620 entries

Systems

Abilities, proficiencies, cards, combat rules, quests, party preparation, Player Town, and Rune Board rules.

69 cards

Trait Cards

Characters receive a Trait Card choice at hero levels 1, 5, 9, and every four levels after that. Each draft draws nine eligible cards from the global weighted pool. Domains do not reserve slots.

Most repeatable cards have no fixed rank cap and use diminishing returns after rank 4. Cards with an authored maximum show that limit in their details. Draftable signature cards can be chosen once. Innate racial signatures and granted signatures such as Gun License do not appear in drafts. Advanced racial Trait Cards can be drafted by their required race; any prerequisite Trait is listed on the card.

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297 cards

Mastery Cards

Proficiency-specific cards with their current effects, rank values, prerequisites, and artwork.

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36 volumes

Field Notices

Expedition Contracts and books that grant proficiency levels.

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7 services

Player Town

Barracks, Card Master, Grand Temple, Training Grounds, Bounty Merchant, Enchanter's Hut, Prep Room. Establishment costs, recruit upgrades, Gun License, equipment maintenance, and card resets.

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1 results
NameSectionDescriptionKey facts
Stone Under Strainstone_under_strain
Trait CardsOnce per combat, when health reaches 35 percent or less, the Korr braces for five seconds, reducing damage received by 30 percent and restoring 10 percent of maximum stamina. It does not prevent a lethal blow or revive the fallen.
Domain
Endurance
Rarity
Legendary
Type
Racial signature
Effects
Stone Under Strain: 1
More details (5)
Minimum hero level
1
Rank behavior
Granted by race; fixed at rank 1
Acquisition
Korr racial signature
Trait Card draft
Not available
Reset or refund
Not available