Accuracy Scoreaccuracy_score | Adds a rolled value Accuracy Score. | 10 | 4 × Resonant Shard |
Agilityagility | Adds a rolled value to Agility. | 1 | 1 × Resonant Shard |
Armorarmor | Adds a rolled value armor, reducing physical hit damage according to the attacker's level. | 1 | 2 × Resonant Shard |
Aurel findaurel_find | Enemies drop a rolled value percent more aurels. | 20 | 5 × Resonant Shard |
Battle regenerationbattle_regeneration | Restores a rolled value extra health each second. | 30 | 6 × Resonant Shard |
Critical chancecritical_chance | Adds a rolled value percentage points to critical chance; chance above 100 percent becomes critical damage. | 10 | 3 × Resonant Shard |
Critical powercritical_power | Adds a rolled value percentage points to the critical damage multiplier. | 20 | 4 × Resonant Shard |
Damage-over-time effectdamage_over_time_effect_percent | Damage-over-time effects gain a rolled value percent additive equipment power. | 30 | 7 × Resonant Shard |
Dexteritydexterity | Adds a rolled value to Dexterity. | 1 | 1 × Resonant Shard |
Dodge Scoredodge_score | Adds a rolled value Dodge Score. | 10 | 4 × Resonant Shard |
Fortune findfortune_find | Grants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls. | 20 | 5 × Resonant Shard |
Harmful status durationharmful_status_duration_percent | Harmful statuses you inflict last a rolled value percent longer. | 30 | 6 × Resonant Shard |
Harvest speedharvest_speed_percent | Raises harvest speed by a rolled value percent; on a tool, this applies only to that tool's proficiency. | 10 | 4 × Resonant Shard |
Harvest yieldharvest_yield_percent | Raises harvested material yield by a rolled value percent; on a tool, this applies only to that tool's proficiency. | 10 | 5 × Resonant Shard |
Healthmax_health | Adds a rolled value to maximum health. | 1 | 2 × Resonant Shard |
Lightning resistancelightning_resistance | Adds a rolled value lightning resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 1 | 3 × Resonant Shard |
Lock Scorelock_score | Adds a rolled value Lock Score, shortening physical lockpicking time toward its 0.4-second minimum. Excess score still benefits the chest-fortune mastery. Unbind Lock does not require a minimum Lock Score. | 10 | 4 × Resonant Shard |
Lockpick preservationlockpick_preservation_percent | Successful unlocking has a a rolled value percent chance to preserve its lockpick, subject to the preservation cap. | 20 | 6 × Resonant Shard |
Material yieldmaterial_yield | Defeated enemies yield a rolled value percent more crafting materials. | 20 | 5 × Resonant Shard |
Melee ability speedmelee_ability_speed | Melee abilities act a rolled value percent faster. | 20 | 6 × Resonant Shard |
Melee damagemelee_damage_percent | Melee damage gains a rolled value percent additive equipment power. | 20 | 6 × Resonant Shard |
Open-Handed Cachebounty_open_handed_cache | Adds a rolled value% chance for one additional ordinary equipment drop per exploration chest opened. Active-party total is capped at 30%; scripted final reward chests are excluded. | 50 | Merchant-only; maintenance supported |
Physical damagephysical_damage_percent | Physical damage gains a rolled value percent additive equipment power. | 10 | 5 × Resonant Shard |
Ranged ability speedranged_ability_speed | Ranged abilities act a rolled value percent faster. | 20 | 6 × Resonant Shard |
Ranged damageranged_damage_percent | Ranged damage gains a rolled value percent additive equipment power. | 20 | 6 × Resonant Shard |
Recovered Stockbounty_recovered_stock | Increases enemy crafting-material drops by a rolled value%. Active-party total is capped at 100%; does not affect currency, equipment, or harvested materials. | 50 | Merchant-only; maintenance supported |
Regenerationhealth_regen | Restores a rolled value extra health each second. | 1 | 2 × Resonant Shard |
Retaliationretaliation | Blocked strikes return a rolled value physical damage. | 20 | 5 × Resonant Shard |
Salvage yieldsalvage_yield | Dismantling while this is worn returns a rolled value percent more materials. | 20 | 5 × Resonant Shard |
Salvager's Eyebounty_salvagers_eye | Adds a rolled value percentage points to rare-material rolls at Scrounging piles. Active-party total is capped at 20 points; does not affect fishing or other harvesting. | 50 | Merchant-only; maintenance supported |
Stamina regenerationstamina_regeneration | Restores a rolled value extra stamina each second. | 10 | 4 × Resonant Shard |
Unclaimed Spoilsbounty_unclaimed_spoils | Adds a rolled value% chance for one additional ordinary equipment drop per enemy killed. Active-party total is capped at 30%; does not duplicate keys, passes, currency, Uniques, or Legendaries. | 50 | Merchant-only; maintenance supported |