Endless Tower
Level 50+ · 10,000 aurels per run

Endless Tower

An endless ascent through themed floors, with double enemy aurels and proficiency training instead of hero experience from kills.

Enemy levels

Choose a range from level 1 through the main character's portal limit. The selected range stays fixed for the run.

Floors

Six connected rooms and four chests. Defeat enemies, collect loot, then ascend.

Bosses

One boss per floor; a 10% chance of the world's Guardian.

Experience

Enemy kills grant no hero experience. Proficiency, ability, and Leadership training remain available.

Rewards

Double enemy aurels, collected loot, and Bounty Marks.

Run bonus

1 Bounty Mark per cleared floor plus 2 per defeated Guardian, delivered through Mail.

Returning, rescue, and saving

  • The entry fee is paid once per run. Floor changes do not charge another fee or provide a free full heal.
  • The party clears enemies and collects available loot before automatically moving to the next floor.
  • A defeat returns every party member alive to High Anchorage. Collected rewards are retained; the entry fee is not refunded after a defeat.
  • Returning to Town ends the run. Saving and quitting preserves it, but floors do not progress offline.
  • The return or rescue report records cleared floors, highest enemy level, and Guardians defeated. Its bonus Bounty Marks are claimed from Mail into the campaign wallet.
Spend Bounty Marks at Vivian's shop →