21 story quests · 36 commissions

Quests

Objectives, reward choices, and quest givers. Dialogue is hidden until you choose to reveal it.

How quests and commissions work
  • Open Quests beneath Portal in High Anchorage. The field journal is read-only. Story assignments activate when their expedition or Pinnacle is discovered; commissions are accepted in Town.
  • Each of the three commission slots offers up to three currently eligible assignments from discovered destinations. Choose one per slot. Claiming a reward, or replacing an assignment whose destination has become locked, starts that slot's four-active-hour cooldown. Offline time does not count.
  • Combat, harvest, chest, and extraction objectives must be completed in the named destination at or above the assignment's reward level. Story reward level is set when the assignment activates; commissions use the main character's level when accepted, with the quest's minimum level as a floor.
  • Delivery objectives read Shared Inventory and Stash. Materials are consumed only when the reward is claimed, using Inventory first and Stash second. Items in Mail or paid crafting escrow do not count as available delivery stock.
  • Choose one of the listed armor rewards and receive the displayed Aurel amount. Reward affixes and rolls are fixed for that assignment and reward level; reopening the journal does not reroll them. Full Shared Inventory sends the equipment reward to Mail.
  • Story rewards allow up to six legal ordinary affixes; commission rewards allow up to four, subject to the reward level's normal affix limit and compatible pool. Quest rewards use upper-quartile rolls, not guaranteed maximum rolls.
  • Completed story quests remain completed after ascension. Assignments whose required level or destination is no longer accessible pause until available again. Quests do not grant XP or introduce a separate currency.
57 quests
Story Quests · Greenveil FrontierA Foothold in GreenveilSel Arven · Level 1 minimumView assignment

Sel Arven · Greenveil Frontier

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The old survey road is still there. The people who kept it safe are not. Clear a passage, and bring back enough rainwood and menderleaf for the crews following you. We need a foothold, not another abandoned camp.

Completion

These supplies will keep the next crew working. Your account of the road matters just as much. I'll mark the hazards you found, and Jori has set aside something for your next crossing.

Story Quests · Glassmoon Memorial ReachLamps for the RememberedHesta Coil · Level 10 minimumView assignment

Hesta Coil · Glassmoon Memorial Reach

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

A memorial district needs more than a sealed door to stay habitable. Its defenders won't let repair crews near the failing works. Make some room, then bring me marrow silver and bell sage. We can mend equipment here without disturbing anyone's grave.

Completion

Good silver, and the sage survived the crossing. I'll put both into the repair stores. Your report will help the crews tell a working seal from a door that was meant to stay closed.

Story Quests · Cradle DriftThe Shift That Never EndedHesta Coil · Level 20 minimumView assignment

Hesta Coil · Cradle Drift

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The caretakers are still tending their plots, but their schedules don't agree. Some of those arks arrived generations apart. Get through the active defenses and recover nickel ballast and sleepmint. I want to see what the old crews were keeping in service.

Completion

Different crews, different schedules, and no one left to settle the argument. The ballast is sound. We'll use what you brought, and keep your observations with the repair notes.

Story Quests · Korr Deepforge MoonsAfter the Last ShiftHesta Coil · Level 30 minimumView assignment

Hesta Coil · Korr Deepforge Moons

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Those workings were abandoned, not shut down. The machines are still carrying the last shift's orders under all that pressure. Clear the threats on your route and bring back deepforge ore and ash balm. Don't mistake a quiet machine for a safe one.

Completion

The ore can go straight to the workshop. Keep the balm away from the hot benches. Your report explains why the old works still resist every visitor; it doesn't make those orders worth obeying.

Story Quests · The Sable Writ IslesAn Order Without an EndJori Dhal · Level 40 minimumView assignment

Jori Dhal · The Sable Writ Isles

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

A writ can outlive the person who signed it. On those islands, someone will still enforce it. Keep your party together, break through the hostile patrols, and bring back nightiron and red seal blossom. Anchorage has practical uses for both.

Completion

I'll see these go to crews who need them. From what you've told me, the patrols care more about a seal than the people in front of them. Keep your own judgment when you go back.

Story Quests · Asterhome: The Unreceived WorldA Table Still SetNessa Quill · Level 50 minimumView assignment

Nessa Quill · Asterhome: The Unreceived World

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Homes, gardens, even schools, all waiting for people who never landed. I can't stop thinking about that. Get past the hostile caretakers and bring back choirstone and wakeleaf. Hesta can use the stone, and the leaves will feed a supply shelf that actually gets emptied.

Completion

I'll put the wakeleaf where someone will use it today. Hesta is waiting for the stone. Thank you for telling me what you found there, too. An empty home deserves more than a mark on a cargo list.

Story Quests · Nhal-Serat Mirror BeltRoom for an Unwritten AnswerSel Arven · Level 60 minimumView assignment

Sel Arven · Nhal-Serat Mirror Belt

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The observatories sell forecasts about people who never asked to be studied. I want an account from someone who was actually there. Deal with the threats on your route, and bring back lenssilver and parallax aloe for the crews following you.

Completion

I'll record what you saw, including what surprised you. A forecast isn't a witness. The supplies are welcome, and your account leaves the next crew more than one version of what to expect.

Story Quests · Vaelari Tide CourtsThe Right to LeaveNessa Quill · Level 70 minimumView assignment

Nessa Quill · Vaelari Tide Courts

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The courts know how to shelter someone. Letting them leave seems harder. Keep a way through the hostile defenders and bring back pearlstone and tidesage. We can put them to work here without asking anyone to surrender their freedom for the help.

Completion

The stone goes to repairs, the sage to supplies. No oath, no guardianship, just what people need. I hope the next travelers you meet there get to choose where they go.

Story Quests · Moonfen Salvage ReachWhere the Ruins Took RootSel Arven · Level 100 minimumView assignment

Sel Arven · Moonfen Salvage Reach

Objectives

  • Defeat hostiles in Moonfen Salvage Reach: 40
  • Complete fishing at Reedwater Fishing Pool: 3
  • Complete scrounging at Moonfen Salvage Heap: 3
  • Return through an open extraction portal in Moonfen Salvage Reach: 1

Rewards

Aurel: 600 + (12 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Moonfen brings green woodland and pale memorial works into the same crossing. I need more than a glimpse from the arrival dais. Fish its reedwater pools, search the salvage, and hold out until an extraction portal opens. Come back with an account we can trust.

Completion

You made the whole crossing. Woodland and memorial works belong in the same report now, even if we don't yet know how they came together. I'll keep that question open.

Story Quests · Cinderwake CalderaGardens Above the PressureSel Arven · Level 100 minimumView assignment

Sel Arven · Cinderwake Caldera

Objectives

  • Defeat hostiles in Cinderwake Caldera: 40
  • Complete fishing at Cinderwake Silverfin Pool: 3
  • Complete scrounging at Cinderwake Ceramic Salvage Heap: 3
  • Return through an open extraction portal in Cinderwake Caldera: 1

Rewards

Aurel: 600 + (12 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Cultivated terraces above old cooling works. Cinderwake puts two kinds of caretaking uncomfortably close together. Work the silverfin pools and ceramic salvage, push through the hostiles, and return through a portal when extraction opens. Don't gamble the party on an early way home.

Completion

The gardens and the pressure works are both in your account, with a safe return to finish it. Hesta will want the practical details. I'm still trying to understand why these routes meet.

Story Quests · Gutterbloom UnderwaysOrders Under the GardensSel Arven · Level 150 minimumView assignment

Sel Arven · Gutterbloom Underways

Objectives

  • Defeat hostiles in Gutterbloom Underways: 40
  • Complete fishing at Gutterbloom Gutterfin Pool: 3
  • Complete scrounging at Gutterbloom Courtyard Salvage: 3
  • Return through an open extraction portal in Gutterbloom Underways: 1

Rewards

Aurel: 600 + (12 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Masked patrols below overgrown gardens, with caretakers still on duty. Gutterbloom sounds familiar in ways I don't like. Fish the gutterfin pools, search the courtyard salvage, and see the crossing through to extraction. Tell me what those old orders are protecting now.

Completion

Your return gives us a complete route report, not another guess from the threshold. Enforcement and hospitality can both outlive their purpose. I'll keep the details together without pretending they're the same thing.

Story Quests · Mirrortide ExpanseBeyond the Promised ShoreSel Arven · Level 150 minimumView assignment

Sel Arven · Mirrortide Expanse

Objectives

  • Defeat hostiles in Mirrortide Expanse: 40
  • Complete fishing at Sunscale Bream Pool: 3
  • Complete scrounging at Mirrortide Lens-Rig Salvage: 3
  • Return through an open extraction portal in Mirrortide Expanse: 1

Rewards

Aurel: 600 + (12 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Broken observatories look down on sanctuary waters at Mirrortide. Both places once promised to know what was best for someone. Work the sunscale pools and lens-rig salvage, face the hostile patrols, and return when extraction opens. I want your account, not their promise.

Completion

You crossed it and came home on your own terms. I'll file the routes you used and the dangers you found. Whatever links these places, a person still has to choose a way through.

Story Quests · The Thorn-Crowned BehemothThe Oldest GroundEryn Val · Level 100 minimumView assignment

Eryn Val · The Thorn-Crowned Behemoth

Objectives

  • Win the standalone Pinnacle: The Thorn-Crowned Behemoth: 1

Rewards

Aurel: 600 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The survey ended, but its consequences stayed in Greenveil. Face the Thorn-Crowned Behemoth on its own ground. I won't call it a monster just to make the crossing easier to explain.

Completion

You stood before what the survey left behind. A victory doesn't erase that history. Bring the account home with the same care you would bring a wounded companion.

Story Quests · The Unwritten BellA Place for the MissingEryn Val · Level 100 minimumView assignment

Eryn Val · The Unwritten Bell

Objectives

  • Win the standalone Pinnacle: The Unwritten Bell: 1

Rewards

Aurel: 600 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Some names were struck out before the memorial bells could ring for them. The Unwritten Bell waits where those names should have been. Face it, and remember why this isn't an ordinary salvage trip.

Completion

Thank you for bringing an account of the Bell back to Anchorage. We can't supply the names that were taken away. We can refuse to pretend that nothing is missing.

Story Quests · The First Lullaby EngineA Nursery Without an ArrivalEryn Val · Level 100 minimumView assignment

Eryn Val · The First Lullaby Engine

Objectives

  • Win the standalone Pinnacle: The First Lullaby Engine: 1

Rewards

Aurel: 600 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The First Lullaby Engine still keeps a nursery ready. Its duty has outlasted the journey it was built to serve. Face the engine itself; the caretakers outside cannot answer for it.

Completion

It was built to care for arrivals, not to decide forever that waiting was the only choice. Keep that distinction in your account. There was care in its purpose, even when it became dangerous.

Story Quests · The Crown of CindersSomeone Must Set It DownEryn Val · Level 100 minimumView assignment

Eryn Val · The Crown of Cinders

Objectives

  • Win the standalone Pinnacle: The Crown of Cinders: 1

Rewards

Aurel: 600 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The regent is still holding the load because no successor came. Now every arrival is another test. Face the Crown of Cinders. You can answer that challenge without promising to carry it forever.

Completion

The challenge is over, and you're back. Whatever the regent expected, you did not have to become another part of the abandoned shift. Rest before you take up the next burden.

Story Quests · The Court Without AppealAn Answer Beyond the BenchEryn Val · Level 150 minimumView assignment

Eryn Val · The Court Without Appeal

Objectives

  • Win the standalone Pinnacle: The Court Without Appeal: 1

Rewards

Aurel: 900 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The Court Without Appeal hears every claim and recognizes no authority above its own. Face that bench in its own arena. An accepted petition is not the same as a fair hearing.

Completion

You found an answer the court could not close with another ruling. That doesn't settle every claim in the islands. It does mean this bench is not beyond challenge.

Story Quests · The Unclaimed HouseholdAn Arrival Is Not a DebtEryn Val · Level 150 minimumView assignment

Eryn Val · The Unclaimed Household

Objectives

  • Win the standalone Pinnacle: The Unclaimed Household: 1

Rewards

Aurel: 900 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The Unclaimed Household has finally registered an arrival. It will not release anyone while places at its table remain empty. Face the welcome system, but remember that missing people cannot be replaced by whoever comes through the door.

Completion

You returned as yourselves. That matters. Asterhome's missing households still deserve remembrance, but they cannot be filled by keeping another traveler against their will.

Story Quests · The Certain HorizonMore Than One OutcomeEryn Val · Level 150 minimumView assignment

Eryn Val · The Certain Horizon

Objectives

  • Win the standalone Pinnacle: The Certain Horizon: 1

Rewards

Aurel: 900 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The Certain Horizon offers different paths toward the same permitted outcome. Face the engine that has mistaken its forecast for a right to decide. Keep your own answer until the end.

Completion

The forecast did not get the last word. We should be careful with what we make of that; one victory doesn't make tomorrow certain. It leaves tomorrow open.

Story Quests · The Mercy That Will Not ReleaseWhen Shelter OpensEryn Val · Level 150 minimumView assignment

Eryn Val · The Mercy That Will Not Release

Objectives

  • Win the standalone Pinnacle: The Mercy That Will Not Release: 1

Rewards

Aurel: 900 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The drowned sanctuary is still under emergency guardianship. Every request to leave is treated as a reason to stay. Face the Mercy That Will Not Release. Protection should not require surrendering every future choice.

Completion

You came back through a door the court meant to keep shut. Its protection was real, and so was the confinement. We must remember both if we hope to do better.

Story Quests · Grand Pinnacle: The Eight GatesThe Last of the Eight GatesEryn Val · Level 200 minimumView assignment

Eryn Val · Grand Pinnacle: The Eight Gates

Objectives

  • Complete the entire Grand Pinnacle sequence: 1

Rewards

Aurel: 1500 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

A lone figure waits between eight gates. The challenges beyond them will be familiar, but this crossing has an end of its own. See the whole trial through. Until that figure chooses to speak, I won't invent a name or a purpose for him.

Completion

Auralis has given you passage to the Chronicle Machine, not a promise that every future will be kind. Take what you learned to Saira Vesh. Another beginning is a choice to make when you are ready, not a debt you owe.

Commissions · Greenveil FrontierGreenveil Frontier: Clear the RouteJori Dhal · Level 1 minimumView assignment

Jori Dhal · Greenveil Frontier · Commission slot 1

Objectives

  • Defeat hostiles in Greenveil Frontier: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Crews are losing time on the old survey roads. Thin the hostiles along your route so the next party has room to work.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Greenveil FrontierGreenveil Frontier: Supply ParcelNessa Quill · Level 1 minimumView assignment

Nessa Quill · Greenveil Frontier · Commission slot 2

Objectives

Rewards

Aurel: 40 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

I need rainwood for the stall repairs and menderleaf for the supply shelf. A small bundle of each will do.

Completion

That's the parcel I needed. I'll put it straight into the concourse stores. Thank you.

Commissions · Greenveil FrontierGreenveil Frontier: Lost StoresHesta Coil · Level 1 minimumView assignment

Hesta Coil · Greenveil Frontier · Commission slot 3

Objectives

  • Open chests in Greenveil Frontier: 3

Rewards

Aurel: 30 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The survey crews left useful caches behind. Open what you find along the roads and check the old stores.

Completion

I'll add your work to the crew notes. Take your payment before the next crossing.

Commissions · Glassmoon Memorial ReachGlassmoon Memorial Reach: Clear the RouteJori Dhal · Level 10 minimumView assignment

Jori Dhal · Glassmoon Memorial Reach · Commission slot 1

Objectives

  • Defeat hostiles in Glassmoon Memorial Reach: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The memorial approaches are becoming difficult to cross. Deal with the defenders on your route; the crews still need those roads.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Glassmoon Memorial ReachGlassmoon Memorial Reach: Supply ParcelNessa Quill · Level 10 minimumView assignment

Nessa Quill · Glassmoon Memorial Reach · Commission slot 2

Objectives

Rewards

Aurel: 40 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The next memorial crew is short of marrow silver and bell sage. Bring a little of each back to Anchorage.

Completion

That's the parcel I needed. I'll put it straight into the concourse stores. Thank you.

Commissions · Glassmoon Memorial ReachGlassmoon Memorial Reach: Fresh GatheringHesta Coil · Level 10 minimumView assignment

Hesta Coil · Glassmoon Memorial Reach · Commission slot 3

Objectives

  • Complete harvests at Bell Sage: 3

Rewards

Aurel: 30 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Hesta needs a fresh account of the bell sage beds. Work several patches while you're in the memorial districts.

Completion

I'll add your work to the crew notes. Take your payment before the next crossing.

Commissions · Cradle DriftCradle Drift: Clear the RouteJori Dhal · Level 20 minimumView assignment

Jori Dhal · Cradle Drift · Commission slot 1

Objectives

  • Defeat hostiles in Cradle Drift: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The caretakers are treating passing crews as interruptions. Clear the hostile machines you encounter around the old ark works.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Cradle DriftCradle Drift: Supply ParcelNessa Quill · Level 20 minimumView assignment

Nessa Quill · Cradle Drift · Commission slot 2

Objectives

Rewards

Aurel: 40 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Cradle crews need nickel ballast for repairs and sleepmint for their supplies. We only need a small batch this shift.

Completion

That's the parcel I needed. I'll put it straight into the concourse stores. Thank you.

Commissions · Cradle DriftCradle Drift: Lost StoresHesta Coil · Level 20 minimumView assignment

Hesta Coil · Cradle Drift · Commission slot 3

Objectives

  • Open chests in Cradle Drift: 3

Rewards

Aurel: 30 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Check the old stores along your Cradle route. Open the caches you find before their contents are lost to another maintenance cycle.

Completion

I'll add your work to the crew notes. Take your payment before the next crossing.

Commissions · Korr Deepforge MoonsKorr Deepforge Moons: Clear the RouteJori Dhal · Level 30 minimumView assignment

Jori Dhal · Korr Deepforge Moons · Commission slot 1

Objectives

  • Defeat hostiles in Korr Deepforge Moons: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The abandoned workings are still defending their last shift. Cut down the threats blocking the routes our crews use.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Korr Deepforge MoonsKorr Deepforge Moons: Supply ParcelNessa Quill · Level 30 minimumView assignment

Nessa Quill · Korr Deepforge Moons · Commission slot 2

Objectives

Rewards

Aurel: 40 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Bring deepforge ore and ash balm for the next repair crew. Enough for the job, with some left in your own stores.

Completion

That's the parcel I needed. I'll put it straight into the concourse stores. Thank you.

Commissions · Korr Deepforge MoonsKorr Deepforge Moons: Fresh GatheringHesta Coil · Level 30 minimumView assignment

Hesta Coil · Korr Deepforge Moons · Commission slot 3

Objectives

  • Complete harvests at Ash Balm Cluster: 3

Rewards

Aurel: 30 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Work the ash balm clusters while you're in the workings. Hesta wants to know which beds are still accessible.

Completion

I'll add your work to the crew notes. Take your payment before the next crossing.

Commissions · The Sable Writ IslesThe Sable Writ Isles: Clear the RouteJori Dhal · Level 40 minimumView assignment

Jori Dhal · The Sable Writ Isles · Commission slot 1

Objectives

  • Defeat hostiles in The Sable Writ Isles: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The island patrols are closing useful routes again. Break through the hostile groups your party meets.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · The Sable Writ IslesThe Sable Writ Isles: Supply ParcelNessa Quill · Level 40 minimumView assignment

Nessa Quill · The Sable Writ Isles · Commission slot 2

Objectives

Rewards

Aurel: 40 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The concourse order calls for nightiron and red seal blossom. Bring a small parcel back with your usual supplies.

Completion

That's the parcel I needed. I'll put it straight into the concourse stores. Thank you.

Commissions · The Sable Writ IslesThe Sable Writ Isles: Lost StoresHesta Coil · Level 40 minimumView assignment

Hesta Coil · The Sable Writ Isles · Commission slot 3

Objectives

  • Open chests in The Sable Writ Isles: 3

Rewards

Aurel: 30 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Check the sealed caches along your island route. Anything left under those patrols needs a careful look.

Completion

I'll add your work to the crew notes. Take your payment before the next crossing.

Commissions · Asterhome: The Unreceived WorldAsterhome: The Unreceived World: Clear the RouteJori Dhal · Level 50 minimumView assignment

Jori Dhal · Asterhome: The Unreceived World · Commission slot 1

Objectives

  • Defeat hostiles in Asterhome: The Unreceived World: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The welcome systems are turning on visiting crews. Clear the hostile caretakers on your route through the receiving districts.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Asterhome: The Unreceived WorldAsterhome: The Unreceived World: Supply ParcelNessa Quill · Level 50 minimumView assignment

Nessa Quill · Asterhome: The Unreceived World · Commission slot 2

Objectives

Rewards

Aurel: 40 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Hesta asked for choirstone, and I'm nearly out of wakeleaf. Bring a little of each from Asterhome.

Completion

That's the parcel I needed. I'll put it straight into the concourse stores. Thank you.

Commissions · Asterhome: The Unreceived WorldAsterhome: The Unreceived World: Fresh GatheringHesta Coil · Level 50 minimumView assignment

Hesta Coil · Asterhome: The Unreceived World · Commission slot 3

Objectives

  • Complete harvests at Wakeleaf Patch: 3

Rewards

Aurel: 30 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Gather from the wakeleaf beds in Asterhome. I'd like a fresh account of the gardens the caretakers are still tending.

Completion

I'll add your work to the crew notes. Take your payment before the next crossing.

Commissions · Nhal-Serat Mirror BeltNhal-Serat Mirror Belt: Clear the RouteJori Dhal · Level 60 minimumView assignment

Jori Dhal · Nhal-Serat Mirror Belt · Commission slot 1

Objectives

  • Defeat hostiles in Nhal-Serat Mirror Belt: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The observatory approaches need clearing. Deal with the hostile groups you encounter without letting their forecasts set your course.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Nhal-Serat Mirror BeltNhal-Serat Mirror Belt: Supply ParcelNessa Quill · Level 60 minimumView assignment

Nessa Quill · Nhal-Serat Mirror Belt · Commission slot 2

Objectives

Rewards

Aurel: 40 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The survey crews need lenssilver and parallax aloe. A small delivery will cover this shift's requisition.

Completion

That's the parcel I needed. I'll put it straight into the concourse stores. Thank you.

Commissions · Nhal-Serat Mirror BeltNhal-Serat Mirror Belt: Lost StoresHesta Coil · Level 60 minimumView assignment

Hesta Coil · Nhal-Serat Mirror Belt · Commission slot 3

Objectives

  • Open chests in Nhal-Serat Mirror Belt: 3

Rewards

Aurel: 30 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Open the caches you find around the observatory routes. Their actual contents are more useful to us than a forecast.

Completion

I'll add your work to the crew notes. Take your payment before the next crossing.

Commissions · Vaelari Tide CourtsVaelari Tide Courts: Clear the RouteJori Dhal · Level 70 minimumView assignment

Jori Dhal · Vaelari Tide Courts · Commission slot 1

Objectives

  • Defeat hostiles in Vaelari Tide Courts: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The sanctuary routes are blocked by hostile defenders. Clear the groups your party meets so those paths remain passable.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Vaelari Tide CourtsVaelari Tide Courts: Supply ParcelNessa Quill · Level 70 minimumView assignment

Nessa Quill · Vaelari Tide Courts · Commission slot 2

Objectives

Rewards

Aurel: 40 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Bring pearlstone and tidesage for the concourse stores. We have work for both and no need to empty your packs.

Completion

That's the parcel I needed. I'll put it straight into the concourse stores. Thank you.

Commissions · Vaelari Tide CourtsVaelari Tide Courts: Fresh GatheringHesta Coil · Level 70 minimumView assignment

Hesta Coil · Vaelari Tide Courts · Commission slot 3

Objectives

  • Complete harvests at Tidesage Patch: 3

Rewards

Aurel: 30 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Work the tidesage beds along the sanctuary routes. Tell me which ones a visiting crew can still reach.

Completion

I'll add your work to the crew notes. Take your payment before the next crossing.

Commissions · Moonfen Salvage ReachMoonfen Salvage Reach: Clear the CrossingJori Dhal · Level 100 minimumView assignment

Jori Dhal · Moonfen Salvage Reach · Commission slot 1

Objectives

  • Defeat hostiles in Moonfen Salvage Reach: 18

Rewards

Aurel: 120 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

If you're making the Moonfen Salvage Reach crossing, cut down the hostiles along your route. Keep your party together until extraction opens.

Completion

Your work will help the next crew through. Here's the payment for the threats you dealt with.

Commissions · Moonfen Salvage ReachMoonfen Salvage Reach: Supply ParcelNessa Quill · Level 100 minimumView assignment

Nessa Quill · Moonfen Salvage Reach · Commission slot 2

Objectives

Rewards

Aurel: 140 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

I can use Moonfen Reedfin and Greenveil Iron Ore from the Moonfen Salvage Reach supplies. Only take this parcel on if you have the stock or already mean to make the crossing.

Completion

That's enough for this requisition. I'll get these supplies to the people waiting for them.

Commissions · Moonfen Salvage ReachMoonfen Salvage Reach: Pools and SalvageHesta Coil · Level 100 minimumView assignment

Hesta Coil · Moonfen Salvage Reach · Commission slot 3

Objectives

  • Complete fishing at Reedwater Fishing Pool: 2
  • Complete scrounging at Moonfen Salvage Heap: 2

Rewards

Aurel: 130 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

We need fresh work at the Reedwater Fishing Pool and the Moonfen Salvage Heap. Take a look while you're making the Moonfen Salvage Reach crossing.

Completion

Fresh observations, from someone who did the work. That gives the workshop something useful to go on.

Commissions · Cinderwake CalderaCinderwake Caldera: Clear the CrossingJori Dhal · Level 100 minimumView assignment

Jori Dhal · Cinderwake Caldera · Commission slot 1

Objectives

  • Defeat hostiles in Cinderwake Caldera: 18

Rewards

Aurel: 120 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

If you're making the Cinderwake Caldera crossing, cut down the hostiles along your route. Keep your party together until extraction opens.

Completion

Your work will help the next crew through. Here's the payment for the threats you dealt with.

Commissions · Cinderwake CalderaCinderwake Caldera: Supply ParcelNessa Quill · Level 100 minimumView assignment

Nessa Quill · Cinderwake Caldera · Commission slot 2

Objectives

Rewards

Aurel: 140 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

I can use Cinderwake Silverfin and Cradle Nickel Ballast from the Cinderwake Caldera supplies. Only take this parcel on if you have the stock or already mean to make the crossing.

Completion

That's enough for this requisition. I'll get these supplies to the people waiting for them.

Commissions · Cinderwake CalderaCinderwake Caldera: Pools and SalvageHesta Coil · Level 100 minimumView assignment

Hesta Coil · Cinderwake Caldera · Commission slot 3

Objectives

  • Complete fishing at Cinderwake Silverfin Pool: 2
  • Complete scrounging at Cinderwake Ceramic Salvage Heap: 2

Rewards

Aurel: 130 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

We need fresh work at the Cinderwake Silverfin Pool and the Cinderwake Ceramic Salvage Heap. Take a look while you're making the Cinderwake Caldera crossing.

Completion

Fresh observations, from someone who did the work. That gives the workshop something useful to go on.

Commissions · Gutterbloom UnderwaysGutterbloom Underways: Clear the CrossingJori Dhal · Level 150 minimumView assignment

Jori Dhal · Gutterbloom Underways · Commission slot 1

Objectives

  • Defeat hostiles in Gutterbloom Underways: 18

Rewards

Aurel: 120 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

If you're making the Gutterbloom Underways crossing, cut down the hostiles along your route. Keep your party together until extraction opens.

Completion

Your work will help the next crew through. Here's the payment for the threats you dealt with.

Commissions · Gutterbloom UnderwaysGutterbloom Underways: Supply ParcelNessa Quill · Level 150 minimumView assignment

Nessa Quill · Gutterbloom Underways · Commission slot 2

Objectives

Rewards

Aurel: 140 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

I can use Gutterbloom Gutterfin and Choirstone Quartz from the Gutterbloom Underways supplies. Only take this parcel on if you have the stock or already mean to make the crossing.

Completion

That's enough for this requisition. I'll get these supplies to the people waiting for them.

Commissions · Gutterbloom UnderwaysGutterbloom Underways: Pools and SalvageHesta Coil · Level 150 minimumView assignment

Hesta Coil · Gutterbloom Underways · Commission slot 3

Objectives

  • Complete fishing at Gutterbloom Gutterfin Pool: 2
  • Complete scrounging at Gutterbloom Courtyard Salvage: 2

Rewards

Aurel: 130 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

We need fresh work at the Gutterbloom Gutterfin Pool and the Gutterbloom Courtyard Salvage. Take a look while you're making the Gutterbloom Underways crossing.

Completion

Fresh observations, from someone who did the work. That gives the workshop something useful to go on.

Commissions · Mirrortide ExpanseMirrortide Expanse: Clear the CrossingJori Dhal · Level 150 minimumView assignment

Jori Dhal · Mirrortide Expanse · Commission slot 1

Objectives

  • Defeat hostiles in Mirrortide Expanse: 18

Rewards

Aurel: 120 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

If you're making the Mirrortide Expanse crossing, cut down the hostiles along your route. Keep your party together until extraction opens.

Completion

Your work will help the next crew through. Here's the payment for the threats you dealt with.

Commissions · Mirrortide ExpanseMirrortide Expanse: Supply ParcelNessa Quill · Level 150 minimumView assignment

Nessa Quill · Mirrortide Expanse · Commission slot 2

Objectives

Rewards

Aurel: 140 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

I can use Mirrortide Sunscale Bream and Lenssilver Ore from the Mirrortide Expanse supplies. Only take this parcel on if you have the stock or already mean to make the crossing.

Completion

That's enough for this requisition. I'll get these supplies to the people waiting for them.

Commissions · Mirrortide ExpanseMirrortide Expanse: Pools and SalvageHesta Coil · Level 150 minimumView assignment

Hesta Coil · Mirrortide Expanse · Commission slot 3

Objectives

  • Complete fishing at Sunscale Bream Pool: 2
  • Complete scrounging at Mirrortide Lens-Rig Salvage: 2

Rewards

Aurel: 130 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

We need fresh work at the Sunscale Bream Pool and the Mirrortide Lens-Rig Salvage. Take a look while you're making the Mirrortide Expanse crossing.

Completion

Fresh observations, from someone who did the work. That gives the workshop something useful to go on.