Additional FlightProjectile abilities have a the rolled value percent chance to launch one additional projectile. | Common | Support | Common 8–12, Magic 13–17, Rare 18–22, Epic 23–27, Unique 28–32 |
Piercing FlightProjectiles pierce the rolled value additional target. | Magic | Support | Magic 1, Rare 1, Epic 1, Unique 1Damage: Rare 4–6, Epic 7–9, Unique 10–12%Projectile speed: Magic 5–8, Rare 8–11, Epic 11–14, Unique 14–17% |
Chaining FlightProjectiles chain to the rolled value additional target. | Rare | Support | Rare 1, Epic 1, Unique 1Damage: Rare 4–6, Epic 7–9, Unique 10–12% |
Widened MeasureAbility radius increases by the rolled value percent. | Common | Basic modifier | Common 6–10, Magic 10–14, Rare 14–18, Epic 18–22, Unique 22–26 |
Forceful VerseAbility damage increases by the rolled value percent. | Common | Basic modifier | Common 3–5, Magic 5–7, Rare 7–9, Epic 9–11, Unique 11–13 |
Mender's VerseHealing performed increases by the rolled value percent. | Common | Basic modifier | Common 4–7, Magic 7–10, Rare 10–13, Epic 13–16, Unique 16–19 |
Measured CostAbility resource costs decrease by the rolled value percent. | Common | Basic modifier | Common 2–4, Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
HeartwardMaximum health increases by the rolled value percent. | Common | Basic modifier | Common 5–10, Magic 8–13, Rare 11–16, Epic 14–19, Unique 17–22 |
Deep CurrentMaximum mana increases by the rolled value percent. | Common | Basic modifier | Common 5–10, Magic 8–13, Rare 11–16, Epic 14–19, Unique 17–22 |
Long BreathMaximum stamina increases by the rolled value percent. | Common | Basic modifier | Common 5–10, Magic 8–13, Rare 11–16, Epic 14–19, Unique 17–22 |
Living PulseHealth regeneration increases by the rolled value percent. | Common | Basic modifier | Common 5–9, Magic 9–13, Rare 13–17, Epic 17–21, Unique 21–25 |
Clear CurrentMana regeneration increases by the rolled value percent. | Common | Basic modifier | Common 5–9, Magic 9–13, Rare 13–17, Epic 17–21, Unique 21–25 |
Tireless PulseStamina regeneration increases by the rolled value percent. | Common | Basic modifier | Common 5–9, Magic 9–13, Rare 13–17, Epic 17–21, Unique 21–25 |
Stone MeasureArmor increases by the rolled value. | Common | Basic modifier | Common 1–2, Magic 3–4, Rare 5–6, Epic 7–8, Unique 9–10 |
Road MeasureMovement speed increases by the rolled value percent. | Magic | Basic modifier | Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
Ready MeasureCooldown recovery increases by the rolled value percent. | Common | Basic modifier | Common 2–4, Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
Fire TransmutationCompatible ability damage and owned summon hits and damage over time become fire and pierce the rolled value percent fire resistance; the wearer's basic attacks are not converted. | Magic | Support1 per character · conversion group | Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
Cold TransmutationCompatible ability damage and owned summon hits and damage over time become cold and pierce the rolled value percent cold resistance; the wearer's basic attacks are not converted. | Magic | Support1 per character · conversion group | Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
Lightning TransmutationCompatible ability damage and owned summon hits and damage over time become lightning and pierce the rolled value percent lightning resistance; the wearer's basic attacks are not converted. | Magic | Support1 per character · conversion group | Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
Poison TransmutationCompatible ability damage and owned summon hits and damage over time become poison and pierce the rolled value percent poison resistance; the wearer's basic attacks are not converted. | Magic | Support1 per character · conversion group | Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
Light TransmutationCompatible ability damage and owned summon hits and damage over time become light and pierce the rolled value percent light resistance; the wearer's basic attacks are not converted. | Magic | Support1 per character · conversion group | Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
Dark TransmutationCompatible ability damage and owned summon hits and damage over time become dark and pierce the rolled value percent dark resistance; the wearer's basic attacks are not converted. | Magic | Support1 per character · conversion group | Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12 |
Scattered AreaA compatible ground area also occurs at one nearby valid location at the rolled value percent strength; the additional area cannot repeat itself. | Common | Support1 per character · scattered area group | Common 25–35, Magic 35–45, Rare 45–55, Epic 55–65, Unique 65–75 |
Cast EchoA compatible damaging payload echoes once after 0.4 seconds at the rolled value percent strength; it cannot echo again or repeat healing, summons, revivals, or chest blessings, and grants no extra experience or triggered effects. | Common | Support1 per character · cast echo group | Common 15–25, Magic 23–33, Rare 31–41, Epic 39–49, Unique 47–57 |
Healing RelayA compatible direct heal reaches one other eligible ally at the rolled value percent strength; relays do not repeat or revive. | Common | Support1 per character · healing relay group | Common 25–35, Magic 35–45, Rare 45–55, Epic 55–65, Unique 65–75 |
Sheltering OverflowSupported overhealing creates a barrier equal to the rolled value percent of the excess healing; barrier creation is not a healing event. | Common | Support1 per character · overheal barrier group | Common 15–25, Magic 25–35, Rare 35–45, Epic 45–55, Unique 55–65 |
Projected ChorusAn eligible aura reaches one additional living party ally outside its ordinary edge, within the rolled value metres of an existing recipient; the relay cannot hop again or stack overlapping copies. | Unique | Support1 per character · aura relay group | Unique 5–6 |
Additional BindingMaintain the rolled value additional bound summon. | Common | Support2 per character · bound capacity group | Common 1, Magic 1, Rare 1, Epic 1, Unique 1Summon Health: Magic 5–10, Rare 10–15, Epic 15–20, Unique 20–25%Damage: Rare 4–6, Epic 7–9, Unique 10–12% |
Larger RetinueMaintain the rolled value additional raised minion. | Common | Support2 per character · raised capacity group | Common 1, Magic 1, Rare 1, Epic 1, Unique 1Summon Health: Magic 5–10, Rare 10–15, Epic 15–20, Unique 20–25%Damage: Rare 4–6, Epic 7–9, Unique 10–12% |
Expanded ProcessionMaintain the rolled value additional Artifact guardian. | Common | Support1 per character · artifact capacity group | Common 1, Magic 1, Rare 1, Epic 1, Unique 1Summon Health: Magic 5–10, Rare 10–15, Epic 15–20, Unique 20–25%Damage: Rare 4–6, Epic 7–9, Unique 10–12% |