11 results
| Name | Section | Description | Key facts |
|---|
Battle regenerationbattle_regeneration | Affixes | Restores a rolled value extra health each second. | - Stat
- In Combat Health Regen
- Minimum base
- 1
- Maximum base
- 2
|
Death refusalcheat_death | Affixes | Once per expedition, this character can refuse a rolled value fatal blow and remain at one health. | - Stat
- Cheat Death
- Minimum base
- 1
- Maximum base
- 1
|
Finisher damagefinisher_damage_percent | Affixes | Damage gains a rolled value percent additive equipment power while the enemy has at most 35 percent health. | - Stat
- Equipment Effect Percent
- Minimum base
- —
- Maximum base
- —
|
Healthmax_health | Affixes | Adds a rolled value to maximum health. | - Stat
- Max Health
- Minimum base
- 5
- Maximum base
- 12
|
Health regenerationhealth_regeneration_percent | Affixes | Raises health regeneration by a rolled value percent. | - Stat
- Health Regeneration Percent
- Minimum base
- —
- Maximum base
- —
|
Life leechlife_leech | Affixes | Restores health equal to a rolled value percent of damage dealt until maximum health is reached; life leech has no cap. | - Stat
- Life Leech Percent
- Minimum base
- 1
- Maximum base
- 2
|
Life on killlife_on_kill | Affixes | Restores a rolled value health on each killing blow. | - Stat
- Life On Kill
- Minimum base
- 1
- Maximum base
- 3
|
Maximum healthmaximum_health_percent | Affixes | Raises maximum health by a rolled value percent. | - Stat
- Maximum Health Percent
- Minimum base
- —
- Maximum base
- —
|
Opening damageopening_damage_percent | Affixes | Damage gains a rolled value percent additive equipment power while the enemy has at least 75 percent health. | - Stat
- Equipment Effect Percent
- Minimum base
- —
- Maximum base
- —
|
Regenerationhealth_regen | Affixes | Restores a rolled value extra health each second. | - Stat
- Health Regen Per Second
- Minimum base
- 1
- Maximum base
- 2
|
Restoration powerrestoration_power | Affixes | Restoration abilities restore a rolled value percent more health. | - Stat
- School Damage Percent
- Minimum base
- 4
- Maximum base
- 10
|