One material is selected from the chest's reward pool. Base quantity: 3–7.
One material is selected from the chest's reward pool. Base quantity: 4–8.
Base drop: 1–2. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 1. Chance per kill: 19.886%. Higher item tiers and material-yield bonuses can increase the quantity.
Base yield: 1–2. Base chance: 15%.
Base yield: 1–2. Base chance: 15%.
Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 15 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
One material is selected from the chest's reward pool. Base quantity: 3–7.
Base drop: 1–2. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 4–7. Chance per kill: 33.333%. Higher item tiers and material-yield bonuses can increase the quantity.
One material is selected from the chest's reward pool. Base quantity: 3–6.
Base drop: 1–3. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 4–6. Chance per kill: 33.333%. Higher item tiers and material-yield bonuses can increase the quantity.
One material is selected from the chest's reward pool. Base quantity: 3–7.
Base drop: 3–5. Chance per kill: 50%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 1. Chance per kill: 14.706%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 1–2. Chance per kill: 60%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity.
One material is selected from the chest's reward pool. Base quantity: 3–7.
Base yield: 1–2. Base chance: 15%.
Base yield: 1–2. Base chance: 15%.
Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 15 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
One material is selected from the chest's reward pool. Base quantity: 4–8.
Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 1. Chance per kill: 19.886%. Higher item tiers and material-yield bonuses can increase the quantity.
One material is selected from the chest's reward pool. Base quantity: 3–7.
One material is selected from the chest's reward pool. Base quantity: 3–7.
Base yield: 1–2. Base chance: 15%.
Base yield: 1–2. Base chance: 15%.
Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 15 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
One material is selected from the chest's reward pool. Base quantity: 3–6.
One material is selected from the chest's reward pool. Base quantity: 3–7.
Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 1–2. Chance per kill: 60%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 1. Chance per kill: 14.706%. Higher item tiers and material-yield bonuses can increase the quantity.
Base drop: 3–5. Chance per kill: 50%. Higher item tiers and material-yield bonuses can increase the quantity.
Base yield: 1–2. Base chance: 15%.
Base yield: 1–2. Base chance: 15%.
Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 15 of 1706. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
One material is selected from the chest's reward pool. Base quantity: 3–7.
Pinnacle victories award Resonant Shards. The amount depends on the fight and tier.
One material is selected from the chest's reward pool. Base quantity: 3–7.
One material is selected from the chest's reward pool. Base quantity: 3–7.
Dismantle equipmentDismantling · Workshop Dismantle ordinary equipment made with this material. The recovered amount depends on its recipe, tier, and dismantling bonuses. Unique and Legendary equipment cannot be dismantled.
Eligible equipment (86)