Entry requirements
Reach main character level 100, defeat each required Pinnacle, and spend one Grand Expedition Pass.
An unstable volcanic refuge answering the Cradle and Deepforge apertures.

Red volcanic shelves surround cultivated terraces and ancient cooling works. Prepare for a trial of endurance; extraction opens only when the passage becomes unstable.
Reach main character level 100, defeat each required Pinnacle, and spend one Grand Expedition Pass.
An unstable volcanic refuge answering the Cradle and Deepforge apertures.
Equipment is drawn from these source worlds with the listed relative weights.
Each enemy has a separate 0.1% Unique-item roll. Bosses also have a 1% Legendary-item roll from the source world's eligible Pinnacle equipment.
Regional lore books →Boss reward rolls have a 1% chance to award a pass. The pass weights below apply after that roll succeeds.
Each eligible component rolls independently. Tier 0 grants no bonus; any positive tier marks the equipment Exalted.
| Enemy | Role | Active actions |
|---|---|---|
| Ordinary enemy | 2 | |
| Ordinary enemy | 1 | |
| Ordinary enemy | 2 | |
| Ordinary enemy | 2 | |
| Ordinary enemy | 1 | |
| Ordinary enemy | 2 | |
| Ordinary enemy | 2 | |
| Threshold boss | 3 | |
| Depth boss | 3 | |
| Expedition guardian | 3 |
Cinderwake Silverfin: 1–2 (100% chance); Cinderwake Coppergill: 1 (18% chance); Cinderwake Coolwater Eel: 1 (5% chance); Cinderwake Crown Char: 1 (1% chance)
Cinderwake Silverfin: 1–2 (100% chance); Cinderwake Coppergill: 1 (30% chance); Cinderwake Coolwater Eel: 1 (8% chance); Cinderwake Crown Char: 1 (2% chance)
Cinderwake Silverfin: 1–2 (100% chance); Cinderwake Coppergill: 1 (20% chance); Cinderwake Coolwater Eel: 1 (18% chance); Cinderwake Crown Char: 1 (3% chance)
Cinderwake Silverfin: 1–2 (100% chance); Cinderwake Coppergill: 1 (20% chance); Cinderwake Coolwater Eel: 1 (12% chance); Cinderwake Crown Char: 1 (8% chance)
Cradle Nickel Ballast: 2–4 (100% chance); Resonant Shard: 1–2 (15% chance); Rune Dust: 1 (10% chance); Dreamroot: 1–2 (20% chance); Salt: 1–2 (25% chance)
Deepforge Ore: 2–4 (100% chance); Resonant Shard: 1–2 (15% chance); Rune Dust: 1 (10% chance); Pressure Root: 1–2 (20% chance); Pepper: 1–2 (25% chance)
Each roaming pack has another chance to gain an additional enemy.
Effect: 10–100. Reward bonus: 2–12%.
Enemies gain additional maximum health.
Effect: 20–100. Reward bonus: 5–25%.
Enemies deal additional damage.
Effect: 10–60. Reward bonus: 5–25%.
Enemies attack more quickly.
Effect: 5–30. Reward bonus: 5–25%.
Enemies gain additional armor.
Effect: 15–75. Reward bonus: 4–22%.
Enemies gain additional resistance to every damage type.
Effect: 5–30. Reward bonus: 5–24%.
Enemies gain additional accuracy.
Effect: 10–50. Reward bonus: 3–16%.
Enemies gain additional dodge.
Effect: 5–30. Reward bonus: 5–22%.
Enemies continuously regenerate a percentage of maximum health.
Effect: 0.5–3. Reward bonus: 5–25%.
Enemies recover health from the damage they deal.
Effect: 2–15. Reward bonus: 5–24%.
Defeated enemies release a warned maximum-health burst.
Effect: 5–25. Reward bonus: 5–22%.
Harmful statuses applied by enemies become stronger.
Effect: 10–60. Reward bonus: 4–20%.
Enemies reduce the effectiveness of hostile statuses they receive.
Effect: 10–50. Reward bonus: 4–20%.
Enemy projectile abilities may fire additional projectiles while sharing the original ability's total damage.
Effect: 0.25–1. Reward bonus: 3–18%.