Base values
Equipment statistics
- Weight
- 4.5
- Base armor
- 3
- Armor per level
- 0.65
- Base Aurel value
- 17
- Aurel value per level
- 3
Armor base for the Chest slot.
leather_jerkin| Material | Count |
|---|---|
| Leather Strip | 6 |
| Affix | Effect | Minimum item level | Base material cost |
|---|---|---|---|
All resistanceall_resistance | Adds a rolled value to every nonphysical resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 40 | 8 × Resonant Shard |
Armorarmor | Adds a rolled value armor, reducing every hit taken by that amount. | 1 | 2 × Resonant Shard |
Aura durationaura_duration_percent | Auras you create last a rolled value percent longer. | 30 | 7 × Resonant Shard |
Aurel findaurel_find | Enemies drop a rolled value percent more aurels. | 20 | 5 × Resonant Shard |
Battle regenerationbattle_regeneration | Restores a rolled value extra health each second. | 30 | 6 × Resonant Shard |
Beneficial status durationbeneficial_status_duration_percent | Beneficial statuses you create last a rolled value percent longer. | 30 | 6 × Resonant Shard |
Cold resistancecold_resistance | Adds a rolled value cold resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 10 | 3 × Resonant Shard |
Constitutionconstitution | Adds a rolled value to Constitution. | 1 | 1 × Resonant Shard |
Deepforge heatwarddeepforge_heatward | Adds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 6 × Resonant Shard |
Dodge Scoredodge_score | Adds a rolled value Dodge Score. | 10 | 4 × Resonant Shard |
Fire resistancefire_resistance | Adds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 10 | 3 × Resonant Shard |
Fortune findfortune_find | Grants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls. | 20 | 5 × Resonant Shard |
Healing receivedhealing_received_percent | Raises healing received by a rolled value percent. | 20 | 7 × Resonant Shard |
Healthmax_health | Adds a rolled value to maximum health. | 1 | 2 × Resonant Shard |
Health regenerationhealth_regeneration_percent | Raises health regeneration by a rolled value percent. | 20 | 6 × Resonant Shard |
Hero experiencehero_xp_gain | Increases hero experience gained by a rolled value percent. | 1 | 3 × Resonant Shard |
Material yieldmaterial_yield | Defeated enemies yield a rolled value percent more crafting materials. | 20 | 5 × Resonant Shard |
Maximum healthmaximum_health_percent | Raises maximum health by a rolled value percent. | 20 | 6 × Resonant Shard |
Regenerationhealth_regen | Restores a rolled value extra health each second. | 1 | 2 × Resonant Shard |
Reinforced armorarmor_percent | Increases armor by a rolled value percent. | 20 | 4 × Resonant Shard |
Retaliationretaliation | Blocked strikes return a rolled value physical damage. | 20 | 5 × Resonant Shard |
Salvage yieldsalvage_yield | Dismantling while this is worn returns a rolled value percent more materials. | 20 | 5 × Resonant Shard |
Skill experienceskill_xp_gain | Increases skill experience gained by a rolled value percent. | 1 | 3 × Resonant Shard |
Stamina regenerationstamina_regeneration | Restores a rolled value extra stamina each second. | 10 | 4 × Resonant Shard |