Equipment statistics
- Armor roll
- 3.2 + 0.72 per level to 4.8 + 1.08 per level
- Weight
- 8 lbs
- Base Aurel value
- 18
- Aurel value per level
- 3

Armor base for the Arms slot.
iron_armguardsBase work time: 20s per paid unit. Base profession XP: 5 per paid unit. Base batch limit: 12. Character bonuses can change the final quote.
| Material | Count |
|---|---|
| Goblin Scrap | 9 |
| Affix | Effect | Minimum item level | Base material cost |
|---|---|---|---|
Armorarmor | Adds a rolled value armor, reducing physical hit damage according to the attacker's level. | 1 | 2 × Resonant Shard |
Aurel findaurel_find | Enemies drop a rolled value percent more aurels. | 20 | 5 × Resonant Shard |
Battle regenerationbattle_regeneration | Restores a rolled value extra health each second. | 30 | 6 × Resonant Shard |
Fortune findfortune_find | Grants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls. | 20 | 5 × Resonant Shard |
Healthmax_health | Adds a rolled value to maximum health. | 1 | 2 × Resonant Shard |
Material yieldmaterial_yield | Defeated enemies yield a rolled value percent more crafting materials. | 20 | 5 × Resonant Shard |
Melee damagemelee_damage_percent | Melee damage gains a rolled value percent additive equipment power. | 20 | 6 × Resonant Shard |
Porter's strapsporter_straps | Raises carrying capacity by a rolled value lbs. | 10 | 4 × Resonant Shard |
Regenerationhealth_regen | Restores a rolled value extra health each second. | 1 | 2 × Resonant Shard |
Retaliationretaliation | Blocked strikes return a rolled value physical damage. | 20 | 5 × Resonant Shard |
Salvage yieldsalvage_yield | Dismantling while this is worn returns a rolled value percent more materials. | 20 | 5 × Resonant Shard |
Staminamax_stamina | Adds a rolled value to maximum stamina. | 1 | 3 × Resonant Shard |
Stamina regenerationstamina_regeneration | Restores a rolled value extra stamina each second. | 10 | 4 × Resonant Shard |
Stamina regeneration ratestamina_regeneration_percent | Raises stamina regeneration by a rolled value percent. | 20 | 6 × Resonant Shard |
Strengthstrength | Adds a rolled value to Strength. | 1 | 1 × Resonant Shard |

The armguards tighten like living roots when their wearer refuses to fall.
+1 active bound summon, with signature-level health and damage for the bound cohort. Adds to compatible rune and equipment capacity without increasing Rune Board copy allowances.

The armguards were quenched in vacuum and still close around a weapon like a promise.
Converts compatible weapon damage to Fire and increases Burning potency with signature level. Rune full conversion is the final override on compatible damage. The Burning bonus remains Fire-local; physical-only bonuses do not also scale converted Fire damage. Conversion resolves once.