8 available expeditions

Worlds & Expeditions

Expedition conditions, resources, enemies, equipment, and lore.

Greenveil Frontier expeditionCurrent build

Greenveil Frontier

Rain-bright forest roads cross failed survey works and roots old enough to have grown around their machinery.

Unlock
Level 1
Equipment
67 bases
Bestiary
10 enemies
Glassmoon Memorial Reach expeditionCurrent build

Glassmoon Memorial Reach

Fused avenues, pressure lamps, and inheritance bells mark a civilization that expected the dead to remain documented.

Unlock
Level 10
Equipment
68 bases
Bestiary
10 enemies
Cradle Drift expeditionCurrent build

Cradle Drift

Cultivated ground, ark wrecks, feral ship ecologies, and competing caretaker routes spread across a world being terraformed for passengers long dead.

Unlock
Level 20
Equipment
70 bases
Bestiary
10 enemies
Korr Deepforge Moons expeditionCurrent build

Korr Deepforge Moons

Basalt shelves, ore rails, and pressure works descend toward a core chamber that never finished cooling.

Unlock
Level 30
Equipment
66 bases
Bestiary
10 enemies
The Sable Writ Isles expeditionCurrent build

The Sable Writ Isles

Stormbound contract ports, oath houses, cliff roads, and public writ archives bind islands where false warrants can outlive the truth.

Unlock
Level 40
Equipment
67 bases
Bestiary
10 enemies
Asterhome: The Unreceived World expeditionCurrent build

Asterhome: The Unreceived World

The colony Orison Ark was built to reach. The homes, farms and schools are finished, and waiting for settlers who never landed.

Unlock
Level 50
Equipment
67 bases
Bestiary
10 enemies
Nhal-Serat Mirror Belt expeditionCurrent build

Nhal-Serat Mirror Belt

Desert planetoids and observatory habitats where forecasts are bought and sold, and a prediction about a person is worth more than their consent.

Unlock
Level 60
Equipment
66 bases
Bestiary
10 enemies
Vaelari Tide Courts expeditionCurrent build

Vaelari Tide Courts

Warm sanctuary islands of clinics, bathhouses and adoption courts, where a rescue can become a guardianship that outlasts the danger.

Unlock
Level 70
Equipment
66 bases
Bestiary
10 enemies
9 fights · 3 access tiers

Available Pinnacles

View Pinnacle rules →
The Thorn-Crowned Behemoth arenaStandard Pinnacles

The Thorn-Crowned Behemoth

The forest kept its own record of the survey. It is lying on the oldest ground in Greenveil and it has never once moved.

Source
Greenveil Frontier
Arena
The Canopy Below
Minimum encounter level
100
The Unwritten Bell arenaStandard Pinnacles

The Unwritten Bell

Some names were struck out before they could be rung. Something has been waiting in the space where they should have been.

Source
Glassmoon Memorial Reach
Arena
The Chamber Without a Date
Minimum encounter level
100
The First Lullaby Engine arenaStandard Pinnacles

The First Lullaby Engine

The prototype nursery mind still keeps its nursery ready after Orison sailed for Asterhome, became trapped in the Cradle Drift, escaped the ring, and crashed on Gogi-One.

Source
Cradle Drift
Arena
The Unborn Nursery
Minimum encounter level
100
The Crown of Cinders arenaStandard Pinnacles

The Crown of Cinders

The Throne passes to whoever can take the load. Nobody came, so the regent is still holding it - and still testing arrivals.

Source
Korr Deepforge Moons
Arena
The Furnace Throne
Minimum encounter level
100
The Court Without Appeal arenaAscendant Pinnacles

The Court Without Appeal

Above the Last Writ Archive, an abandoned appellate bench still reviews every claim and recognizes no higher court. It accepts each appeal, closes it, and enforces the result itself.

Source
The Sable Writ Isles
Arena
The Final Bench
Minimum encounter level
150
The Unclaimed Household arenaAscendant Pinnacles

The Unclaimed Household

Asterhome's first receiving square has finally registered an arrival. Its welcome system will not release anyone until every missing household place has been filled.

Source
Asterhome: The Unreceived World
Arena
The Square of Open Doors
Minimum encounter level
150
The Certain Horizon arenaAscendant Pinnacles

The Certain Horizon

At the deepest probability observatory, a forecast engine has reduced every possible future to one acceptable result. It will let the party choose a path, but not an outcome.

Source
Nhal-Serat Mirror Belt
Arena
The Observatory of One Outcome
Minimum encounter level
150
The Mercy That Will Not Release arenaAscendant Pinnacles

The Mercy That Will Not Release

An emergency guardianship court still holds the drowned sanctuary in disaster status. Its protection is real, but every request to leave is treated as proof that more protection is needed.

Source
Vaelari Tide Courts
Arena
The Drowned Guardianship Court
Minimum encounter level
150
Grand Pinnacle: The Eight Gates arenaGrand Pinnacle

Grand Pinnacle: The Eight Gates

A lone figure hovers between eight gates. Face the Pinnacles that emerge, one after another, while he watches from above.

Source
All eight expedition themes
Arena
The Eight Gates
Minimum encounter level
200