15 families · 30 effects

Runes

Rune Board rules, rune families, effects, rarity requirements, drop rates, and crafting costs.

Rune Board

Rules

Unlock level
50
Positions
16 per character
Minimum enemy level
50
Ordinary enemy drop chance
3%
Active boss drop chance
30%
Workshop
High Anchorage

Each rune has exactly two affixes: one support from its family and one basic modifier. Runes do not gain experience. Runes use the shared inventory. Dismantling a rune teaches the recipe for the same family and rarity and returns half of its crafting cost as Rune Dust.

Supports change compatible abilities, Relic powers, Artifact effects, or summons. They do not make every effect compatible: a healing relay cannot repeat a revival, and a damage echo cannot create another echo. Damage-conversion runes do not convert the wearer's basic attacks.

Copy limits apply to each character's Rune Board. Effects that share a limit group use the same allowance; all damage-conversion supports share one group. Basic modifiers are not limited by those support-copy rules. Compatible Unique equipment can add its own effects without increasing the Rune Board's allowances.

Rarity requirements

Crafting and dismantling

RarityMinimum levelRune Dust costDismantle yield
Common50105
Magic602412
Rare705527
Epic8512060
Unique100280140
65 rune types

Rune families and rarities

RuneMinimum levelPrimary effect poolRune Dust
Common Flight RuneFlight runes alter physical and magical projectiles.
50Additional Flight10
Magic Flight RuneFlight runes alter physical and magical projectiles.
60Additional Flight, Piercing Flight24
Rare Flight RuneFlight runes alter physical and magical projectiles.
70Additional Flight, Piercing Flight, Chaining Flight55
Epic Flight RuneFlight runes alter physical and magical projectiles.
85Additional Flight, Piercing Flight, Chaining Flight120
Unique Flight RuneFlight runes alter physical and magical projectiles.
100Additional Flight, Piercing Flight, Chaining Flight280
Common Reach RuneReach runes repeat a compatible ground area at one nearby valid location.
50Scattered Area10
Magic Reach RuneReach runes repeat a compatible ground area at one nearby valid location.
60Scattered Area24
Rare Reach RuneReach runes repeat a compatible ground area at one nearby valid location.
70Scattered Area55
Epic Reach RuneReach runes repeat a compatible ground area at one nearby valid location.
85Scattered Area120
Unique Reach RuneReach runes repeat a compatible ground area at one nearby valid location.
100Scattered Area280
Magic Ember RuneEmber runes convert compatible ability damage and owned summon hits and damage over time to fire, piercing fire resistance. The wearer's basic attacks are not converted.
60Fire Transmutation24
Rare Ember RuneEmber runes convert compatible ability damage and owned summon hits and damage over time to fire, piercing fire resistance. The wearer's basic attacks are not converted.
70Fire Transmutation55
Epic Ember RuneEmber runes convert compatible ability damage and owned summon hits and damage over time to fire, piercing fire resistance. The wearer's basic attacks are not converted.
85Fire Transmutation120
Unique Ember RuneEmber runes convert compatible ability damage and owned summon hits and damage over time to fire, piercing fire resistance. The wearer's basic attacks are not converted.
100Fire Transmutation280
Magic Frost RuneFrost runes convert compatible ability damage and owned summon hits and damage over time to cold, piercing cold resistance. The wearer's basic attacks are not converted.
60Cold Transmutation24
Rare Frost RuneFrost runes convert compatible ability damage and owned summon hits and damage over time to cold, piercing cold resistance. The wearer's basic attacks are not converted.
70Cold Transmutation55
Epic Frost RuneFrost runes convert compatible ability damage and owned summon hits and damage over time to cold, piercing cold resistance. The wearer's basic attacks are not converted.
85Cold Transmutation120
Unique Frost RuneFrost runes convert compatible ability damage and owned summon hits and damage over time to cold, piercing cold resistance. The wearer's basic attacks are not converted.
100Cold Transmutation280
Magic Storm RuneStorm runes convert compatible ability damage and owned summon hits and damage over time to lightning, piercing lightning resistance. The wearer's basic attacks are not converted.
60Lightning Transmutation24
Rare Storm RuneStorm runes convert compatible ability damage and owned summon hits and damage over time to lightning, piercing lightning resistance. The wearer's basic attacks are not converted.
70Lightning Transmutation55
Epic Storm RuneStorm runes convert compatible ability damage and owned summon hits and damage over time to lightning, piercing lightning resistance. The wearer's basic attacks are not converted.
85Lightning Transmutation120
Unique Storm RuneStorm runes convert compatible ability damage and owned summon hits and damage over time to lightning, piercing lightning resistance. The wearer's basic attacks are not converted.
100Lightning Transmutation280
Magic Venom RuneVenom runes convert compatible ability damage and owned summon hits and damage over time to poison, piercing poison resistance. The wearer's basic attacks are not converted.
60Poison Transmutation24
Rare Venom RuneVenom runes convert compatible ability damage and owned summon hits and damage over time to poison, piercing poison resistance. The wearer's basic attacks are not converted.
70Poison Transmutation55
Epic Venom RuneVenom runes convert compatible ability damage and owned summon hits and damage over time to poison, piercing poison resistance. The wearer's basic attacks are not converted.
85Poison Transmutation120
Unique Venom RuneVenom runes convert compatible ability damage and owned summon hits and damage over time to poison, piercing poison resistance. The wearer's basic attacks are not converted.
100Poison Transmutation280
Magic Radiance RuneRadiance runes convert compatible ability damage and owned summon hits and damage over time to light, piercing light resistance. The wearer's basic attacks are not converted.
60Light Transmutation24
Rare Radiance RuneRadiance runes convert compatible ability damage and owned summon hits and damage over time to light, piercing light resistance. The wearer's basic attacks are not converted.
70Light Transmutation55
Epic Radiance RuneRadiance runes convert compatible ability damage and owned summon hits and damage over time to light, piercing light resistance. The wearer's basic attacks are not converted.
85Light Transmutation120
Unique Radiance RuneRadiance runes convert compatible ability damage and owned summon hits and damage over time to light, piercing light resistance. The wearer's basic attacks are not converted.
100Light Transmutation280
Magic Umbra RuneUmbra runes convert compatible ability damage and owned summon hits and damage over time to dark, piercing dark resistance. The wearer's basic attacks are not converted.
60Dark Transmutation24
Rare Umbra RuneUmbra runes convert compatible ability damage and owned summon hits and damage over time to dark, piercing dark resistance. The wearer's basic attacks are not converted.
70Dark Transmutation55
Epic Umbra RuneUmbra runes convert compatible ability damage and owned summon hits and damage over time to dark, piercing dark resistance. The wearer's basic attacks are not converted.
85Dark Transmutation120
Unique Umbra RuneUmbra runes convert compatible ability damage and owned summon hits and damage over time to dark, piercing dark resistance. The wearer's basic attacks are not converted.
100Dark Transmutation280
Common Mending RuneMending runes relay a compatible direct heal to one other eligible ally, without repeating revivals.
50Healing Relay10
Magic Mending RuneMending runes relay a compatible direct heal to one other eligible ally, without repeating revivals.
60Healing Relay24
Rare Mending RuneMending runes relay a compatible direct heal to one other eligible ally, without repeating revivals.
70Healing Relay55
Epic Mending RuneMending runes relay a compatible direct heal to one other eligible ally, without repeating revivals.
85Healing Relay120
Unique Mending RuneMending runes relay a compatible direct heal to one other eligible ally, without repeating revivals.
100Healing Relay280
Common Current RuneCurrent runes echo a compatible damaging payload once after 0.4 seconds. Echoes do not repeat healing, summons, revivals, or chest blessings, cannot echo again, and grant no extra experience or triggered effects.
50Cast Echo10
Magic Current RuneCurrent runes echo a compatible damaging payload once after 0.4 seconds. Echoes do not repeat healing, summons, revivals, or chest blessings, cannot echo again, and grant no extra experience or triggered effects.
60Cast Echo24
Rare Current RuneCurrent runes echo a compatible damaging payload once after 0.4 seconds. Echoes do not repeat healing, summons, revivals, or chest blessings, cannot echo again, and grant no extra experience or triggered effects.
70Cast Echo55
Epic Current RuneCurrent runes echo a compatible damaging payload once after 0.4 seconds. Echoes do not repeat healing, summons, revivals, or chest blessings, cannot echo again, and grant no extra experience or triggered effects.
85Cast Echo120
Unique Current RuneCurrent runes echo a compatible damaging payload once after 0.4 seconds. Echoes do not repeat healing, summons, revivals, or chest blessings, cannot echo again, and grant no extra experience or triggered effects.
100Cast Echo280
Common Vitality RuneVitality runes turn supported overhealing into a protective barrier.
50Sheltering Overflow10
Magic Vitality RuneVitality runes turn supported overhealing into a protective barrier.
60Sheltering Overflow24
Rare Vitality RuneVitality runes turn supported overhealing into a protective barrier.
70Sheltering Overflow55
Epic Vitality RuneVitality runes turn supported overhealing into a protective barrier.
85Sheltering Overflow120
Unique Vitality RuneVitality runes turn supported overhealing into a protective barrier.
100Sheltering Overflow280
Unique Chorus RuneChorus runes relay an eligible aura to one additional living party ally outside its ordinary edge, within the support's radius of an existing recipient. The relay cannot hop again or stack overlapping copies.
100Projected Chorus280
Common Binding RuneBinding runes add one bound-summon slot, with related health and damage benefits at higher rarities.
50Additional Binding10
Magic Binding RuneBinding runes add one bound-summon slot, with related health and damage benefits at higher rarities.
60Additional Binding24
Rare Binding RuneBinding runes add one bound-summon slot, with related health and damage benefits at higher rarities.
70Additional Binding55
Epic Binding RuneBinding runes add one bound-summon slot, with related health and damage benefits at higher rarities.
85Additional Binding120
Unique Binding RuneBinding runes add one bound-summon slot, with related health and damage benefits at higher rarities.
100Additional Binding280
Common Retinue RuneRetinue runes add one raised-minion slot, with related health and damage benefits. Raising still requires an eligible corpse.
50Larger Retinue10
Magic Retinue RuneRetinue runes add one raised-minion slot, with related health and damage benefits. Raising still requires an eligible corpse.
60Larger Retinue24
Rare Retinue RuneRetinue runes add one raised-minion slot, with related health and damage benefits. Raising still requires an eligible corpse.
70Larger Retinue55
Epic Retinue RuneRetinue runes add one raised-minion slot, with related health and damage benefits. Raising still requires an eligible corpse.
85Larger Retinue120
Unique Retinue RuneRetinue runes add one raised-minion slot, with related health and damage benefits. Raising still requires an eligible corpse.
100Larger Retinue280
Common Procession RuneProcession runes add one Artifact-guardian slot, with related health and damage benefits; other Artifact phases are unchanged.
50Expanded Procession10
Magic Procession RuneProcession runes add one Artifact-guardian slot, with related health and damage benefits; other Artifact phases are unchanged.
60Expanded Procession24
Rare Procession RuneProcession runes add one Artifact-guardian slot, with related health and damage benefits; other Artifact phases are unchanged.
70Expanded Procession55
Epic Procession RuneProcession runes add one Artifact-guardian slot, with related health and damage benefits; other Artifact phases are unchanged.
85Expanded Procession120
Unique Procession RuneProcession runes add one Artifact-guardian slot, with related health and damage benefits; other Artifact phases are unchanged.
100Expanded Procession280
30 effects

Rune effects

EffectMinimum rarityUseRoll ranges
Additional FlightProjectile abilities have a the rolled value percent chance to launch one additional projectile.
CommonSupportCommon 8–12, Magic 13–17, Rare 18–22, Epic 23–27, Unique 28–32
Piercing FlightProjectiles pierce the rolled value additional target.
MagicSupportMagic 1, Rare 1, Epic 1, Unique 1Damage: Rare 4–6, Epic 7–9, Unique 10–12%Projectile speed: Magic 5–8, Rare 8–11, Epic 11–14, Unique 14–17%
Chaining FlightProjectiles chain to the rolled value additional target.
RareSupportRare 1, Epic 1, Unique 1Damage: Rare 4–6, Epic 7–9, Unique 10–12%
Widened MeasureAbility radius increases by the rolled value percent.
CommonBasic modifierCommon 6–10, Magic 10–14, Rare 14–18, Epic 18–22, Unique 22–26
Forceful VerseAbility damage increases by the rolled value percent.
CommonBasic modifierCommon 3–5, Magic 5–7, Rare 7–9, Epic 9–11, Unique 11–13
Mender's VerseHealing performed increases by the rolled value percent.
CommonBasic modifierCommon 4–7, Magic 7–10, Rare 10–13, Epic 13–16, Unique 16–19
Measured CostAbility resource costs decrease by the rolled value percent.
CommonBasic modifierCommon 2–4, Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12
HeartwardMaximum health increases by the rolled value percent.
CommonBasic modifierCommon 5–10, Magic 8–13, Rare 11–16, Epic 14–19, Unique 17–22
Deep CurrentMaximum mana increases by the rolled value percent.
CommonBasic modifierCommon 5–10, Magic 8–13, Rare 11–16, Epic 14–19, Unique 17–22
Long BreathMaximum stamina increases by the rolled value percent.
CommonBasic modifierCommon 5–10, Magic 8–13, Rare 11–16, Epic 14–19, Unique 17–22
Living PulseHealth regeneration increases by the rolled value percent.
CommonBasic modifierCommon 5–9, Magic 9–13, Rare 13–17, Epic 17–21, Unique 21–25
Clear CurrentMana regeneration increases by the rolled value percent.
CommonBasic modifierCommon 5–9, Magic 9–13, Rare 13–17, Epic 17–21, Unique 21–25
Tireless PulseStamina regeneration increases by the rolled value percent.
CommonBasic modifierCommon 5–9, Magic 9–13, Rare 13–17, Epic 17–21, Unique 21–25
Stone MeasureArmor increases by the rolled value.
CommonBasic modifierCommon 1–2, Magic 3–4, Rare 5–6, Epic 7–8, Unique 9–10
Road MeasureMovement speed increases by the rolled value percent.
MagicBasic modifierMagic 4–6, Rare 6–8, Epic 8–10, Unique 10–12
Ready MeasureCooldown recovery increases by the rolled value percent.
CommonBasic modifierCommon 2–4, Magic 4–6, Rare 6–8, Epic 8–10, Unique 10–12
Fire TransmutationCompatible ability damage and owned summon hits and damage over time become fire and pierce the rolled value percent fire resistance; the wearer's basic attacks are not converted.
MagicSupport1 per character · conversion groupMagic 4–6, Rare 6–8, Epic 8–10, Unique 10–12
Cold TransmutationCompatible ability damage and owned summon hits and damage over time become cold and pierce the rolled value percent cold resistance; the wearer's basic attacks are not converted.
MagicSupport1 per character · conversion groupMagic 4–6, Rare 6–8, Epic 8–10, Unique 10–12
Lightning TransmutationCompatible ability damage and owned summon hits and damage over time become lightning and pierce the rolled value percent lightning resistance; the wearer's basic attacks are not converted.
MagicSupport1 per character · conversion groupMagic 4–6, Rare 6–8, Epic 8–10, Unique 10–12
Poison TransmutationCompatible ability damage and owned summon hits and damage over time become poison and pierce the rolled value percent poison resistance; the wearer's basic attacks are not converted.
MagicSupport1 per character · conversion groupMagic 4–6, Rare 6–8, Epic 8–10, Unique 10–12
Light TransmutationCompatible ability damage and owned summon hits and damage over time become light and pierce the rolled value percent light resistance; the wearer's basic attacks are not converted.
MagicSupport1 per character · conversion groupMagic 4–6, Rare 6–8, Epic 8–10, Unique 10–12
Dark TransmutationCompatible ability damage and owned summon hits and damage over time become dark and pierce the rolled value percent dark resistance; the wearer's basic attacks are not converted.
MagicSupport1 per character · conversion groupMagic 4–6, Rare 6–8, Epic 8–10, Unique 10–12
Scattered AreaA compatible ground area also occurs at one nearby valid location at the rolled value percent strength; the additional area cannot repeat itself.
CommonSupport1 per character · scattered area groupCommon 25–35, Magic 35–45, Rare 45–55, Epic 55–65, Unique 65–75
Cast EchoA compatible damaging payload echoes once after 0.4 seconds at the rolled value percent strength; it cannot echo again or repeat healing, summons, revivals, or chest blessings, and grants no extra experience or triggered effects.
CommonSupport1 per character · cast echo groupCommon 15–25, Magic 23–33, Rare 31–41, Epic 39–49, Unique 47–57
Healing RelayA compatible direct heal reaches one other eligible ally at the rolled value percent strength; relays do not repeat or revive.
CommonSupport1 per character · healing relay groupCommon 25–35, Magic 35–45, Rare 45–55, Epic 55–65, Unique 65–75
Sheltering OverflowSupported overhealing creates a barrier equal to the rolled value percent of the excess healing; barrier creation is not a healing event.
CommonSupport1 per character · overheal barrier groupCommon 15–25, Magic 25–35, Rare 35–45, Epic 45–55, Unique 55–65
Projected ChorusAn eligible aura reaches one additional living party ally outside its ordinary edge, within the rolled value metres of an existing recipient; the relay cannot hop again or stack overlapping copies.
UniqueSupport1 per character · aura relay groupUnique 5–6
Additional BindingMaintain the rolled value additional bound summon.
CommonSupport2 per character · bound capacity groupCommon 1, Magic 1, Rare 1, Epic 1, Unique 1Summon Health: Magic 5–10, Rare 10–15, Epic 15–20, Unique 20–25%Damage: Rare 4–6, Epic 7–9, Unique 10–12%
Larger RetinueMaintain the rolled value additional raised minion.
CommonSupport2 per character · raised capacity groupCommon 1, Magic 1, Rare 1, Epic 1, Unique 1Summon Health: Magic 5–10, Rare 10–15, Epic 15–20, Unique 20–25%Damage: Rare 4–6, Epic 7–9, Unique 10–12%
Expanded ProcessionMaintain the rolled value additional Artifact guardian.
CommonSupport1 per character · artifact capacity groupCommon 1, Magic 1, Rare 1, Epic 1, Unique 1Summon Health: Magic 5–10, Rare 10–15, Epic 15–20, Unique 20–25%Damage: Rare 4–6, Epic 7–9, Unique 10–12%