Enemy levels
Choose a range from level 1 through the main character's portal limit. The selected range stays fixed for the run.

An endless ascent through themed floors, with double enemy aurels and proficiency training instead of hero experience from kills.
Choose a range from level 1 through the main character's portal limit. The selected range stays fixed for the run.
Six connected rooms and four chests. Defeat enemies, collect loot, then ascend.
One boss per floor; a 10% chance of the world's Guardian.
Enemy kills grant no hero experience. Proficiency, ability, and Leadership training remain available.
Double enemy aurels, collected loot, and Bounty Marks.
1 Bounty Mark per cleared floor plus 2 per defeated Guardian, delivered through Mail.