All resistanceall_resistance | Adds a rolled value to every nonphysical resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 8 × Resonant Shard |
Armorarmor | Adds a rolled value armor, reducing physical hit damage according to the attacker's level. | 1 | 2 × Resonant Shard |
Aurel findaurel_find | Enemies drop a rolled value percent more aurels. | 20 | 5 × Resonant Shard |
Block chanceblock_chance | Adds a rolled value percentage points to shield block chance; chance above 75 percent becomes extra blocked-damage reduction. | 20 | 5 × Resonant Shard |
Blocked-damage reductionblocked_damage_reduction_percent | Blocked hits deal a rolled value percent less remaining damage, up to the blocked-damage reduction cap. | 30 | 7 × Resonant Shard |
Cold resistancecold_resistance | Adds a rolled value cold resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 1 | 3 × Resonant Shard |
Constitutionconstitution | Adds a rolled value to Constitution. | 1 | 1 × Resonant Shard |
Cradle voidwardcradle_voidward | Adds a rolled value dark resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 6 × Resonant Shard |
Dark resistancedark_resistance | Adds a rolled value dark resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 1 | 4 × Resonant Shard |
Deepforge heatwarddeepforge_heatward | Adds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 6 × Resonant Shard |
Fire resistancefire_resistance | Adds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 1 | 3 × Resonant Shard |
Fortune findfortune_find | Grants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls. | 20 | 5 × Resonant Shard |
Greenveil sporewardgreenveil_sporeward | Adds a rolled value poison resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 6 × Resonant Shard |
Healing receivedhealing_received_percent | Raises all health restored by a rolled value percent, including abilities, regeneration, potions, leech, and revival. | 20 | 7 × Resonant Shard |
Healthmax_health | Adds a rolled value to maximum health. | 1 | 2 × Resonant Shard |
Health regenerationhealth_regeneration_percent | Raises health regeneration by a rolled value percent. | 20 | 6 × Resonant Shard |
Light resistancelight_resistance | Adds a rolled value light resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 1 | 4 × Resonant Shard |
Lightning resistancelightning_resistance | Adds a rolled value lightning resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 1 | 3 × Resonant Shard |
Material yieldmaterial_yield | Defeated enemies yield a rolled value percent more crafting materials. | 20 | 5 × Resonant Shard |
Maximum healthmaximum_health_percent | Raises maximum health by a rolled value percent. | 20 | 6 × Resonant Shard |
Open-Handed Cachebounty_open_handed_cache | Adds a rolled value% chance for one additional ordinary equipment drop per exploration chest opened. Active-party total is capped at 30%; scripted final reward chests are excluded. | 50 | Merchant-only; maintenance supported |
Poison resistancepoison_resistance | Adds a rolled value poison resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 1 | 3 × Resonant Shard |
Recovered Stockbounty_recovered_stock | Increases enemy crafting-material drops by a rolled value%. Active-party total is capped at 100%; does not affect currency, equipment, or harvested materials. | 50 | Merchant-only; maintenance supported |
Regenerationhealth_regen | Restores a rolled value extra health each second. | 1 | 2 × Resonant Shard |
Retaliationretaliation | Blocked strikes return a rolled value physical damage. | 20 | 5 × Resonant Shard |
Salvage yieldsalvage_yield | Dismantling while this is worn returns a rolled value percent more materials. | 20 | 5 × Resonant Shard |
Salvager's Eyebounty_salvagers_eye | Adds a rolled value percentage points to rare-material rolls at Scrounging piles. Active-party total is capped at 20 points; does not affect fishing or other harvesting. | 50 | Merchant-only; maintenance supported |
Shield armorshield_armor_percent | Raises this shield's armor by a rolled value percent. | 20 | 6 × Resonant Shard |
Unclaimed Spoilsbounty_unclaimed_spoils | Adds a rolled value% chance for one additional ordinary equipment drop per enemy killed. Active-party total is capped at 30%; does not duplicate keys, passes, currency, Uniques, or Legendaries. | 50 | Merchant-only; maintenance supported |