Worlds & Expeditions
Expedition conditions, resources, enemies, equipment, and lore.
Expeditions
Greenveil Frontier
Rain-bright forest roads cross failed survey works and roots old enough to have grown around their machinery.
- Unlock
- Level 1
- Equipment
- 70 bases
- Bestiary
- 10 enemies
Glassmoon Memorial Reach
Fused avenues, pressure lamps, and inheritance bells mark a civilization that expected the dead to remain documented.
- Unlock
- Level 10
- Equipment
- 71 bases
- Bestiary
- 10 enemies
Cradle Drift
Cultivated ground, ark wrecks, feral ship ecologies, and competing caretaker routes spread across a world being terraformed for passengers long dead.
- Unlock
- Level 20
- Equipment
- 73 bases
- Bestiary
- 10 enemies
Korr Deepforge Moons
Basalt shelves, ore rails, and pressure works descend toward a core chamber that never finished cooling.
- Unlock
- Level 30
- Equipment
- 69 bases
- Bestiary
- 10 enemies
The Sable Writ Isles
Stormbound contract ports, oath houses, cliff roads, and public writ archives bind islands where false warrants can outlive the truth.
- Unlock
- Level 40
- Equipment
- 70 bases
- Bestiary
- 10 enemies
Asterhome: The Unreceived World
The colony Orison Ark was built to reach. The homes, farms and schools are finished, and waiting for settlers who never landed.
- Unlock
- Level 50
- Equipment
- 70 bases
- Bestiary
- 10 enemies
Nhal-Serat Mirror Belt
Desert planetoids and observatory habitats where forecasts are bought and sold, and a prediction about a person is worth more than their consent.
- Unlock
- Level 60
- Equipment
- 69 bases
- Bestiary
- 10 enemies
Vaelari Tide Courts
Warm sanctuary islands of clinics, bathhouses and adoption courts, where a rescue can become a guardianship that outlasts the danger.
- Unlock
- Level 70
- Equipment
- 69 bases
- Bestiary
- 10 enemies
Grand Expeditions
Timed expeditions with entry passes, hidden modifiers, and regional rewards. Recruits risk permanent death in Hardcore; Softcore defeats last until the expedition closes.
Moonfen Salvage Reach
Reed-lined pools and green woodland surround pale memorial ruins. Steel your party for a trial of endurance, then fight your way to an open extraction portal when the passage becomes unstable.
10 enemies · Greenveil Frontier / Glassmoon Memorial Reach
Level 100+ · Pinnacle clears requiredCinderwake Caldera
Red volcanic shelves surround cultivated terraces and ancient cooling works. Prepare for a trial of endurance; extraction opens only when the passage becomes unstable.
10 enemies · Cradle Drift / Korr Deepforge Moons
Level 150+ · Pinnacle clears requiredGutterbloom Underways
Masked patrols and forgotten caretakers keep the roads beneath overgrown gardens. Prepare for a trial of endurance; extraction opens only when the passage becomes unstable.
10 enemies · The Sable Writ Isles / Asterhome: The Unreceived World
Level 150+ · Pinnacle clears requiredMirrortide Expanse
Pale dunes descend into luminous lagoons beneath broken observatories. Endure the crossing until extraction opens; there is no early portal home.
10 enemies · Nhal-Serat Mirror Belt / Vaelari Tide Courts
Tower & Dungeon
Endless Tower
An endless ascent through themed floors, with double enemy aurels and proficiency training instead of hero experience from kills.
10,000 aurels per run
Level 100+Endless Dungeon
An endless descent with rising enemy levels, three difficulty settings, and Bounty Mark rewards.
50,000 aurels per run
Available Pinnacles
The Thorn-Crowned Behemoth
The forest kept its own record of the survey. It is lying on the oldest ground in Greenveil and it has never once moved.
- Source
- Greenveil Frontier
- Arena
- The Canopy Below
- Minimum encounter level
- 100
The Unwritten Bell
Some names were struck out before they could be rung. Something has been waiting in the space where they should have been.
- Source
- Glassmoon Memorial Reach
- Arena
- The Chamber Without a Date
- Minimum encounter level
- 100
The First Lullaby Engine
The prototype nursery mind still keeps its nursery ready after Orison sailed for Asterhome, became trapped in the Cradle Drift, escaped the ring, and crashed on Gogi-One.
- Source
- Cradle Drift
- Arena
- The Unborn Nursery
- Minimum encounter level
- 100
The Crown of Cinders
The Throne passes to whoever can take the load. Nobody came, so the regent is still holding it - and still testing arrivals.
- Source
- Korr Deepforge Moons
- Arena
- The Furnace Throne
- Minimum encounter level
- 100
The Court Without Appeal
Above the Last Writ Archive, an abandoned appellate bench still reviews every claim and recognizes no higher court. It accepts each appeal, closes it, and enforces the result itself.
- Source
- The Sable Writ Isles
- Arena
- The Final Bench
- Minimum encounter level
- 150
The Unclaimed Household
Asterhome's first receiving square has finally registered an arrival. Its welcome system will not release anyone until every missing household place has been filled.
- Source
- Asterhome: The Unreceived World
- Arena
- The Square of Open Doors
- Minimum encounter level
- 150
The Certain Horizon
At the deepest probability observatory, a forecast engine has reduced every possible future to one acceptable result. It will let the party choose a path, but not an outcome.
- Source
- Nhal-Serat Mirror Belt
- Arena
- The Observatory of One Outcome
- Minimum encounter level
- 150
The Mercy That Will Not Release
An emergency guardianship court still holds the drowned sanctuary in disaster status. Its protection is real, but every request to leave is treated as proof that more protection is needed.
- Source
- Vaelari Tide Courts
- Arena
- The Drowned Guardianship Court
- Minimum encounter level
- 150
Grand Pinnacle: The Eight Gates
A lone figure hovers between eight gates. Face the Pinnacles that emerge, one after another, while he watches from above.
- Source
- All eight expedition themes
- Arena
- The Eight Gates
- Minimum encounter level
- 200























