620 entries

Systems

Abilities, proficiencies, cards, combat rules, quests, party preparation, Player Town, and Rune Board rules.

69 cards

Trait Cards

Characters receive a Trait Card choice at hero levels 1, 5, 9, and every four levels after that. Each draft draws nine eligible cards from the global weighted pool. Domains do not reserve slots.

Most repeatable cards have no fixed rank cap and use diminishing returns after rank 4. Cards with an authored maximum show that limit in their details. Draftable signature cards can be chosen once. Innate racial signatures and granted signatures such as Gun License do not appear in drafts. Advanced racial Trait Cards can be drafted by their required race; any prerequisite Trait is listed on the card.

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297 cards

Mastery Cards

Proficiency-specific cards with their current effects, rank values, prerequisites, and artwork.

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36 volumes

Field Notices

Expedition Contracts and books that grant proficiency levels.

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7 services

Player Town

Barracks, Card Master, Grand Temple, Training Grounds, Bounty Merchant, Enchanter's Hut, Prep Room. Establishment costs, recruit upgrades, Gun License, equipment maintenance, and card resets.

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1 results
NameSectionDescriptionKey facts
Road Rememberedroad_remembered
AbilitiesRecall an Ashari route-song to clear most movement and cadence slows from nearby allies, briefly ignore new ones, and gain five percent movement, attack, and casting speed. Later ranks keep improving through the unlimited diminishing-power curve.
Source
Ashari racial ability
Resource
18 Stamina
Delivery
Ally Circle · Cast · 5.5 m radius · up to 6 targets
Effects
Movement Freedom · applies Road Remembered
More details (3)
Timing
0.65s action · 60s cooldown
AI role
Aura
Ability Weaving
Not eligible