Endless Dungeon
Level 100+ · 50,000 aurels per run

Endless Dungeon

An endless descent with rising enemy levels, three difficulty settings, and Bounty Mark rewards.

Starting level

Choose level 100 through the main character's portal limit. Enemy level rises by 1 every ten floors, with no later hero-level cap.

Bosses

One boss per floor; a Guardian every tenth floor. Defeating the boss unlocks its reward chest.

Experience

Normal hero experience and 50% more activity-based ability and proficiency experience.

Rewards

Enemy rewards pay Bounty Marks instead of aurels. Enemy rewards do not roll pets. Chests provide equipment.

Run bonus

Normal: 4 Marks per cleared floor + 10 per Guardian. Hard: 6 + 15. Hell: 8 + 20. Claim the bonus through Mail.

Difficulty

Difficulty increases enemy health, chest item quantities, and Bounty Mark rewards. The selected modifiers remain fixed throughout the run.

DifficultyModifiersExtra healthReward multiplier
NormalNone+0%1×
Hard1–3+50%1.5×
Hell4–6+100%2×

Returning, rescue, and saving

  • The entry fee is paid once per run. Floor changes do not charge another fee or provide a free full heal.
  • The party clears enemies and collects available loot before automatically moving to the next floor.
  • A defeat returns every party member alive to High Anchorage. Collected rewards are retained; the entry fee is not refunded after a defeat.
  • Returning to Town ends the run. Saving and quitting preserves it, but floors do not progress offline.
  • The return or rescue report records cleared floors, highest enemy level, and Guardians defeated. Its bonus Bounty Marks are claimed from Mail into the campaign wallet.
Spend Bounty Marks at Vivian's shop →