All resistanceall_resistance | Adds a rolled value to every nonphysical resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 8 × Resonant Shard |
Area ability effectarea_ability_effect_percent | Area abilities gain a rolled value percent additive equipment effect. | 30 | 7 × Resonant Shard |
Armorarmor | Adds a rolled value armor, reducing physical hit damage according to the attacker's level. | 1 | 2 × Resonant Shard |
Aurel findaurel_find | Enemies drop a rolled value percent more aurels. | 20 | 5 × Resonant Shard |
Battle regenerationbattle_regeneration | Restores a rolled value extra health each second. | 30 | 6 × Resonant Shard |
Equipment capacityequipment_capacity_percent | Raises equipment capacity by a rolled value percent. | 20 | 5 × Resonant Shard |
Fortune findfortune_find | Grants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls. | 20 | 5 × Resonant Shard |
Healthmax_health | Adds a rolled value to maximum health. | 1 | 2 × Resonant Shard |
Light resistancelight_resistance | Adds a rolled value light resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 1 | 4 × Resonant Shard |
Lightning resistancelightning_resistance | Adds a rolled value lightning resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 1 | 3 × Resonant Shard |
Material yieldmaterial_yield | Defeated enemies yield a rolled value percent more crafting materials. | 20 | 5 × Resonant Shard |
Open-Handed Cachebounty_open_handed_cache | Adds a rolled value% chance for one additional ordinary equipment drop per exploration chest opened. Active-party total is capped at 30%; scripted final reward chests are excluded. | 50 | Merchant-only; maintenance supported |
Recovered Stockbounty_recovered_stock | Increases enemy crafting-material drops by a rolled value%. Active-party total is capped at 100%; does not affect currency, equipment, or harvested materials. | 50 | Merchant-only; maintenance supported |
Regenerationhealth_regen | Restores a rolled value extra health each second. | 1 | 2 × Resonant Shard |
Reinforced armorarmor_percent | Increases armor by a rolled value percent. | 20 | 4 × Resonant Shard |
Retaliationretaliation | Blocked strikes return a rolled value physical damage. | 20 | 5 × Resonant Shard |
Salvage yieldsalvage_yield | Dismantling while this is worn returns a rolled value percent more materials. | 20 | 5 × Resonant Shard |
Salvager's Eyebounty_salvagers_eye | Adds a rolled value percentage points to rare-material rolls at Scrounging piles. Active-party total is capped at 20 points; does not affect fishing or other harvesting. | 50 | Merchant-only; maintenance supported |
Stamina regenerationstamina_regeneration | Restores a rolled value extra stamina each second. | 10 | 4 × Resonant Shard |
Unclaimed Spoilsbounty_unclaimed_spoils | Adds a rolled value% chance for one additional ordinary equipment drop per enemy killed. Active-party total is capped at 30%; does not duplicate keys, passes, currency, Uniques, or Legendaries. | 50 | Merchant-only; maintenance supported |