Ability Weavingability_weaving | Workshop | A Scribe in High Anchorage combines complete mastered abilities into a permanent Woven Skill Book. | - Normal weave
- 2–3 compatible abilities
- Aura weave
- 1–3 aura abilities
- Output
- Woven Skill Book
- Racial abilities
- Cannot be woven
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Adjudgedadjudged | Statuses | The Inheritance Adjudicator has marked this character's claim for four seconds. Its Partition of Claim deals twenty percent more damage to the marked character and consumes the marker. | - Category
- Hazard
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Enemy Claim
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Afterimageillusion_afterimage | Statuses | A fading illusion grants temporary Dodge Score after concealment ends. | - Category
- Boon
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Dodge Score
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Afterimageillusion_afterimage | Mastery Cards | When Invisibility ends or reveals, gain 15 Illusion Dodge Score for four seconds. | - Proficiency
- Illusion Magic
- Rarity
- Legendary
- Type
- Signature
- Effect
- Afterimage
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Air Deniedair_denied | Statuses | Caretaker air allocation reduces stamina regeneration by fifty percent for five seconds without draining current stamina. | - Category
- Hazard
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Stamina Regen Percent
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Alchemyalchemy | Proficiencies | Brew discovered potion recipes from reagents, solvents, and catalysts. Each effective Alchemy level after the first adds 0.5 percent craftsmanship to this profession's quality-bearing results. Recipe access, time, cost, and base yield do not change unless a Mastery says otherwise. | - XP trigger
- Alchemy Succeeded
- XP per trigger
- 1
- Effect
- Workshop Craftsmanship
- Per level
- 0.5
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Allocation Recalledallocation_recalled | Statuses | A Boundary Surveyor recalls the character toward its assigned coordinate and reduces movement speed by twenty percent for three seconds. | - Category
- Hazard
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Movement Speed Percent
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Alteration Magicalteration_magic | Proficiencies | Each effective level increases Alteration Magic barrier and support-effect power by 1 percent. | - XP trigger
- Alteration Succeeded
- XP per trigger
- 2
- Effect
- Support Effect Percent
- Per level
- 1
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Answering Blowblocking_answering_blow | Mastery Cards | Retaliation damage rises while a shield is active. | - Proficiency
- Blocking
- Rarity
- Rare
- Effect
- Block Retaliation Percent
- Rank values
- 10 first rank; +10 each additional rank
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Answering Formanswering_form | Trait Cards | A successful dodge or shield block arms the next normal cycle within three seconds for 4 percent damage per effective rank, capped at 40 percent. | - Domain
- Discipline
- Rarity
- Epic
- Type
- Repeatable
- Effects
- Answering Form: 1
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Aperture Integritynhal_aperture_integrity | Statuses | The active shutter remains closed until five projectile impacts break it or its six-second operating window ends. | - Category
- Boon
- Maximum stacks
- 5
- Persistent
- No
- Effect
- Marker
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Appeal Pendingappeal_pending | Statuses | The Court has preserved an unresolved appeal for eight seconds. Entering Dissenting Opinion's visible safe wedge clears the Court's own claim; being struck by that action consumes it and increases that hit by twenty-five percent. | - Category
- Hazard
- Maximum stacks
- 16
- Persistent
- No
- Effect
- Enemy Claim
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Armor Sunderedarmor_sundered | Statuses | A crushing impact reduces physical armor. | - Category
- Ailment
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Armor Reduction
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Armorer's Measurefabrication_armorers_measure | Mastery Cards | Fabrication craftsmanship is 50 percent more effective when constructing armor, shields, or foci. | - Proficiency
- Fabrication
- Rarity
- Legendary
- Type
- Signature
- Effect
- Workshop Signature Rule
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Assigned Dependentassigned_dependent | Statuses | A caretaker registry assignment reduces damage dealt by fifteen percent for five seconds. Reapplication refreshes the duration without stacking magnitude. | - Category
- Hazard
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Damage Dealt Percent
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Axesaxes | Proficiencies | Each effective level increases damage dealt with axes by 1 percent. | - XP trigger
- Weapon Hit Landed
- XP per trigger
- 10
- Effect
- Matching Weapon Damage Percent
- Per level
- 1
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Backstabbackstab | Abilities | Consume active concealment to strike from a true rear arc with an equipped dagger. You must be correctly positioned when the strike begins and when it lands. | - Source
- Ability Book
- Resource
- 20 Stamina
- Delivery
- Enemy Rear · Melee · 1.7 m range · 120° arc · up to 1 targets · requires Dagger · requires concealment
- Effects
- Physical Damage · Physical
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Balanced Stridemedium_balanced_stride | Mastery Cards | Movement speed rises while medium armor is equipped. | - Proficiency
- Medium Armor
- Rarity
- Common
- Effect
- Matching Armor Move Speed Percent
- Rank values
- 1.5 first rank; +1.5 each additional rank
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Basic Drillbasic_drill | Trait Cards | Normal attack stamina costs are multiplied by 0.95 per effective rank, with a 50-percent floor and a minimum final cost of one. | - Domain
- Practice
- Rarity
- Common
- Type
- Repeatable
- Effects
- Basic Drill: 1
|
Bastion Oathguard_bastion_oath | Mastery Cards | Equipped armor is 30 percent more effective. | - Proficiency
- Guard
- Rarity
- Legendary
- Type
- Signature
- Effect
- Armor Percent
|
Behemoth Bracepolearms_behemoth_brace | Mastery Cards | Polearm attacks deal 16 percent more damage to bosses. | - Proficiency
- Polearms
- Rarity
- Legendary
- Type
- Signature
- Effect
- Boss Damage Percent
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Bellboundbellbound | Statuses | Silver civic pressure slows movement by twenty percent for three seconds. Reapplication refreshes the duration without stacking magnitude. | - Category
- Ailment
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Movement Speed Percent
|
Bellwallblocking_bellwall | Mastery Cards | Successful blocks gain 15 percent extra damage reduction; total extra reduction above 75 percent becomes block healing. | - Proficiency
- Blocking
- Rarity
- Legendary
- Type
- Signature
- Effect
- Blocked Damage Reduction Percent
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Bent Lightillusion_bent_light | Mastery Cards | Local Illusion Dodge Score rises by 4 percent per effective rank. | - Proficiency
- Illusion Magic
- Rarity
- Rare
- Effect
- Illusion Dodge Percent
- Rank values
- 4 first rank; +4 each additional rank
|
Blade Rhythmblade_rhythm | Trait Cards | Melee basic attacks and melee abilities deal 2 percent more damage per rank. | - Domain
- Practice
- Rarity
- Magic
- Type
- Repeatable
- Effects
- Melee Damage Percent: 2
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Bleedingbleeding | Statuses | A physical hit leaves a wound that deals sixty percent of its post-defense health damage over five seconds. Up to three wounds remain independent. | - Category
- Ailment
- Maximum stacks
- 3
- Persistent
- No
- Effect
- Damage Over Time
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Blockingblocking | Proficiencies | Each effective level increases block protection by reducing the post-block remainder by 0.5 percent multiplicatively before armor. | - XP trigger
- Shield Block Succeeded
- XP per trigger
- 2
- Effect
- Blocked Damage Reduction Multiplicative
- Per level
- 0.5
|
Blood Rhythmclose_blood_rhythm | Mastery Cards | An uncapped portion of damage dealt returns as health until maximum health is reached. | - Proficiency
- Close Combat
- Rarity
- Rare
- Effect
- Life Leech Percent
- Rank values
- 1 first rank; +1 each additional rank
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Blooded Measureguns_blooded_measure | Mastery Cards | Against an enemy affected by Sniper's Mark, this character's direct gun hits add 2 percentage points per effective rank to that hit's mark-enabled Bleeding chance, capped at 12 additional points. | - Proficiency
- Guns
- Rarity
- Epic
- Type
- Recurring
- Effect
- Guns Mark Bleed Chance Bonus Percent
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Blunt Weaponsblunt_weapons | Proficiencies | Each effective level increases damage dealt with blunt weapons by 1 percent. | - XP trigger
- Weapon Hit Landed
- XP per trigger
- 10
- Effect
- Matching Weapon Damage Percent
- Per level
- 1
|
Bolt Sightcrossbows_bolt_sight | Mastery Cards | Critical chance rises while crossbows are equipped. | - Proficiency
- Crossbows
- Rarity
- Rare
- Effect
- Proficiency Critical Chance Percent
- Rank values
- 1 first rank; +1 each additional rank
|
Bore Disciplineguns_bore_discipline | Mastery Cards | Direct damage from gun normal attacks and gun weapon abilities increases by 5 percent per effective rank. | - Proficiency
- Guns
- Rarity
- Normal
- Type
- Recurring
- Effect
- Proficiency Damage Percent
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Bound Forceconjuration_bound_force | Mastery Cards | Summons called by this character snapshot 5 percent more damage per effective rank. | - Proficiency
- Conjuration Magic
- Rarity
- Normal
- Type
- Recurring
- Effect
- Summon Damage Percent
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Bowsbows | Proficiencies | Each effective level increases damage dealt with bows by 1 percent. | - XP trigger
- Weapon Hit Landed
- XP per trigger
- 10
- Effect
- Matching Weapon Damage Percent
- Per level
- 1
|
Bracedbraced | Statuses | Locked plates and planted weight reduce incoming damage by thirty percent for five seconds. Reapplication refreshes the duration without stacking magnitude. | - Category
- Boon
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Damage Taken Percent
|
Braced Postureguard_braced_posture | Mastery Cards | After standing still for one second, direct incoming damage remaining after Guard is reduced by 10 percent until movement or action. | - Proficiency
- Guard
- Rarity
- Common
- Effect
- Braced Posture
- Rank values
- 10 at first rank
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Bulwark Compactconjuration_bulwark_compact | Mastery Cards | Summons called by this character snapshot 30 percent more maximum Health and 25 percent more armor, but 15 percent less damage. | - Proficiency
- Conjuration Magic
- Rarity
- Legendary
- Type
- Signature
- Effect
- Bulwark Compact
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Burningburning | Statuses | Fire deals damage each second. Repeated applications stack up to three times. | - Category
- Ailment
- Maximum stacks
- 3
- Persistent
- No
- Effect
- Damage Over Time
|
Cadence Forceclose_cadence_force | Mastery Cards | Each Cadence stack adds 3 percent normal melee damage per effective rank, capped at 60 percent total. | - Proficiency
- Close Combat
- Rarity
- Epic
- Effect
- Cadence Force
- Rank values
- 3 first rank; +3 each additional rank
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Certain Outcomecertain_outcome | Statuses | The Certain Horizon has fixed this character into a forecast for six seconds, reducing Dodge Score by twenty. A hit from Mirror of the Chosen Step consumes the forecast and deals twenty-five percent more damage. | - Category
- Hazard
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Dodge Score
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Chilledchilled | Statuses | Movement, attack, and casting speed are reduced by fifteen percent. | - Category
- Ailment
- Maximum stacks
- 1
- Persistent
- No
- Effect
- Speed Percent
|
Cinder Brandcinder_brand | Abilities | Brand one enemy with concentrated fire damage and Burning. | - Source
- Ability Book
- Resource
- 19 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Fire · applies Burning
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Circle of Mendingcircle_of_mending | Abilities | A measured harmony restores every injured ally close to the caster. | - Source
- Ability Book
- Resource
- 28 Mana
- Delivery
- Injured Ally Circle · Cast · 4.5 m radius · up to 6 targets
- Effects
- Healing
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Claim Held Fastclaim_held_fast | Trait Cards | Once a nonhostile field interaction reaches half of its required time, damage or a hostile interruption preserves all elapsed progress for 30 seconds. Starting a different field interaction discards that saved progress. | - Domain
- Wayfaring
- Rarity
- Legendary
- Type
- Signature
- Effects
- Claim Held Fast: 1
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Clean Followthroughclean_followthrough | Trait Cards | A normal-attack kill shortens the remaining time to the next normal attack by 5 percent per effective rank, capped at 50 percent. | - Domain
- Practice
- Rarity
- Common
- Type
- Repeatable
- Effects
- Clean Followthrough: 1
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Clean Hideskinning_clean_hide | Mastery Cards | Skinning yields more material. | - Proficiency
- Skinning
- Rarity
- Magic
- Effect
- Harvest Yield Percent
- Rank values
- 5 first rank; +5 each additional rank
|
Clean Partitionskinning_clean_partition | Mastery Cards | Trophy Partition gains 5 percentage points of extra-copy chance per effective rank, capped at 65 percent. | - Proficiency
- Skinning
- Rarity
- Epic
- Effect
- Clean Partition
- Rank values
- 5 first rank; +5 each additional rank
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Clean Prepcooking_clean_prep | Mastery Cards | Cooking reduces the exact secondary seasonings and preparation materials reserved for a job with every rank. | - Proficiency
- Cooking
- Rarity
- Common
- Effect
- Workshop Secondary Input Multiplier
- Rank values
- 0.98 at first rank
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Clean Strokewoodcutting_clean_stroke | Mastery Cards | Woodcutting actions finish faster. | - Proficiency
- Woodcutting
- Rarity
- Normal
- Effect
- Harvest Speed Percent
- Rank values
- 5 first rank; +5 each additional rank
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