Added coldadded_cold | Adds a rolled value cold damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 10 | 4 × Resonant Shard |
Added darkadded_dark | Adds a rolled value dark damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 30 | 6 × Resonant Shard |
Added fireadded_fire | Adds a rolled value fire damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 10 | 4 × Resonant Shard |
Added lightadded_light | Adds a rolled value light damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 30 | 6 × Resonant Shard |
Added lightningadded_lightning | Adds a rolled value lightning damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 10 | 4 × Resonant Shard |
Added poisonadded_poison | Adds a rolled value poison damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 20 | 5 × Resonant Shard |
Attack speedattack_speed | Increases this weapon's attack speed by a rolled value percent. | 1 | 2 × Resonant Shard |
Aurel findaurel_find | Enemies drop a rolled value percent more aurels. | 20 | 5 × Resonant Shard |
Bellglass banedamage_vs_bellglass | Adds a rolled value percent damage against bellglass creatures. | 20 | 4 × Resonant Shard |
Bleed chancebleed_chance | Direct physical hits have a a rolled value percent chance to inflict Bleeding, up to 100 percent. | 10 | 5 × Resonant Shard |
Construct banedamage_vs_constructs | Adds a rolled value percent damage against constructs. | 20 | 4 × Resonant Shard |
Finisher damagefinisher_damage_percent | Damage gains a rolled value percent additive equipment power while the enemy has at most 35 percent health. | 40 | 8 × Resonant Shard |
Flame Echoflame_echo | Successful hits have a a rolled value percent chance to release an instant Fire hit that inflicts Burning. | 50 | 8 × Resonant Shard |
Fortune findfortune_find | Grants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls. | 20 | 5 × Resonant Shard |
Goblin banedamage_vs_goblins | Adds a rolled value percent damage against goblins. | 1 | 3 × Resonant Shard |
Life leechlife_leech | Restores health equal to a rolled value percent of enemy health actually removed, excluding overkill, until maximum health is reached; the leech percentage has no cap. | 30 | 7 × Resonant Shard |
Life on killlife_on_kill | Restores a rolled value health on each killing blow. | 1 | 3 × Resonant Shard |
Material yieldmaterial_yield | Defeated enemies yield a rolled value percent more crafting materials. | 20 | 5 × Resonant Shard |
Melee ability speedmelee_ability_speed | Melee abilities act a rolled value percent faster. | 20 | 6 × Resonant Shard |
Melee damagemelee_damage_percent | Melee damage gains a rolled value percent additive equipment power. | 20 | 6 × Resonant Shard |
Nova Echonova_echo | Successful hits have a a rolled value percent chance to cast Ember Nova. | 50 | 10 × Resonant Shard |
Open-Handed Cachebounty_open_handed_cache | Adds a rolled value% chance for one additional ordinary equipment drop per exploration chest opened. Active-party total is capped at 30%; scripted final reward chests are excluded. | 50 | Merchant-only; maintenance supported |
Physical armor penetrationphysical_armor_penetration | Physical hits ignore armor equal to a rolled value percent of the attacker-level armor scale. | 20 | 7 × Resonant Shard |
Poison chancepoison_chance | Direct damaging hits have a a rolled value percent chance to inflict Poisoned, up to 100 percent. | 20 | 5 × Resonant Shard |
Recovered Stockbounty_recovered_stock | Increases enemy crafting-material drops by a rolled value%. Active-party total is capped at 100%; does not affect currency, equipment, or harvested materials. | 50 | Merchant-only; maintenance supported |
Resource efficiencyresource_efficiency | Abilities cost a rolled value percent less mana or stamina. | 20 | 6 × Resonant Shard |
Salvage yieldsalvage_yield | Dismantling while this is worn returns a rolled value percent more materials. | 20 | 5 × Resonant Shard |
Salvager's Eyebounty_salvagers_eye | Adds a rolled value percentage points to rare-material rolls at Scrounging piles. Active-party total is capped at 20 points; does not affect fishing or other harvesting. | 50 | Merchant-only; maintenance supported |
Slag banedamage_vs_slag | Adds a rolled value percent damage against slag creatures. | 20 | 4 × Resonant Shard |
Stamina regenerationstamina_regeneration | Restores a rolled value extra stamina each second. | 10 | 4 × Resonant Shard |
Strengthstrength | Adds a rolled value to Strength. | 1 | 1 × Resonant Shard |
Unclaimed Spoilsbounty_unclaimed_spoils | Adds a rolled value% chance for one additional ordinary equipment drop per enemy killed. Active-party total is capped at 30%; does not duplicate keys, passes, currency, Uniques, or Legendaries. | 50 | Merchant-only; maintenance supported |
Victory Chorusvictory_chorus | Killing blows have a a rolled value percent chance to cast Hastening Chorus on the party for its ability duration (five seconds at its first rank, before duration bonuses). | 60 | 12 × Resonant Shard |
Weapon damageweapon_damage | Adds a rolled value to this weapon's damage. | 1 | 2 × Resonant Shard |