Airsweetairsweet | Materials | A fragrant vine that improves stale-room scent and indicates healthy filtration balance. | - Aurel value
- 7
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Where to find AirsweetCinderwake Caldera · Cradle DriftCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Anvilwood Loganvilwood_log | Materials | A short, dense log cut from a squat mineralized geothermal tree, with tight grain that remains sound beneath crushing weight. | - Aurel value
- 6
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Where to find Anvilwood LogCinderwake Caldera · Korr Deepforge MoonsCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 410. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–5. Base chance: 100%.
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Ash Balmash_balm | Materials | A grey succulent paste plant used to soothe heat cracks and pressure bruises. | - Aurel value
- 9
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Where to find Ash BalmCinderwake Caldera · Korr Deepforge MoonsCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Ashhorn Porkashhorn_pork | Materials | Strong, well-marbled pork from a volcanic-island boar known for breaking careless pursuit lines. | - Aurel value
- 12
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Where to find Ashhorn PorkGutterbloom Underways · The Sable Writ IslesCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Basalt Ram Meatbasalt_ram_meat | Materials | Dense red meat from a low, broad ram whose body is adapted to the Deepforge moons' crushing gravity. | - Aurel value
- 9
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Where to find Basalt Ram MeatCinderwake Caldera · Korr Deepforge MoonsCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Bell Sagebell_sage | Materials | A pressure-grown herb whose hollow leaves chime faintly when their internal moisture is balanced. | - Aurel value
- 5
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Where to find Bell SageGlassmoon Memorial Reach · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 1–2. Base chance: 20%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Bloomscale Carpgutterbloom_bloomscale_carp | Materials | A catch from Gutterbloom's settling reservoirs, used in high-end cooking. | - Aurel value
- 27
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Where to find Bloomscale CarpGutterbloom UnderwaysBase yield: 1. Base chance: 8%. Base yield: 1. Base chance: 2%. Base yield: 1. Base chance: 1%. Base yield: 1. Base chance: 3%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 8 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Bluecapbluecap | Materials | A cool mushroom that gathers ambient magical residue. | - Aurel value
- 3
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Where to find BluecapGreenveil Frontier · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Brinehorn Meatbrinehorn_meat | Materials | Clean island meat from a patient grazer whose salt-shedding horns support Tide Court pastures and reefs. | - Aurel value
- 17
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Where to find Brinehorn MeatMirrortide Expanse · Vaelari Tide CourtsCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Candlebark Logcandlebark_log | Materials | Pale memorial wood cut from a cultivated Candlebark Cypress and ready for seasoning. | - Aurel value
- 4
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Where to find Candlebark LogGlassmoon Memorial Reach · Moonfen Salvage ReachCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–5. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 425. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Candlewortcandlewort | Materials | A warm yellow memorial flower used in focus tonics and remembrance oils. | - Aurel value
- 5
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Where to find CandlewortGlassmoon Memorial Reach · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Choirstone Quartzchoirstone_quartz | Materials | Pale resonant quartz taken from Asterhome ridges and prepared for foundations, instruments, and protective fittings. | - Aurel value
- 4
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Where to find Choirstone QuartzAsterhome: The Unreceived World · Gutterbloom Underways · WorkshopOne material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 225. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. One material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 435. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Dismantle equipmentDismantling · Workshop Dismantle ordinary equipment made with this material. The recovered amount depends on its recipe, tier, and dismantling bonuses. Unique and Legendary equipment cannot be dismantled. Eligible equipment (5)
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Cinder Lichencinder_lichen | Materials | A dark heat-fed lichen scraped from stable vent stone and used in fire-resistant compounds. | - Aurel value
- 9
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Where to find Cinder LichenCinderwake Caldera · Korr Deepforge MoonsCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Cinderwake Coolwater Eelcinderwake_coolwater_eel | Materials | A catch from Cinderwake's cooled reservoirs, used in high-end cooking. | - Aurel value
- 24
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Where to find Cinderwake Coolwater EelCinderwake CalderaBase yield: 1. Base chance: 18%. Base yield: 1. Base chance: 8%. Base yield: 1. Base chance: 12%. Base yield: 1. Base chance: 5%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 18 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Cinderwake Coppergillcinderwake_coppergill | Materials | A catch from Cinderwake's cooled reservoirs, used in high-end cooking. | - Aurel value
- 21
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Where to find Cinderwake CoppergillCinderwake CalderaBase yield: 1. Base chance: 20%. Base yield: 1. Base chance: 30%. Base yield: 1. Base chance: 20%. Base yield: 1. Base chance: 18%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 30 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Cinderwake Crown Charcinderwake_crown_char | Materials | A catch from Cinderwake's cooled reservoirs, used in high-end cooking. | - Aurel value
- 27
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Where to find Cinderwake Crown CharCinderwake CalderaBase yield: 1. Base chance: 3%. Base yield: 1. Base chance: 2%. Base yield: 1. Base chance: 8%. Base yield: 1. Base chance: 1%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 8 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Cinderwake Silverfincinderwake_silverfin | Materials | A catch from Cinderwake's cooled reservoirs, used in high-end cooking. | - Aurel value
- 18
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Where to find Cinderwake SilverfinCinderwake CalderaBase yield: 1–2. Base chance: 100%. Base yield: 1–2. Base chance: 100%. Base yield: 1–2. Base chance: 100%. Base yield: 1–2. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Comet Saffroncomet_saffron | Materials | A rare night-blooming spice gathered along predictable meteor seasons. | - Aurel value
- 15
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Where to find Comet SaffronMirrortide Expanse · Nhal-Serat Mirror BeltCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Copperbelly Breamgutterbloom_copperbelly_bream | Materials | A catch from Gutterbloom's settling reservoirs, used in high-end cooking. | - Aurel value
- 21
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Where to find Copperbelly BreamGutterbloom UnderwaysBase yield: 1. Base chance: 20%. Base yield: 1. Base chance: 30%. Base yield: 1. Base chance: 18%. Base yield: 1. Base chance: 20%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 30 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Cradle Nickel Ballastcradle_nickel_ballast | Materials | Refined nickel ballast recovered from an ark resource pod, cast for colony foundations no surviving passenger will build. | - Aurel value
- 7
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Where to find Cradle Nickel BallastCinderwake Caldera · Cradle DriftBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 410. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Crown Antlercrown_antler | Materials | A rare branching antler whose grain carries a faint harmonic pulse. | - Aurel value
- 12
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Where to find Crown AntlerGreenveil Frontier · Moonfen Salvage ReachBase yield: 1. Base chance: 15%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 15 of 885. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 15 of 1706. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Dawnfruit Resindawnfruit_resin | Materials | Warm aromatic orchard resin used to seal waterworks, preserve tool handles, and protect Choirstone assemblies. | - Aurel value
- 7
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Where to find Dawnfruit ResinAsterhome: The Unreceived World · Gutterbloom Underways · WorkshopOne material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 3–6. Chance per kill: 50%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 25 of 225. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 1–2. Base chance: 25%. One material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 3–6. Chance per kill: 50%. Higher item tiers and material-yield bonuses can increase the quantity. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 25 of 435. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Dismantle equipmentDismantling · Workshop Dismantle ordinary equipment made with this material. The recovered amount depends on its recipe, tier, and dismantling bonuses. Unique and Legendary equipment cannot be dismantled. Eligible equipment (8)
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Dawnfruit Timberdawnfruit_timber | Materials | Renewable golden orchard timber maintained for homes, bows, public tools, shade structures, and family gardens. | - Aurel value
- 8
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Where to find Dawnfruit TimberAsterhome: The Unreceived World · Gutterbloom Underways · WorkshopOne material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 225. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–5. Base chance: 100%. One material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 435. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Dismantle equipmentDismantling · Workshop Dismantle ordinary equipment made with this material. The recovered amount depends on its recipe, tier, and dismantling bonuses. Unique and Legendary equipment cannot be dismantled. Eligible equipment (29)
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Deepforge Oredeepforge_ore | Materials | Dense high-gravity ore bearing the pressure marks of the Korr moons. | - Aurel value
- 4
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Where to find Deepforge OreCinderwake Caldera · Korr Deepforge Moons · WorkshopOne material is selected from the chest's reward pool. Base quantity: 4–8. Base drop: 3–5. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 2–4. Chance per kill: 42.614%. Higher item tiers and material-yield bonuses can increase the quantity. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 410. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. One material is selected from the chest's reward pool. Base quantity: 4–8. Base drop: 3–5. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 2–4. Chance per kill: 42.614%. Higher item tiers and material-yield bonuses can increase the quantity. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Dismantle equipmentDismantling · Workshop Dismantle ordinary equipment made with this material. The recovered amount depends on its recipe, tier, and dismantling bonuses. Unique and Legendary equipment cannot be dismantled. Eligible equipment (5)
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Dreamrootdreamroot | Materials | A pale root used in memory therapy, sleep medicine, and dangerous mnemonic compounds. | - Aurel value
- 7
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Where to find DreamrootCinderwake Caldera · Cradle DriftBase yield: 1–2. Base chance: 20%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Dune Strider Meatdune_strider_meat | Materials | Lean desert meat from a tall runner that follows moving thermal shadows between mirror fields. | - Aurel value
- 15
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Where to find Dune Strider MeatMirrortide Expanse · Nhal-Serat Mirror BeltCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Dust Aloedust_aloe | Materials | A thick-leaved dome succulent that stores clean water and treats pressure abrasion. | - Aurel value
- 5
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Where to find Dust AloeGlassmoon Memorial Reach · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Duststep Hare Meatduststep_hare_meat | Materials | Lean meat from a pressure-garden hare, carefully sealed after recovery from its controlled habitat. | - Aurel value
- 5
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Where to find Duststep Hare MeatGlassmoon Memorial Reach · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Ember Nettleember_nettle | Materials | A stinging red-veined herb that restores exhausted muscles. | - Aurel value
- 3
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Where to find Ember NettleGreenveil Frontier · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Feverleaffeverleaf | Materials | A bitter hydroponic medicinal leaf selected for dependable fever control in closed habitats. | - Aurel value
- 7
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Where to find FeverleafCinderwake Caldera · Cradle DriftCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Firstmeal Rootfirstmeal_root | Materials | A dependable nutrient root named for the first communal meal planned for the missing colonists. | - Aurel value
- 13
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Where to find Firstmeal RootAsterhome: The Unreceived World · Gutterbloom UnderwaysBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Forgecapforgecap | Materials | A copper-colored food fungus grown near controlled warmth and dangerous when taken from wild exhaust channels. | - Aurel value
- 9
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Where to find ForgecapCinderwake Caldera · Korr Deepforge MoonsCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Ghostleafghostleaf | Materials | A pale cliff herb used in concealment oils and medicines that quiet a racing pulse. | - Aurel value
- 11
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Where to find GhostleafGutterbloom Underways · The Sable Writ IslesBase yield: 1–2. Base chance: 20%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Glassback Grazer Meatglassback_grazer_meat | Materials | Dense, mild meat from a dome-kept grazer whose translucent plates regulate heat beneath memorial lamps. | - Aurel value
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Where to find Glassback Grazer MeatGlassmoon Memorial Reach · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Glassfin Skatemirrortide_glassfin_skate | Materials | A catch from Mirrortide's sheltered coastal lagoons, used in high-end cooking. | - Aurel value
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Where to find Glassfin SkateMirrortide ExpanseBase yield: 1. Base chance: 30%. Base yield: 1. Base chance: 20%. Base yield: 1. Base chance: 20%. Base yield: 1. Base chance: 18%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 30 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Greenveil Iron Oregreenveil_iron_ore | Materials | Dark ore threaded with pale green mineral veins. | - Aurel value
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Where to find Greenveil Iron OreGreenveil Frontier · Moonfen Salvage ReachOne material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 3–6. Chance per kill: 50%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. One material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–3. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Greenveil Sinewgreenveil_sinew | Materials | Strong cleaned sinew suitable for bows, bindings, and cordage. | - Aurel value
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Where to find Greenveil SinewGreenveil Frontier · Moonfen Salvage Reach · WorkshopOne material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base yield: 1–2. Base chance: 65%. Base yield: 1–2. Base chance: 65%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 65 of 885. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. One material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 65 of 1706. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Dismantle equipmentDismantling · Workshop Dismantle ordinary equipment made with this material. The recovered amount depends on its recipe, tier, and dismantling bonuses. Unique and Legendary equipment cannot be dismantled. Eligible equipment (10)
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Guardian Bloomguardian_bloom | Materials | A broad blue flower used in calming medicine and planted near every original nursery shelter. | - Aurel value
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Where to find Guardian BloomAsterhome: The Unreceived World · Gutterbloom UnderwaysBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 1–2. Base chance: 20%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Gutterbloom Gutterfingutterbloom_gutterfin | Materials | A catch from Gutterbloom's settling reservoirs, used in high-end cooking. | - Aurel value
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Where to find Gutterbloom GutterfinGutterbloom UnderwaysBase yield: 1–2. Base chance: 100%. Base yield: 1–2. Base chance: 100%. Base yield: 1–2. Base chance: 100%. Base yield: 1–2. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Inkcedar Timberinkcedar_timber | Materials | Salt-resistant dark timber shaped for bows, shields, courier cases, roofs, and island tools. | - Aurel value
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Where to find Inkcedar TimberGutterbloom Underways · The Sable Writ Isles · WorkshopOne material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 435. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. One material is selected from the chest's reward pool. Base quantity: 3–7. Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–5. Base chance: 100%. Dismantle equipmentDismantling · Workshop Dismantle ordinary equipment made with this material. The recovered amount depends on its recipe, tier, and dismantling bonuses. Unique and Legendary equipment cannot be dismantled. Eligible equipment (29)
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Keeneye Berrykeeneye_berry | Materials | A clear-skinned berry used in perception and accuracy draughts. | - Aurel value
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Where to find Keeneye BerryGreenveil Frontier · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Lantern Loachgutterbloom_lantern_loach | Materials | A catch from Gutterbloom's settling reservoirs, used in high-end cooking. | - Aurel value
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Where to find Lantern LoachGutterbloom UnderwaysBase yield: 1. Base chance: 12%. Base yield: 1. Base chance: 8%. Base yield: 1. Base chance: 5%. Base yield: 1. Base chance: 18%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 18 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Lastlight Thymelastlight_thyme | Materials | A low silver herb that opens only during the final lamp cycle before simulated night. | - Aurel value
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Where to find Lastlight ThymeGlassmoon Memorial Reach · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Lenssilver Orelenssilver_ore | Materials | Reflective mineral ore extracted from Nhal-Serat seams for optical mounts, signals, shade mechanisms, and precise tools. | - Aurel value
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Where to find Lenssilver OreMirrortide Expanse · Nhal-Serat Mirror Belt · WorkshopBase drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 410. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–3. Chance per kill: 46.154%. Higher item tiers and material-yield bonuses can increase the quantity. Base drop: 1–2. Chance per kill: 23.077%. Higher item tiers and material-yield bonuses can increase the quantity. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Dismantle equipmentDismantling · Workshop Dismantle ordinary equipment made with this material. The recovered amount depends on its recipe, tier, and dismantling bonuses. Unique and Legendary equipment cannot be dismantled. Eligible equipment (5)
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Loomdew Blossomloomdew_blossom | Materials | A luminous flower that opens where the local harmony runs close to matter. | - Aurel value
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Where to find Loomdew BlossomGreenveil Frontier · Moonfen Salvage ReachBase yield: 1. Base chance: 20%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 20 of 885. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 20 of 1706. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Marrow Silver Oremarrow_silver_ore | Materials | Reflective raw ore cut from Glassmoon's fused crust and ready for pressure-stable smelting. | - Aurel value
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Where to find Marrow Silver OreGlassmoon Memorial Reach · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 200. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 425. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Menderleafmenderleaf | Materials | A broad medicinal leaf used in immediate restoratives. | - Aurel value
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Where to find MenderleafGreenveil Frontier · Moonfen Salvage ReachBase yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 885. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 1–2. Base chance: 20%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1706. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Mercy Reedmercy_reed | Materials | A pale wetland reed used in pain relief and in the signing cords of sanctuary courts. | - Aurel value
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Where to find Mercy ReedMirrortide Expanse · Vaelari Tide CourtsOne material is selected from the chest's reward pool. Base quantity: 3–7. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. One material is selected from the chest's reward pool. Base quantity: 3–7. Base yield: 2–4. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Mirrorback Raptor Meatmirrorback_raptor_meat | Materials | Firm, pale meat from a hunting reptile whose reflective scales break its outline in severe light. | - Aurel value
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Where to find Mirrorback Raptor MeatMirrortide Expanse · Nhal-Serat Mirror BeltCargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 1421. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively. Base yield: 2–3. Base chance: 100%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 100 of 600. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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Mirrortide Lantern Eelmirrortide_lantern_eel | Materials | A catch from Mirrortide's sheltered coastal lagoons, used in high-end cooking. | - Aurel value
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Where to find Mirrortide Lantern EelMirrortide ExpanseBase yield: 1. Base chance: 8%. Base yield: 1. Base chance: 18%. Base yield: 1. Base chance: 12%. Base yield: 1. Base chance: 5%. Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the ingredient pool, this material has weight 18 of 1421. Each successful roll gives 1 unit before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.
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