced Posture
Rank values
10 at first rank
More details (1)
Maximum rank
1
Bulwark Compactconjuration_bulwark_compact
Mastery CardsBound summons called by this character gain 30 percent more maximum Health and 25 percent more armor when summoned, but deal 15 percent less damage.
Proficiency
Conjuration Magic
Rarity
Legendary
Type
Signature
Effect
Bulwark Compact
More details (3)
Rank values
1 at first rank
Maximum rank
1
Applies to
Bound Summon, Conjuration, Summon
Buried Valuescrounging_buried_value
Mastery CardsAdds 12 percentage points to rare-material chances while Scrounging. Chances above 100% can yield extra bundles.
Proficiency
Scrounging
Rarity
Legendary
Type
Signature
Effect
Rare Harvest Percent
More details (2)
Rank values
12 at first rank
Maximum rank
1
Burningburning
StatusesFire deals damage each second. Repeated applications stack up to three times.
Category
Ailment
Maximum stacks
3
Duration
4s
Persistent
No
More details (1)
Effect
Damage Over Time
Cadence Forceclose_cadence_force
Mastery CardsEach Cadence stack adds 3 percent normal melee damage per effective rank, capped at 60 percent total.
Proficiency
Close Combat
Rarity
Epic
Effect
Cadence Force
Rank values
3 first rank; +3 each additional rank
More details (2)
Maximum rank
11
Prerequisite
Measured Cadence rank 1
Carried Songcarried_song
Trait CardsRoad Remembered follows you, granting its effects to allies who enter within 6 metres for the rest of its duration. Ashari only.
Domain
Wayfaring
Rarity
Legendary
Type
Signature
Effects
Carried Song: 1
More details (3)
Minimum hero level
1
Required race
Ashari
Rank behavior
Can be chosen once
Certain Outcomecertain_outcome
StatusesThe Certain Horizon has fixed this character into a forecast for six seconds, reducing Dodge Score by twenty. A hit from Mirror of the Chosen Step consumes the forecast and deals twenty-five percent more damage.
Category
Hazard
Maximum stacks
1
Duration
6s
Persistent
No
More details (1)
Effect
Dodge Score
Chain Lightningchain_lightning
AbilitiesLightning joins the first enemy to up to three further distinct enemies, choosing the nearest legal target within five metres of each hit. Each jump retains 85% damage; a target can be hit only once.
Source
Ability Book
Resource
26 Mana
Delivery
Enemy · Cast · 12 m range · up to 4 targets
Effects
Magic Damage · Lightning
More details (4)
Timing
0.75s action · 9s cooldown
AI role
Offense
Ability Weaving
Eligible after mastery
Bounce rule
Additional projectiles become 5 m bounces; 85% damage retained per hit
Chilledchilled
StatusesMovement, attack, and casting speed are reduced by fifteen percent.
Category
Ailment
Maximum stacks
1
Duration
4s
Persistent
No
More details (1)
Effect
Speed Percent