474 entries

Items

Materials, runes, rune effects, pets, ability books, junk items, unique equipment, consumables, and provisions.

93 results
NameSectionDescriptionKey facts
Airsweetairsweet
MaterialsA fragrant vine that improves stale-room scent and indicates healthy filtration balance.
Aurel value
7
Where to find AirsweetCinderwake Caldera · Cradle Drift
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Anvilwood Loganvilwood_log
MaterialsA short, dense log cut from a squat mineralized geothermal tree, with tight grain that remains sound beneath crushing weight.
Aurel value
6
Where to find Anvilwood LogCinderwake Caldera · Korr Deepforge Moons
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 410. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–5. Base chance: 100%.

Ash Balmash_balm
MaterialsA grey succulent paste plant used to soothe heat cracks and pressure bruises.
Aurel value
9
Where to find Ash BalmCinderwake Caldera · Korr Deepforge Moons
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Ashhorn Porkashhorn_pork
MaterialsStrong, well-marbled pork from a volcanic-island boar known for breaking careless pursuit lines.
Aurel value
12
Where to find Ashhorn PorkGutterbloom Underways · The Sable Writ Isles
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Basalt Ram Meatbasalt_ram_meat
MaterialsDense red meat from a low, broad ram whose body is adapted to the Deepforge moons' crushing gravity.
Aurel value
9
Where to find Basalt Ram MeatCinderwake Caldera · Korr Deepforge Moons
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Bell Sagebell_sage
MaterialsA pressure-grown herb whose hollow leaves chime faintly when their internal moisture is balanced.
Aurel value
5
Where to find Bell SageGlassmoon Memorial Reach · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 1–2. Base chance: 20%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Bloomscale Carpgutterbloom_bloomscale_carp
MaterialsA catch from Gutterbloom's settling reservoirs, used in high-end cooking.
Aurel value
27
Where to find Bloomscale CarpGutterbloom Underways
Bluecapbluecap
MaterialsA cool mushroom that gathers ambient magical residue.
Aurel value
3
Where to find BluecapGreenveil Frontier · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Brinehorn Meatbrinehorn_meat
MaterialsClean island meat from a patient grazer whose salt-shedding horns support Tide Court pastures and reefs.
Aurel value
17
Where to find Brinehorn MeatMirrortide Expanse · Vaelari Tide Courts
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Candlebark Logcandlebark_log
MaterialsPale memorial wood cut from a cultivated Candlebark Cypress and ready for seasoning.
Aurel value
4
Where to find Candlebark LogGlassmoon Memorial Reach · Moonfen Salvage Reach
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–5. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 425. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Candlewortcandlewort
MaterialsA warm yellow memorial flower used in focus tonics and remembrance oils.
Aurel value
5
Where to find CandlewortGlassmoon Memorial Reach · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Choirstone Quartzchoirstone_quartz
MaterialsPale resonant quartz taken from Asterhome ridges and prepared for foundations, instruments, and protective fittings.
Aurel value
4
Where to find Choirstone QuartzAsterhome: The Unreceived World · Gutterbloom Underways · Workshop
Cinder Lichencinder_lichen
MaterialsA dark heat-fed lichen scraped from stable vent stone and used in fire-resistant compounds.
Aurel value
9
Where to find Cinder LichenCinderwake Caldera · Korr Deepforge Moons
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Cinderwake Coolwater Eelcinderwake_coolwater_eel
MaterialsA catch from Cinderwake's cooled reservoirs, used in high-end cooking.
Aurel value
24
Where to find Cinderwake Coolwater EelCinderwake Caldera
Cinderwake Coppergillcinderwake_coppergill
MaterialsA catch from Cinderwake's cooled reservoirs, used in high-end cooking.
Aurel value
21
Where to find Cinderwake CoppergillCinderwake Caldera
Cinderwake Crown Charcinderwake_crown_char
MaterialsA catch from Cinderwake's cooled reservoirs, used in high-end cooking.
Aurel value
27
Where to find Cinderwake Crown CharCinderwake Caldera
Cinderwake Silverfincinderwake_silverfin
MaterialsA catch from Cinderwake's cooled reservoirs, used in high-end cooking.
Aurel value
18
Where to find Cinderwake SilverfinCinderwake Caldera
Comet Saffroncomet_saffron
MaterialsA rare night-blooming spice gathered along predictable meteor seasons.
Aurel value
15
Where to find Comet SaffronMirrortide Expanse · Nhal-Serat Mirror Belt
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Copperbelly Breamgutterbloom_copperbelly_bream
MaterialsA catch from Gutterbloom's settling reservoirs, used in high-end cooking.
Aurel value
21
Where to find Copperbelly BreamGutterbloom Underways
Cradle Nickel Ballastcradle_nickel_ballast
MaterialsRefined nickel ballast recovered from an ark resource pod, cast for colony foundations no surviving passenger will build.
Aurel value
7
Where to find Cradle Nickel BallastCinderwake Caldera · Cradle Drift
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 410. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Crown Antlercrown_antler
MaterialsA rare branching antler whose grain carries a faint harmonic pulse.
Aurel value
12
Where to find Crown AntlerGreenveil Frontier · Moonfen Salvage Reach
  • Base yield: 1. Base chance: 15%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 15 of 885. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 15 of 1706. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Dawnfruit Resindawnfruit_resin
MaterialsWarm aromatic orchard resin used to seal waterworks, preserve tool handles, and protect Choirstone assemblies.
Aurel value
7
Where to find Dawnfruit ResinAsterhome: The Unreceived World · Gutterbloom Underways · Workshop
Dawnfruit Timberdawnfruit_timber
MaterialsRenewable golden orchard timber maintained for homes, bows, public tools, shade structures, and family gardens.
Aurel value
8
Where to find Dawnfruit TimberAsterhome: The Unreceived World · Gutterbloom Underways · Workshop
Deepforge Oredeepforge_ore
MaterialsDense high-gravity ore bearing the pressure marks of the Korr moons.
Aurel value
4
Where to find Deepforge OreCinderwake Caldera · Korr Deepforge Moons · Workshop
Dreamrootdreamroot
MaterialsA pale root used in memory therapy, sleep medicine, and dangerous mnemonic compounds.
Aurel value
7
Where to find DreamrootCinderwake Caldera · Cradle Drift
  • Base yield: 1–2. Base chance: 20%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Dune Strider Meatdune_strider_meat
MaterialsLean desert meat from a tall runner that follows moving thermal shadows between mirror fields.
Aurel value
15
Where to find Dune Strider MeatMirrortide Expanse · Nhal-Serat Mirror Belt
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Dust Aloedust_aloe
MaterialsA thick-leaved dome succulent that stores clean water and treats pressure abrasion.
Aurel value
5
Where to find Dust AloeGlassmoon Memorial Reach · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Duststep Hare Meatduststep_hare_meat
MaterialsLean meat from a pressure-garden hare, carefully sealed after recovery from its controlled habitat.
Aurel value
5
Where to find Duststep Hare MeatGlassmoon Memorial Reach · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Ember Nettleember_nettle
MaterialsA stinging red-veined herb that restores exhausted muscles.
Aurel value
3
Where to find Ember NettleGreenveil Frontier · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Feverleaffeverleaf
MaterialsA bitter hydroponic medicinal leaf selected for dependable fever control in closed habitats.
Aurel value
7
Where to find FeverleafCinderwake Caldera · Cradle Drift
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Firstmeal Rootfirstmeal_root
MaterialsA dependable nutrient root named for the first communal meal planned for the missing colonists.
Aurel value
13
Where to find Firstmeal RootAsterhome: The Unreceived World · Gutterbloom Underways
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Forgecapforgecap
MaterialsA copper-colored food fungus grown near controlled warmth and dangerous when taken from wild exhaust channels.
Aurel value
9
Where to find ForgecapCinderwake Caldera · Korr Deepforge Moons
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Ghostleafghostleaf
MaterialsA pale cliff herb used in concealment oils and medicines that quiet a racing pulse.
Aurel value
11
Where to find GhostleafGutterbloom Underways · The Sable Writ Isles
  • Base yield: 1–2. Base chance: 20%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Glassback Grazer Meatglassback_grazer_meat
MaterialsDense, mild meat from a dome-kept grazer whose translucent plates regulate heat beneath memorial lamps.
Aurel value
6
Where to find Glassback Grazer MeatGlassmoon Memorial Reach · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Glassfin Skatemirrortide_glassfin_skate
MaterialsA catch from Mirrortide's sheltered coastal lagoons, used in high-end cooking.
Aurel value
21
Where to find Glassfin SkateMirrortide Expanse
Greenveil Iron Oregreenveil_iron_ore
MaterialsDark ore threaded with pale green mineral veins.
Aurel value
3
Where to find Greenveil Iron OreGreenveil Frontier · Moonfen Salvage Reach
  • Expedition chestsChests · Greenveil Frontier

    One material is selected from the chest's reward pool. Base quantity: 3–7.

  • Base drop: 3–6. Chance per kill: 50%. Higher item tiers and material-yield bonuses can increase the quantity.

  • Base drop: 1–3. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Greenveil Frontier reward poolChests · Moonfen Salvage Reach

    One material is selected from the chest's reward pool. Base quantity: 3–7.

  • Base drop: 1–3. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Greenveil Sinewgreenveil_sinew
MaterialsStrong cleaned sinew suitable for bows, bindings, and cordage.
Aurel value
4
Where to find Greenveil SinewGreenveil Frontier · Moonfen Salvage Reach · Workshop
Guardian Bloomguardian_bloom
MaterialsA broad blue flower used in calming medicine and planted near every original nursery shelter.
Aurel value
13
Where to find Guardian BloomAsterhome: The Unreceived World · Gutterbloom Underways
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 1–2. Base chance: 20%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Gutterbloom Gutterfingutterbloom_gutterfin
MaterialsA catch from Gutterbloom's settling reservoirs, used in high-end cooking.
Aurel value
18
Where to find Gutterbloom GutterfinGutterbloom Underways
Inkcedar Timberinkcedar_timber
MaterialsSalt-resistant dark timber shaped for bows, shields, courier cases, roofs, and island tools.
Aurel value
8
Where to find Inkcedar TimberGutterbloom Underways · The Sable Writ Isles · Workshop
Keeneye Berrykeeneye_berry
MaterialsA clear-skinned berry used in perception and accuracy draughts.
Aurel value
4
Where to find Keeneye BerryGreenveil Frontier · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Lantern Loachgutterbloom_lantern_loach
MaterialsA catch from Gutterbloom's settling reservoirs, used in high-end cooking.
Aurel value
24
Where to find Lantern LoachGutterbloom Underways
Lastlight Thymelastlight_thyme
MaterialsA low silver herb that opens only during the final lamp cycle before simulated night.
Aurel value
5
Where to find Lastlight ThymeGlassmoon Memorial Reach · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Lenssilver Orelenssilver_ore
MaterialsReflective mineral ore extracted from Nhal-Serat seams for optical mounts, signals, shade mechanisms, and precise tools.
Aurel value
4
Where to find Lenssilver OreMirrortide Expanse · Nhal-Serat Mirror Belt · Workshop
Loomdew Blossomloomdew_blossom
MaterialsA luminous flower that opens where the local harmony runs close to matter.
Aurel value
7
Where to find Loomdew BlossomGreenveil Frontier · Moonfen Salvage Reach
  • Base yield: 1. Base chance: 20%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 20 of 885. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 20 of 1706. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Marrow Silver Oremarrow_silver_ore
MaterialsReflective raw ore cut from Glassmoon's fused crust and ready for pressure-stable smelting.
Aurel value
4
Where to find Marrow Silver OreGlassmoon Memorial Reach · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 425. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Menderleafmenderleaf
MaterialsA broad medicinal leaf used in immediate restoratives.
Aurel value
3
Where to find MenderleafGreenveil Frontier · Moonfen Salvage Reach
  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 1–2. Base chance: 20%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Mercy Reedmercy_reed
MaterialsA pale wetland reed used in pain relief and in the signing cords of sanctuary courts.
Aurel value
17
Where to find Mercy ReedMirrortide Expanse · Vaelari Tide Courts
  • Vaelari Tide Courts reward poolChests · Mirrortide Expanse

    One material is selected from the chest's reward pool. Base quantity: 3–7.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Expedition chestsChests · Vaelari Tide Courts

    One material is selected from the chest's reward pool. Base quantity: 3–7.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Mirrorback Raptor Meatmirrorback_raptor_meat
MaterialsFirm, pale meat from a hunting reptile whose reflective scales break its outline in severe light.
Aurel value
16
Where to find Mirrorback Raptor MeatMirrortide Expanse · Nhal-Serat Mirror Belt
  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Base yield: 2–3. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

Mirrortide Lantern Eelmirrortide_lantern_eel
MaterialsA catch from Mirrortide's sheltered coastal lagoons, used in high-end cooking.
Aurel value
24
Where to find Mirrortide Lantern EelMirrortide Expanse