First Promise Belt equipment icon
Heavy Armor · Belt

First Promise Belt

A commemorative belt granted once when the main character reaches level 100.

Currentunique_first_promise_belt
Base values

Equipment statistics

Acquisition
Delivered through Mail once per full-game campaign when the main character reaches level 100. Eligible existing campaigns receive the gift too.
Fixed gift
Level 100, maximum-quality inherent rolls, six fixed maximum-roll affixes, and five belt pockets. Not a random drop or merchant item.
Fixed affixes
Health, Maximum health, Constitution, Healing received, Move speed, Ailment avoidance
A Promise Kept
25% stronger beneficial numeric effects from the wearer's belt potions and Revive Kits. Durations, cleansing, and utility items are unchanged.
Armor classes
Counts once each as Light, Medium, and Heavy armor. The strongest applicable armor proficiency and mastery bonus is used once, not three times.
Protection
Arrives locked but can be unlocked. Equipped copies are recovered through Mail after permanent death; selling an unlocked copy does not grant another milestone gift.
Base restriction
Exclusive Unique base; not separately craftable or available as ordinary equipment
Armor roll
1.6 + 0.4 per level to 2.4 + 0.6 per level
Minimum level
100
Weight
0.6 lbs
Base Aurel value
16
Aurel value per level
2
Production

Crafting recipe

No crafting recipe.

Crafting compatibility34 compatible affixesView affix table
AffixEffectMinimum item levelBase material cost
Ailment avoidanceailment_avoidance_percentGrants a a rolled value percent chance to avoid harmful ailments.206 × Resonant Shard
Ailment duration reductionailment_duration_reduction_percentHarmful ailments on this character expire a rolled value percent faster.206 × Resonant Shard
ArmorarmorAdds a rolled value armor, reducing physical hit damage according to the attacker's level.12 × Resonant Shard
Aurel findaurel_findEnemies drop a rolled value percent more aurels.205 × Resonant Shard
Battle regenerationbattle_regenerationRestores a rolled value extra health each second.306 × Resonant Shard
Chest fortunechest_fortune_percentAdds a rolled value fortune to locked-chest affix promotion rolls.206 × Resonant Shard
ConstitutionconstitutionAdds a rolled value to Constitution.11 × Resonant Shard
Deepforge heatwarddeepforge_heatwardAdds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped.206 × Resonant Shard
Equipment capacityequipment_capacity_percentRaises equipment capacity by a rolled value percent.205 × Resonant Shard
Fire resistancefire_resistanceAdds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped.13 × Resonant Shard
Fortune findfortune_findGrants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls.205 × Resonant Shard
Greenveil sporewardgreenveil_sporewardAdds a rolled value poison resistance; resistance above 75 percent buffers penetration before mitigation is capped.206 × Resonant Shard
Harvest speedharvest_speed_percentRaises harvest speed by a rolled value percent; on a tool, this applies only to that tool's proficiency.104 × Resonant Shard
Harvest yieldharvest_yield_percentRaises harvested material yield by a rolled value percent; on a tool, this applies only to that tool's proficiency.105 × Resonant Shard
Healing receivedhealing_received_percentRaises all health restored by a rolled value percent, including abilities, regeneration, potions, leech, and revival.207 × Resonant Shard
Healthmax_healthAdds a rolled value to maximum health.12 × Resonant Shard
Health regenerationhealth_regeneration_percentRaises health regeneration by a rolled value percent.206 × Resonant Shard
Lock Scorelock_scoreAdds a rolled value Lock Score, shortening physical lockpicking time toward its 0.4-second minimum. Excess score still benefits the chest-fortune mastery. Unbind Lock does not require a minimum Lock Score.104 × Resonant Shard
Lockpick preservationlockpick_preservation_percentSuccessful unlocking has a a rolled value percent chance to preserve its lockpick, subject to the preservation cap.206 × Resonant Shard
Manamax_manaAdds a rolled value to maximum mana.13 × Resonant Shard
Material yieldmaterial_yieldDefeated enemies yield a rolled value percent more crafting materials.205 × Resonant Shard
Maximum healthmaximum_health_percentRaises maximum health by a rolled value percent.206 × Resonant Shard
Maximum staminamaximum_stamina_percentRaises maximum stamina by a rolled value percent.206 × Resonant Shard
Move speedmove_speedIncreases movement speed by a rolled value percent.12 × Resonant Shard
Poison resistancepoison_resistanceAdds a rolled value poison resistance; resistance above 75 percent buffers penetration before mitigation is capped.13 × Resonant Shard
Porter's strapsporter_strapsRaises carrying capacity by a rolled value lbs.104 × Resonant Shard
Regenerationhealth_regenRestores a rolled value extra health each second.12 × Resonant Shard
Reinforced armorarmor_percentIncreases armor by a rolled value percent.204 × Resonant Shard
RetaliationretaliationBlocked strikes return a rolled value physical damage.205 × Resonant Shard
Salvage yieldsalvage_yieldDismantling while this is worn returns a rolled value percent more materials.205 × Resonant Shard
Staminamax_staminaAdds a rolled value to maximum stamina.13 × Resonant Shard
Stamina regenerationstamina_regenerationRestores a rolled value extra stamina each second.104 × Resonant Shard
Stamina regeneration ratestamina_regeneration_percentRaises stamina regeneration by a rolled value percent.206 × Resonant Shard
StrengthstrengthAdds a rolled value to Strength.11 × Resonant Shard
Unique variants

Unique variants

The First Promise icon

The First Promise

For everyone who helped this journey begin. May this gift carry you through many more adventures.

Potions used from the wearer's belt and Revive Kits used by the wearer have 25% stronger beneficial numeric effects. Durations, cleansing and utility items are unchanged. Counts as one Light, Medium and Heavy armor piece; its armor uses the strongest applicable proficiency and mastery bonus once.

Signature
A Promise Kept
Signature level
25% stronger beneficial numeric potion and Revive Kit effects