| Forked FlightProjectile abilities have a the rolled value percent chance to launch one additional projectile. | Common | Primary only | Common 8–12, Magic 13–17, Rare 18–22, Epic 23–27, Unique 28–32 |
| Piercing FlightProjectiles pierce the rolled value additional target. | Magic | Primary only | Magic 1, Rare 1, Epic 1, Unique 1 |
| Returning FlightProjectiles chain to the rolled value additional target. | Rare | Primary only | Rare 1, Epic 1, Unique 1 |
| Widened MeasureAbility radius increases by the rolled value percent. | Common | Primary only | Common 6–10, Magic 10–14, Rare 14–18, Epic 18–22, Unique 22–26 |
| Ember ConversionPhysical ability damage converts the rolled value percent of its force into fire. | Magic | Primary only | Magic 19–25, Rare 26–32, Epic 33–39, Unique 40–46 |
| Forceful VerseAbility damage increases by the rolled value percent. | Common | Primary or secondary | Common 3–5, Magic 5–7, Rare 7–9, Epic 9–11, Unique 11–13 |
| Mender's VerseHealing performed increases by the rolled value percent. | Common | Primary or secondary | Common 4–7, Magic 7–10, Rare 10–13, Epic 13–16, Unique 16–19 |
| Measured CostAbility resource costs decrease by the rolled value percent. | Common | Primary or secondary | Common 2–4, Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
| HeartwardMaximum health increases by the rolled value percent. | Common | Primary or secondary | Common 5–10, Magic 8–13, Rare 11–16, Epic 14–19, Unique 17–22 |
| Deep CurrentMaximum mana increases by the rolled value percent. | Common | Primary or secondary | Common 5–10, Magic 8–13, Rare 11–16, Epic 14–19, Unique 17–22 |
| Long BreathMaximum stamina increases by the rolled value percent. | Common | Primary or secondary | Common 5–10, Magic 8–13, Rare 11–16, Epic 14–19, Unique 17–22 |
| Living PulseHealth regeneration increases by the rolled value percent. | Common | Primary or secondary | Common 5–9, Magic 9–13, Rare 13–17, Epic 17–21, Unique 21–25 |
| Clear CurrentMana regeneration increases by the rolled value percent. | Common | Primary or secondary | Common 5–9, Magic 9–13, Rare 13–17, Epic 17–21, Unique 21–25 |
| Tireless PulseStamina regeneration increases by the rolled value percent. | Common | Primary or secondary | Common 5–9, Magic 9–13, Rare 13–17, Epic 17–21, Unique 21–25 |
| Stone MeasureArmor increases by the rolled value. | Common | Primary or secondary | Common 1–2, Magic 3–4, Rare 5–6, Epic 7–8, Unique 9–10 |
| Road MeasureMovement speed increases by the rolled value percent. | Magic | Primary or secondary | Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
| Haste ChorusNearby party members gain the rolled value percent attack speed and cast speed. | Unique | Primary only · 5.5 radius | Unique 10 |