Equipment statistics
- Weight
- 10 lbs
- Attacks per second
- 0.75
- Attack range
- 1.9
- Base Aurel value
- 18
- Aurel value per level
- 3
- Weapon archetype
- Warhammer
- Handedness
- Two Handed
- Weapon proficiency
- Blunt Weapons

Weapons base for the Main Hand slot.
heavy_maulBase work time: 20s per paid unit. Base profession XP: 5 per paid unit. Base batch limit: 12. Character bonuses can change the final quote.
| Material | Count |
|---|---|
| Goblin Scrap | 10 |
| Affix | Effect | Minimum item level | Base material cost |
|---|---|---|---|
Added coldadded_cold | Adds a rolled value cold damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 10 | 4 × Resonant Shard |
Added darkadded_dark | Adds a rolled value dark damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 30 | 6 × Resonant Shard |
Added fireadded_fire | Adds a rolled value fire damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 10 | 4 × Resonant Shard |
Added lightadded_light | Adds a rolled value light damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 30 | 6 × Resonant Shard |
Added lightningadded_lightning | Adds a rolled value lightning damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 10 | 4 × Resonant Shard |
Added poisonadded_poison | Adds a rolled value poison damage to this weapon's strikes; on a Blood Orb or quiver, adds it to the active main-hand weapon's strikes. | 20 | 5 × Resonant Shard |
Attack speedattack_speed | Increases this weapon's attack speed by a rolled value percent. | 1 | 2 × Resonant Shard |
Aurel findaurel_find | Enemies drop a rolled value percent more aurels. | 20 | 5 × Resonant Shard |
Bellglass banedamage_vs_bellglass | Adds a rolled value percent damage against bellglass creatures. | 20 | 4 × Resonant Shard |
Bleed chancebleed_chance | Direct physical hits have a a rolled value percent chance to inflict Bleeding, up to 100 percent. | 10 | 5 × Resonant Shard |
Construct banedamage_vs_constructs | Adds a rolled value percent damage against constructs. | 20 | 4 × Resonant Shard |
Finisher damagefinisher_damage_percent | Damage gains a rolled value percent additive equipment power while the enemy has at most 35 percent health. | 40 | 8 × Resonant Shard |
Flame Echoflame_echo | Successful hits have a a rolled value percent chance to release an instant Fire hit that inflicts Burning. | 50 | 8 × Resonant Shard |
Fortune findfortune_find | Grants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls. | 20 | 5 × Resonant Shard |
Goblin banedamage_vs_goblins | Adds a rolled value percent damage against goblins. | 1 | 3 × Resonant Shard |
Life leechlife_leech | Restores health equal to a rolled value percent of enemy health actually removed, excluding overkill, until maximum health is reached; the leech percentage has no cap. | 30 | 7 × Resonant Shard |
Life on killlife_on_kill | Restores a rolled value health on each killing blow. | 1 | 3 × Resonant Shard |
Material yieldmaterial_yield | Defeated enemies yield a rolled value percent more crafting materials. | 20 | 5 × Resonant Shard |
Melee ability speedmelee_ability_speed | Melee abilities act a rolled value percent faster. | 20 | 6 × Resonant Shard |
Melee damagemelee_damage_percent | Melee damage gains a rolled value percent additive equipment power. | 20 | 6 × Resonant Shard |
Nova Echonova_echo | Successful hits have a a rolled value percent chance to cast Ember Nova. | 50 | 10 × Resonant Shard |
Physical armor penetrationphysical_armor_penetration | Physical hits ignore armor equal to a rolled value percent of the attacker-level armor scale. | 20 | 7 × Resonant Shard |
Poison chancepoison_chance | Direct damaging hits have a a rolled value percent chance to inflict Poisoned, up to 100 percent. | 20 | 5 × Resonant Shard |
Resource efficiencyresource_efficiency | Abilities cost a rolled value percent less mana or stamina. | 20 | 6 × Resonant Shard |
Salvage yieldsalvage_yield | Dismantling while this is worn returns a rolled value percent more materials. | 20 | 5 × Resonant Shard |
Slag banedamage_vs_slag | Adds a rolled value percent damage against slag creatures. | 20 | 4 × Resonant Shard |
Stamina regenerationstamina_regeneration | Restores a rolled value extra stamina each second. | 10 | 4 × Resonant Shard |
Strengthstrength | Adds a rolled value to Strength. | 1 | 1 × Resonant Shard |
Victory Chorusvictory_chorus | Killing blows have a a rolled value percent chance to cast Hastening Chorus on the party for its ability duration (five seconds at its first rank, before duration bonuses). | 60 | 12 × Resonant Shard |
Weapon damageweapon_damage | Adds a rolled value to this weapon's damage. | 1 | 2 × Resonant Shard |

The maul rings once for every name the memorial census failed to keep.
Frozen or Deep-Chilled enemies killed by the wearer explode in cold damage at their death position. An ally may supply the cold condition. Damage scales with signature level and wearer stats, not enemy maximum health; the corpse is not consumed.
Base cooldown: 1 seconds.

The hammer's tuning fork rings at the pressure a world needs before it breaks.
A compatible melee area skill creates one delayed secondary impact at a legal nearby location. Secondary potency scales with signature level. Adds to compatible rune behavior; a repeat cannot repeat itself.
Base cooldown: 4 seconds.