| Unique Equipment | Converts compatible spell damage to Dark. Weapon Nocturne Lens Cold conversion wins over this caster-ring Dark conversion when both are equipped; Rune full conversion is the final override. The signature-level Dark potency bonus remains school-local and applies only to final Dark damage. Normal weapon attacks are outside this spell conversion; damage is converted once. | - Base
- Copper Ring
- Implicit
- Max Mana Percent
- Signature
- Blank Census
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Excess direct healing becomes a short-lived barrier on the healed recipient. Conversion potency scales with signature level; the barrier cannot feed a healing-overflow loop. | - Base
- Traveler's Cloak
- Implicit
- Max Health Percent
- Signature
- Briar Barrier
- Base cooldown
- 1s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A compatible melee area skill creates one delayed secondary impact at a legal nearby location. Secondary potency scales with signature level. Adds to compatible rune behavior; a repeat cannot repeat itself. | - Base
- Heavy Maul
- Implicit
- Physical Damage Percent
- Signature
- Delayed Measure
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Eligible single-target healing becomes a recipient-centered pulse. Its explicitly shared healing budget scales with signature level; the full original heal is not duplicated for every recipient. | - Base
- Apprentice Staff
- Implicit
- Resource Cost Reduction Percent
- Signature
- Caretaker Pulse
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Converts compatible weapon damage to Fire and increases Burning potency with signature level. Rune full conversion is the final override on compatible damage. The Burning bonus remains Fire-local; physical-only bonuses do not also scale converted Fire damage. Conversion resolves once. | - Base
- Iron Armguards
- Implicit
- Attack Speed Percent
- Signature
- Cinderhook Conversion
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Completing an Artifact ultimate creates a short-lived sanctuary that restores allies. Restoration scales with signature level. A cancelled cast or repeated stage cannot create another sanctuary. | - Base
- Copper Bracelet
- Implicit
- Barrier Strength Percent
- Signature
- Closed-House Sanctuary
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | When the wearer kills a target carrying their Grasping Gloom, transfer that curse to a nearby unmarked enemy. Transferred potency benefits from signature level, but its remaining lifetime is not refreshed. A transferred curse cannot transfer again. | - Base
- Traveler's Cloak
- Implicit
- Cooldown Recovery Percent
- Signature
- Countermand Transfer
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A successful single-target heal carries a smaller restorative echo to another injured nearby ally. The echo scales with signature level and cannot bounce again or return to the original recipient. | - Base
- Bone Amulet
- Implicit
- Max Mana Percent
- Signature
- Lullaby Echo
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Damaging travel abilities leave a short fire trail along traversed legal ground. Trail potency scales with signature level. Ordinary walking and a concealed Teleport do not ignite enemies. | - Base
- Iron Greaves
- Implicit
- Move Speed Percent
- Signature
- Emberstep Trail
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A raised summon defeated by an enemy releases a restorative flare at its location. Healing scales with signature level. Natural expiry and replacement are not enemy defeat. | - Base
- Iron Helm
- Implicit
- Summon Maximum Health Percent
- Signature
- Empty Seat Flare
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | An enemy breaking the wearer's barrier releases a cold nova around the wearer. Nova potency scales with signature level. Barrier expiry, replacement, or removal on load cannot trigger it. | - Base
- Tower Shield
- Implicit
- Barrier Strength Percent
- Signature
- Floodgate Nova
- Base cooldown
- 6s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | +1 active bound summon, with signature-level health and damage for the bound cohort. Adds to Rootjaw Pact and compatible Binding rune capacity without changing Rune Board copy allowances. | - Base
- Apprentice Conjuration Tome
- Implicit
- Summon Damage Percent
- Signature
- Fourfold Cohort
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | The first impact of an original attack cast splits into cold shards aimed at different enemies. Other projectiles from that cast do not split again. Shard potency scales with signature level. | - Base
- Hunting Crossbow
- Implicit
- Critical Power Percent
- Signature
- Fracture Shards
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Applying Shock to a cold-affected enemy triggers a tidal discharge. Discharge potency scales with signature level; both ailments must qualify, and generated effects cannot restart the trigger. | - Base
- Cloth Hood
- Implicit
- Cooldown Recovery Percent
- Signature
- Tidal Discharge
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A kill credited to the wearer releases a restorative pulse around them, healing wounded nearby allies. Healing scales with signature level. | - Base
- Bone Amulet
- Implicit
- Max Health Percent
- Signature
- Restorative Pulse
- Base cooldown
- 6s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A shot against a marked target ricochets toward another enemy along an actual flight path. Ricochet potency scales with signature level; it cannot bounce back into a hit loop. | - Base
- Horizon Fold Pistol
- Implicit
- Accuracy Score
- Signature
- Horizon Ricochet
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A successful protective or healing action restores mana to its recipient through Mana Resonance. Restoration scales with signature level and cannot trigger or refund itself. | - Base
- Copper Bracelet
- Implicit
- Attack Speed Percent
- Signature
- Mana Resonance
- Base cooldown
- 6s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Alternating successful Light and Dark casts releases a star volley whose potency scales with signature level. Repeats and item procs cannot advance the alternating sequence. | - Base
- Apprentice Staff
- Implicit
- Max Mana Percent
- Signature
- Inverted Sun Volley
- Base cooldown
- 6s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Three actual enemy hits charge a fire nova around the wearer. Reflected and self-generated damage cannot charge it. The item owns one shared counter and cooldown; nova potency scales with signature level. | - Base
- Iron Cuirass
- Implicit
- Armor Percent
- Signature
- Furnace Pulse
- Base cooldown
- 6s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A compatible ground-area cast creates one additional legal area near another enemy, with signature-level secondary potency. It avoids walls and water; secondary areas cannot create further areas. | - Base
- Meridian Mantle Shoulders
- Implicit
- Resource Cost Reduction Percent
- Signature
- Meridian Fold
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | +1 active raised summon, with signature-level health and damage for the raised cohort. Adds to compatible rune capacity; it neither creates a corpse nor replaces a living ally. | - Base
- Resonant Focus
- Implicit
- Max Mana Percent
- Signature
- Empty Cradle Cohort
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Converts compatible spell damage to Cold. This weapon's Cold conversion wins over Blank Census Seal's caster-ring Dark conversion when both are equipped; Rune full conversion is the final override. The signature-level Cold damage and cold-ailment potency bonuses remain school-local. Conversion resolves once in the magic-only lane. | - Base
- Apprentice Wand
- Implicit
- Cast Speed Percent
- Signature
- Nocturne Conversion
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A successful gun ability sends a delayed heated lance from the actual muzzle through the target line. Lance potency scales with signature level and retains firearm eligibility and penetration rules. | - Base
- Pressurebreak Blaster Rifle
- Implicit
- Critical Power Percent
- Signature
- Pressure Lance
- Base cooldown
- 6s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Completing a movement ability grants a brief ward and arms the next damaging attack with a pressure wave. Wave and ward potency scale with signature level. Teleport itself preserves concealment. | - Base
- Leather Boots
- Implicit
- Move Speed Percent
- Signature
- Pressure Wave
- Base cooldown
- 6s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A naturally expiring combat summon releases a healing pulse to its owner's cohort. Healing scales with signature level. Replacement, despawning, map departure, and unequipping do not trigger it. | - Base
- Leather Jerkin
- Implicit
- Summon Maximum Health Percent
- Signature
- Rainroot Bloom
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A portion of excess direct HP healing restores the recipient's mana without consuming the normal heal. Conversion potency scales with signature level; generated restoration cannot activate itself. | - Base
- Cloth Sash
- Implicit
- Max Mana Percent
- Signature
- Reservoir Flow
- Base cooldown
- 1s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | +1 active bound summon, with signature-level health and damage for the bound cohort. Adds to compatible rune and equipment capacity without increasing Rune Board copy allowances. | - Base
- Iron Armguards
- Implicit
- Armor Percent
- Signature
- Rootjaw Cohort
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A primary arrow hit plants a short-lived spore; the next eligible direct hit bursts it. Each target holds one pending spore. Item-proc hits cannot plant spores; burst potency scales with signature level. | - Base
- Hunting Bow
- Implicit
- Critical Chance Percent
- Signature
- Spore Burst
- Base cooldown
- 1s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Adds one secondary repeat to compatible original spell casts, with signature-level repeat potency. Adds to Current rather than increasing its socket allowance; repeats and item procs cannot manufacture further repeats. | - Base
- Traveler's Cloak
- Implicit
- Cast Speed Percent
- Signature
- Second Voice
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Frozen or Deep-Chilled enemies killed by the wearer explode in cold damage at their death position. An ally may supply the cold condition. Damage scales with signature level and wearer stats, not enemy maximum health; the corpse is not consumed. | - Base
- Heavy Maul
- Implicit
- Physical Damage Percent
- Signature
- Shatter Bell
- Base cooldown
- 1s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Arrow hits against poisoned enemies release poison spines from the bow. Spine potency scales with signature level. Requires Arrow Quiver compatibility; bolt and gun hits do not qualify. | - Base
- Leather Arrow Quiver
- Implicit
- Physical Damage Percent
- Signature
- Poison Spines
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Potions used from the wearer's belt and Revive Kits used by the wearer have 25% stronger beneficial numeric effects. Durations, cleansing and utility items are unchanged. Counts as one Light, Medium and Heavy armor piece; its armor uses the strongest applicable proficiency and mastery bonus once. | - Base
- First Promise Belt
- Acquisition
- Delivered through Mail once per full-game campaign when the main character reaches level 100. Eligible existing campaigns receive the gift too.
- Fixed gift
- Level 100, maximum-quality inherent rolls, six fixed maximum-roll affixes, and five belt pockets. Not a random drop or merchant item.
- Fixed affixes
- Health, Maximum health, Constitution, Healing received, Move speed, Ailment avoidance
More details (5)- A Promise Kept
- 25% stronger beneficial numeric effects from the wearer's belt potions and Revive Kits. Durations, cleansing, and utility items are unchanged.
- Armor classes
- Counts once each as Light, Medium, and Heavy armor. The strongest applicable armor proficiency and mastery bonus is used once, not three times.
- Protection
- Arrives locked but can be unlocked. Equipped copies are recovered through Mail after permanent death; selling an unlocked copy does not grant another milestone gift.
- Implicit
- Cooldown Recovery Percent
- Signature
- A Promise Kept
|
| Unique Equipment | Equipped abilities gain bonus effective levels without increasing resource costs, including woven abilities, relic powers and Artifact ultimates. Counts as Light, Medium and Heavy armor. | - Base
- Forgotten Promise Helm
- Acquisition
- Delivered through Mail once per full-game campaign when the main character reaches level 200. Eligible existing and ascended campaigns are included.
- Fixed gift
- Level 200, maximum-quality inherent rolls, and six fixed maximum-roll affixes. Not a random drop or merchant item.
- Fixed affixes
- Health, Mana, Critical chance, Critical power, Stamina regeneration, Ability and proficiency experience
More details (5)- A Promise Fulfilled
- +1 effective ability level per two base tiers, rounded down. This includes equipped learned and woven abilities, racial abilities, Relic powers, and Artifact ultimates. Resource costs and earned ability XP do not increase.
- Armor classes
- Counts once each as Light, Medium, and Heavy armor. The strongest applicable armor proficiency and mastery bonus is used once, not three times.
- Protection
- Permanently locked. Cannot be unlocked, sold, destroyed, dismantled, or disenchanted. The same equipped item is returned through Mail after permanent death.
- Implicit
- Cooldown Recovery Percent
- Signature
- A Promise Fulfilled
|
| Unique Equipment | An overhead physical cane strike scatters six outward candies dealing Fire, Cold, Lightning, Poison, Light and Dark damage. | - Base
- Harvest Pumpkin Helm
- Acquisition
- Guaranteed drop from Morrowgrin, the Harvest Keeper, in newly opened ordinary or Grand Expeditions. These encounters and rewards are permanent, not limited to Halloween.
- Reward rolls
- The helmet, 25% book roll, and 10% pet roll are independent.
- Candyfall
- 20% chance on an original damaging attack or ability. An overhead Physical strike scatters six outward candies dealing Fire, Cold, Lightning, Poison, Light, and Dark damage. Each enemy can take one impact and one candy hit per activation.
More details (8)- Trigger exclusions
- Damage over time, summons, and generated item effects cannot trigger Candyfall.
- Affixes
- One cooldown-recovery implicit and five randomly rolled natural affixes, plus Candyfall.
- Availability
- A farmable light Unique. Not an ordinary random Unique, merchant purchase, or level-milestone gift; it has no permanent loss protection.
- Implicit
- Cooldown Recovery Percent
- Signature
- Candyfall
- Base cooldown
- 6s
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Three eligible landed melee hits release a physical bramble crescent with hit-derived Bleeding. Misses and item-proc hits do not build the sequence. The item owns one shared counter and cooldown; crescent potency scales with signature level. | - Base
- Worn Blade
- Implicit
- Physical Damage Percent
- Signature
- Bramble Crescent
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A block releases a returning crescent; actual damage dealt grants a small ward. Crescent and ward potency scale with signature level. Retaliation and generated wards cannot feed another trigger chain. | - Base
- Wooden Buckler
- Implicit
- Block Chance Percent
- Signature
- Tidebound Crescent
- Base cooldown
- 6s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A landed damaging relic cast creates a brief restorative wave at its target. Healing scales with signature level. Each original cast triggers once; extra projectiles and echoes cannot create more waves. | - Base
- Copper Ring
- Implicit
- Cooldown Recovery Percent
- Signature
- Tidekeeper Wave
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | +1 compatible projectile, with signature-level secondary-projectile potency. Adds to Flight without changing its socket allowance. Bespoke ability limits remain, including Dark Missiles' ten-projectile maximum. | - Base
- Resonant Focus
- Implicit
- Critical Power Percent
- Signature
- Twin Orbit
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Compatible outgoing projectiles return along an actual route, with one hit per target on each leg. Return potency scales with signature level; a returning projectile cannot begin another return. | - Base
- Leather Gloves
- Implicit
- Attack Speed Percent
- Signature
- Undertow Return
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | Mend Protocol and Harmonic Relay are delivered around their chosen ally instead of the wearer. Delivered support potency benefits from signature level; other relic effects keep their original targeting. | - Base
- Bone Amulet
- Implicit
- Cooldown Recovery Percent
- Signature
- Unreceived Chorus
- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
More details (1)- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|
| Unique Equipment | A kill of a bleeding enemy credited to the wearer releases a fan of physical blades from the death position. Blade potency scales with signature level; the corpse is not consumed. | - Base
- Simple Dagger
- Implicit
- Bleed Chance Percent
- Signature
- Severance Blades
- Base cooldown
- 4s
More details (2)- Signature level
- 3 × (signature tier − 1) + quality roll (1–3)
- Upgrading
- Ordinary base-tier upgrades and the separate Exalted signature bonus improve the signature; ordinary enchantments do not reroll it
|