513 entries

Systems

Proficiencies, abilities, combat rules, Player Town, Ability Weaving, field notices, status effects, Mastery Cards, Trait Cards, and Rune Board rules.

59 cards

Trait Cards

Characters receive a Trait Card choice at hero levels 1, 5, 9, and every four levels after that. Each draft draws nine eligible cards from the global weighted pool. Domains do not reserve slots.

Most repeatable cards have no fixed rank cap and use diminishing returns after rank 4. Cards with an authored maximum show that limit in their details. Draftable signature cards can be chosen once. Racial signatures and granted signatures such as Gun License do not appear in drafts.

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280 cards

Mastery Cards

Proficiency-specific cards with their current effects, rank values, prerequisites, and artwork.

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31 volumes

Field Notices

Expedition Contracts and books that grant proficiency levels.

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4 services

Player Town

Barracks, Card Master, Enchanter's Hut, Prep Room. Establishment costs, recruit upgrades, Gun License, equipment maintenance, and card resets.

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1 results
NameSectionDescriptionKey facts
Duskward Shelterduskward_shelter
Trait CardsThis Tavrani and active summons owned by this Tavrani gain 10 percent more barrier from every source. It does not affect other characters or summons owned by another character.
Domain
Endurance
Rarity
Legendary
Type
Racial signature
Effects
Owner Cohort Barrier Gain Percent: 10