Base values
Equipment statistics
- Minimum level
- 30
- Weight
- 0.4
- Base Aurel value
- 26
- Aurel value per level
- 3
Accessories base for the Relic slot.
glassmoon_reliquary| Material | Count |
|---|---|
| Goblin Scrap | 2 |
| Resonant Shard | 5 |
| Affix | Effect | Minimum item level | Base material cost |
|---|---|---|---|
Ability areaability_area | Area abilities reach a rolled value percent farther. | 20 | 5 × Resonant Shard |
Ailment avoidanceailment_avoidance_percent | Grants a a rolled value percent chance to avoid harmful ailments. | 20 | 6 × Resonant Shard |
Ailment duration reductionailment_duration_reduction_percent | Harmful ailments on this character expire a rolled value percent faster. | 20 | 6 × Resonant Shard |
All resistanceall_resistance | Adds a rolled value to every nonphysical resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 40 | 8 × Resonant Shard |
Alteration attunementalteration_ability_levels | Alteration abilities gain +a rolled value effective levels; authored level-scaled effects and resource costs both increase. | 21 | 8 × Resonant Shard |
Alteration poweralteration_power | Alteration abilities gain a rolled value percent more effect. | 20 | 5 × Resonant Shard |
Area ability effectarea_ability_effect_percent | Area abilities gain a rolled value percent additive equipment effect. | 30 | 7 × Resonant Shard |
Armorarmor | Adds a rolled value armor, reducing every hit taken by that amount. | 1 | 2 × Resonant Shard |
Aura durationaura_duration_percent | Auras you create last a rolled value percent longer. | 30 | 7 × Resonant Shard |
Aurel findaurel_find | Enemies drop a rolled value percent more aurels. | 20 | 5 × Resonant Shard |
Barrier strengthbarrier_strength | Barriers created by this character are a rolled value percent stronger. | 20 | 6 × Resonant Shard |
Battle regenerationbattle_regeneration | Restores a rolled value extra health each second. | 30 | 6 × Resonant Shard |
Bellglass banedamage_vs_bellglass | Adds a rolled value percent damage against bellglass creatures. | 20 | 4 × Resonant Shard |
Beneficial status durationbeneficial_status_duration_percent | Beneficial statuses you create last a rolled value percent longer. | 30 | 6 × Resonant Shard |
Bleed chancebleed_chance | Direct physical hits have a a rolled value percent chance to inflict Bleeding, up to 100 percent. | 10 | 5 × Resonant Shard |
Boss damageboss_damage_percent | Damage against active bosses gains a rolled value percent additive equipment power. | 40 | 8 × Resonant Shard |
Cast speedcast_speed | Increases casting speed by a rolled value percent. | 10 | 3 × Resonant Shard |
Chest fortunechest_fortune_percent | Adds a rolled value fortune to locked-chest affix promotion rolls. | 20 | 6 × Resonant Shard |
Cleanse cooldown recoverycleanse_cooldown_recovery | Cleanse ability cooldowns recover a rolled value percent faster. | 30 | 7 × Resonant Shard |
Close Combat techniqueclose_combat_ability_levels | Close Combat abilities gain +a rolled value effective levels; authored level-scaled effects and resource costs both increase. | 21 | 8 × Resonant Shard |
Cold damagecold_damage_percent | Cold damage gains a rolled value percent additive equipment power. | 20 | 6 × Resonant Shard |
Cold piercingcold_piercing | Ignores a rolled value points of enemy cold resistance. | 30 | 6 × Resonant Shard |
Cold resistancecold_resistance | Adds a rolled value cold resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 10 | 3 × Resonant Shard |
Construct banedamage_vs_constructs | Adds a rolled value percent damage against constructs. | 20 | 4 × Resonant Shard |
Cooldown recoverycooldown_recovery | Ability cooldowns recover a rolled value percent faster. | 20 | 5 × Resonant Shard |
Cradle voidwardcradle_voidward | Adds a rolled value dark resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 6 × Resonant Shard |
Critical chancecritical_chance | Adds a rolled value percent critical chance; chance above 100 percent becomes critical damage. | 10 | 3 × Resonant Shard |
Critical powercritical_power | Critical strikes deal a rolled value percent more damage. | 20 | 4 × Resonant Shard |
Damage-over-time effectdamage_over_time_effect_percent | Damage-over-time effects gain a rolled value percent additive equipment power. | 30 | 7 × Resonant Shard |
Dark damagedark_damage_percent | Dark damage gains a rolled value percent additive equipment power. | 30 | 7 × Resonant Shard |
Dark piercingdark_piercing | Ignores a rolled value points of enemy dark resistance. | 40 | 7 × Resonant Shard |
Dark resistancedark_resistance | Adds a rolled value dark resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 4 × Resonant Shard |
Death refusalcheat_death | Once per expedition, this character can refuse a rolled value fatal blow and remain at one health. | 60 | 15 × Resonant Shard |
Deepforge heatwarddeepforge_heatward | Adds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 6 × Resonant Shard |
Destruction attunementdestruction_ability_levels | Destruction abilities gain +a rolled value effective levels; authored level-scaled effects and resource costs both increase. | 21 | 8 × Resonant Shard |
Destruction powerdestruction_power | Destruction abilities deal a rolled value percent more damage. | 20 | 5 × Resonant Shard |
Finisher damagefinisher_damage_percent | Damage gains a rolled value percent additive equipment power while the enemy has at most 35 percent health. | 40 | 8 × Resonant Shard |
Fire damagefire_damage_percent | Fire damage gains a rolled value percent additive equipment power. | 20 | 6 × Resonant Shard |
Fire piercingfire_piercing | Ignores a rolled value points of enemy fire resistance. | 30 | 6 × Resonant Shard |
Fire resistancefire_resistance | Adds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 10 | 3 × Resonant Shard |
Fortune findfortune_find | Grants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls. | 20 | 5 × Resonant Shard |
Glassmoon calmglassmoon_calm | Restores a rolled value extra mana each second. | 20 | 6 × Resonant Shard |
Goblin banedamage_vs_goblins | Adds a rolled value percent damage against goblins. | 1 | 3 × Resonant Shard |
Greenveil sporewardgreenveil_sporeward | Adds a rolled value poison resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 6 × Resonant Shard |
Guard techniqueguard_ability_levels | Guard abilities gain +a rolled value effective levels; authored level-scaled effects and resource costs both increase. | 21 | 8 × Resonant Shard |
Harmful status durationharmful_status_duration_percent | Harmful statuses you inflict last a rolled value percent longer. | 30 | 6 × Resonant Shard |
Healing performedhealing_done_percent | Healing performed gains a rolled value percent additive equipment power. | 20 | 7 × Resonant Shard |
Healthmax_health | Adds a rolled value to maximum health. | 1 | 2 × Resonant Shard |
Hero experiencehero_xp_gain | Increases hero experience gained by a rolled value percent. | 1 | 3 × Resonant Shard |
Illusion attunementillusion_ability_levels | Illusion abilities gain +a rolled value effective levels; authored level-scaled effects and resource costs both increase. | 21 | 8 × Resonant Shard |
Intelligenceintelligence | Adds a rolled value to Intelligence. | 1 | 1 × Resonant Shard |
Life leechlife_leech | Restores health equal to a rolled value percent of damage dealt until maximum health is reached; life leech has no cap. | 30 | 7 × Resonant Shard |
Life on killlife_on_kill | Restores a rolled value health on each killing blow. | 1 | 3 × Resonant Shard |
Light damagelight_damage_percent | Light damage gains a rolled value percent additive equipment power. | 30 | 7 × Resonant Shard |
Light piercinglight_piercing | Ignores a rolled value points of enemy light resistance. | 40 | 7 × Resonant Shard |
Light resistancelight_resistance | Adds a rolled value light resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 4 × Resonant Shard |
Lightning damagelightning_damage_percent | Lightning damage gains a rolled value percent additive equipment power. | 20 | 6 × Resonant Shard |
Lightning piercinglightning_piercing | Ignores a rolled value points of enemy lightning resistance. | 30 | 6 × Resonant Shard |
Lightning resistancelightning_resistance | Adds a rolled value lightning resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 10 | 3 × Resonant Shard |
Lock Scorelock_score | Adds a rolled value Lock Score. | 10 | 4 × Resonant Shard |
Magical damagemagic_damage_percent | Magical damage gains a rolled value percent additive equipment power. | 10 | 5 × Resonant Shard |
Manamax_mana | Adds a rolled value to maximum mana. | 1 | 3 × Resonant Shard |
Mana on killmana_on_kill | Restores a rolled value mana on each killing blow. | 20 | 5 × Resonant Shard |
Mana regenerationmana_regeneration | Restores a rolled value extra mana each second. | 10 | 4 × Resonant Shard |
Mana regeneration ratemana_regeneration_percent | Raises mana regeneration by a rolled value percent. | 20 | 6 × Resonant Shard |
Marksmanship techniquemarksmanship_ability_levels | Marksmanship abilities gain +a rolled value effective levels; authored level-scaled effects and resource costs both increase. | 21 | 8 × Resonant Shard |
Material yieldmaterial_yield | Defeated enemies yield a rolled value percent more crafting materials. | 20 | 5 × Resonant Shard |
Maximum manamaximum_mana_percent | Raises maximum mana by a rolled value percent. | 20 | 6 × Resonant Shard |
Mending Reflexmending_reflex | Taking a hit has a a rolled value percent chance to cast Mender's Lumen on the wearer. | 50 | 10 × Resonant Shard |
Nova Echonova_echo | Successful hits have a a rolled value percent chance to cast Ember Nova. | 50 | 10 × Resonant Shard |
Opening damageopening_damage_percent | Damage gains a rolled value percent additive equipment power while the enemy has at least 75 percent health. | 40 | 8 × Resonant Shard |
Poison chancepoison_chance | Direct damaging hits have a a rolled value percent chance to inflict Poisoned, up to 100 percent. | 20 | 5 × Resonant Shard |
Poison damagepoison_damage_percent | Poison damage gains a rolled value percent additive equipment power. | 20 | 6 × Resonant Shard |
Poison piercingpoison_piercing | Ignores a rolled value points of enemy poison resistance. | 30 | 6 × Resonant Shard |
Poison resistancepoison_resistance | Adds a rolled value poison resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 10 | 3 × Resonant Shard |
Rare harvest chancerare_harvest_percent | Adds a rolled value percentage points to rare-harvest chance; on a tool, this applies only to that tool's proficiency. | 20 | 6 × Resonant Shard |
Regenerationhealth_regen | Restores a rolled value extra health each second. | 1 | 2 × Resonant Shard |
Resource efficiencyresource_efficiency | Abilities cost a rolled value percent less mana or stamina. | 20 | 6 × Resonant Shard |
Restoration attunementrestoration_ability_levels | Restoration abilities gain +a rolled value effective levels; authored level-scaled effects and resource costs both increase. | 21 | 8 × Resonant Shard |
Restoration powerrestoration_power | Restoration abilities restore a rolled value percent more health. | 20 | 5 × Resonant Shard |
Revival speedrevival_speed | This character casts revival abilities a rolled value percent faster. | 30 | 6 × Resonant Shard |
Salvage yieldsalvage_yield | Dismantling while this is worn returns a rolled value percent more materials. | 20 | 5 × Resonant Shard |
Skill experienceskill_xp_gain | Increases skill experience gained by a rolled value percent. | 1 | 3 × Resonant Shard |
Slag banedamage_vs_slag | Adds a rolled value percent damage against slag creatures. | 20 | 4 × Resonant Shard |
Stamina regenerationstamina_regeneration | Restores a rolled value extra stamina each second. | 10 | 4 × Resonant Shard |
Status potencystatus_potency | Increases the magnitude of ailments and magical hazards you inflict by a rolled value percent. | 30 | 6 × Resonant Shard |
Subtle techniquesneak_ability_levels | Sneak abilities gain +a rolled value effective levels; authored level-scaled effects and resource costs both increase. | 21 | 8 × Resonant Shard |
Victory Chorusvictory_chorus | Killing blows have a a rolled value percent chance to hasten the party for three seconds. | 60 | 12 × Resonant Shard |
Wisdomwisdom | Adds a rolled value to Wisdom. | 1 | 1 × Resonant Shard |