Leather Gloves equipment icon
Medium Armor · Hands

Leather Gloves

Armor base for the Hands slot.

Currentleather_gloves
Base values

Equipment statistics

Armor roll
0.75 + 0.15 per level to 1.25 + 0.25 per level
Weight
1 lb
Base Aurel value
8
Aurel value per level
1
Production

Crafting recipe

Base work time: 20s per paid unit. Base profession XP: 5 per paid unit. Base batch limit: 12. Character bonuses can change the final quote.

MaterialCount
Leather Strip2
Crafting compatibility28 compatible affixesView affix table
AffixEffectMinimum item levelBase material cost
Accuracy Scoreaccuracy_scoreAdds a rolled value Accuracy Score.104 × Resonant Shard
AgilityagilityAdds a rolled value to Agility.11 × Resonant Shard
ArmorarmorAdds a rolled value armor, reducing physical hit damage according to the attacker's level.12 × Resonant Shard
Aurel findaurel_findEnemies drop a rolled value percent more aurels.205 × Resonant Shard
Battle regenerationbattle_regenerationRestores a rolled value extra health each second.306 × Resonant Shard
Critical chancecritical_chanceAdds a rolled value percentage points to critical chance; chance above 100 percent becomes critical damage.103 × Resonant Shard
Critical powercritical_powerAdds a rolled value percentage points to the critical damage multiplier.204 × Resonant Shard
Damage-over-time effectdamage_over_time_effect_percentDamage-over-time effects gain a rolled value percent additive equipment power.307 × Resonant Shard
DexteritydexterityAdds a rolled value to Dexterity.11 × Resonant Shard
Dodge Scoredodge_scoreAdds a rolled value Dodge Score.104 × Resonant Shard
Fortune findfortune_findGrants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls.205 × Resonant Shard
Harmful status durationharmful_status_duration_percentHarmful statuses you inflict last a rolled value percent longer.306 × Resonant Shard
Harvest speedharvest_speed_percentRaises harvest speed by a rolled value percent; on a tool, this applies only to that tool's proficiency.104 × Resonant Shard
Harvest yieldharvest_yield_percentRaises harvested material yield by a rolled value percent; on a tool, this applies only to that tool's proficiency.105 × Resonant Shard
Healthmax_healthAdds a rolled value to maximum health.12 × Resonant Shard
Lightning resistancelightning_resistanceAdds a rolled value lightning resistance; resistance above 75 percent buffers penetration before mitigation is capped.13 × Resonant Shard
Lock Scorelock_scoreAdds a rolled value Lock Score, shortening physical lockpicking time toward its 0.4-second minimum. Excess score still benefits the chest-fortune mastery. Unbind Lock does not require a minimum Lock Score.104 × Resonant Shard
Lockpick preservationlockpick_preservation_percentSuccessful unlocking has a a rolled value percent chance to preserve its lockpick, subject to the preservation cap.206 × Resonant Shard
Material yieldmaterial_yieldDefeated enemies yield a rolled value percent more crafting materials.205 × Resonant Shard
Melee ability speedmelee_ability_speedMelee abilities act a rolled value percent faster.206 × Resonant Shard
Melee damagemelee_damage_percentMelee damage gains a rolled value percent additive equipment power.206 × Resonant Shard
Physical damagephysical_damage_percentPhysical damage gains a rolled value percent additive equipment power.105 × Resonant Shard
Ranged ability speedranged_ability_speedRanged abilities act a rolled value percent faster.206 × Resonant Shard
Ranged damageranged_damage_percentRanged damage gains a rolled value percent additive equipment power.206 × Resonant Shard
Regenerationhealth_regenRestores a rolled value extra health each second.12 × Resonant Shard
RetaliationretaliationBlocked strikes return a rolled value physical damage.205 × Resonant Shard
Salvage yieldsalvage_yieldDismantling while this is worn returns a rolled value percent more materials.205 × Resonant Shard
Stamina regenerationstamina_regenerationRestores a rolled value extra stamina each second.104 × Resonant Shard
Unique variants

Unique variants

Undertow Grip icon

Undertow Grip

Compatible outgoing projectiles return along an actual route, with one hit per target on each leg. Return potency scales with signature level; a returning projectile cannot begin another return.

Signature
Undertow Return
Signature level
3 × (signature tier − 1) + quality roll (1–3)