Starting level
Choose level 100 through the main character's portal limit. Enemy level rises by 1 every ten floors, with no later hero-level cap.

An endless descent with rising enemy levels, three difficulty settings, and Bounty Mark rewards.
Choose level 100 through the main character's portal limit. Enemy level rises by 1 every ten floors, with no later hero-level cap.
One boss per floor; a Guardian every tenth floor. Defeating the boss unlocks its reward chest.
Normal hero experience and 50% more activity-based ability and proficiency experience.
Enemy rewards pay Bounty Marks instead of aurels. Enemy rewards do not roll pets. Chests provide equipment.
Normal: 4 Marks per cleared floor + 10 per Guardian. Hard: 6 + 15. Hell: 8 + 20. Claim the bonus through Mail.
Difficulty increases enemy health, chest item quantities, and Bounty Mark rewards. The selected modifiers remain fixed throughout the run.
| Difficulty | Modifiers | Extra health | Reward multiplier |
|---|---|---|---|
| Normal | None | +0% | 1× |
| Hard | 1–3 | +50% | 1.5× |
| Hell | 4–6 | +100% | 2× |