Absolute Verdictartifact_absolute_verdict | Abilities | A staged Lightning and Physical judgment strikes the enemy group, ending in a heavy seal impact. | - Source
- Artifact: Seal of the Final Bench
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Timing
- 1s windup · 360s base cooldown
- Progression
- Meaningful use trains the equipped Artifact, not a permanently learned ability
More details (3)- Ability Weaving
- Not eligible
- Damage types
- Lightning, Physical
- Recovery
- Cooldown recovery applies, with a floor of half the base cooldown; swapping cannot reset it
|
All Roads End Hereartifact_all_roads_end | Abilities | A focused Light lance and up to 3 refractions strike engaged threats. Attacks still require accuracy and line of sight. | - Source
- Artifact: Lens of the Last Horizon
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Timing
- 1s windup · 300s base cooldown
- Progression
- Meaningful use trains the equipped Artifact, not a permanently learned ability
More details (3)- Ability Weaving
- Not eligible
- Damage types
- Light
- Recovery
- Cooldown recovery applies, with a floor of half the base cooldown; swapping cannot reset it
|
Backstabbackstab | Abilities | Consume active concealment to strike from a true rear arc with an equipped dagger. You must be correctly positioned when the strike begins and when it lands. | - Source
- Ability Book
- Resource
- 20 Stamina
- Delivery
- Enemy Rear · Melee · 1.7 m range · 120° arc · up to 1 targets · requires Dagger · requires concealment
- Effects
- Physical Damage · Physical
More details (3)- Timing
- 0.5s action · 6s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
|
Chain Lightningchain_lightning | Abilities | Lightning joins the first enemy to up to three further distinct enemies, choosing the nearest legal target within five metres of each hit. Each jump retains 85% damage; a target can be hit only once. | - Source
- Ability Book
- Resource
- 26 Mana
- Delivery
- Enemy · Cast · 12 m range · up to 4 targets
- Effects
- Magic Damage · Lightning
More details (4)- Timing
- 0.75s action · 9s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
- Bounce rule
- Additional projectiles become 5 m bounces; 85% damage retained per hit
|
Cinder Brandcinder_brand | Abilities | Brand one enemy with concentrated fire damage and Burning. | - Source
- Ability Book
- Resource
- 19 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Fire · applies Burning
More details (3)- Timing
- 0.95s action · 5s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
|
Circle of Mendingcircle_of_mending | Abilities | A measured harmony restores every injured ally close to the caster. | - Source
- Ability Book
- Resource
- 28 Mana
- Delivery
- Injured Ally Circle · Cast · 4.5 m radius · up to 6 targets
- Effects
- Healing
More details (3)- Timing
- 1.5s action · 10s cooldown
- AI role
- Group Heal
- Ability Weaving
- Eligible after mastery
|
Conjure Fire Elementalconjure_fire_elemental | Abilities | Calls a bound Fire Elemental near the caster. It hurls Cinder Bolts and periodically scorches clustered enemies with Cinder Burst. A successful new binding replaces this character's previous summon. | - Source
- Ability Book
- Resource
- 48 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Bound Summon
More details (3)- Timing
- 1.4s action · 50s cooldown
- AI role
- Summon Offense
- Ability Weaving
- Eligible after mastery
|
Bound Fire ElementalBound summon statistics and actions
Summon rules- Each character starts with one bound-summon slot. Binding runes and compatible Unique equipment can add capacity; a new binding replaces the oldest bound summon when the owner's capacity is full.
- Melee skeletons and skeleton archers share three raised-minion slots per caster before bonuses. Raising a minion requires an eligible corpse and an active reanimation aura. Raised minions and bound summons use separate limits.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Base duration
- 20s
- Duration per ability level
- +0.25s
- Maximum duration
- 45s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 0.9×
- Armor
- 6 + 0.1 per rank
- Owner Armor
- 10%
- Accuracy
- 60 + 0.35 per rank
- Owner Accuracy
- 35%
- Dodge
- 8 + 0.1 per rank
- Owner Dodge
- 20%
- Movement
- 3 m/s
- Preferred range
- 4.75 m
- Acquisition radius
- 9 m
- Owner tether
- 10 m
- Threat multiplier
- 1.05×
Resistances- physical
- 0%
- fire
- 75%
- cold
- -20%
- lightning
- 0%
- poison
- 75%
- light
- 0%
- dark
- 0%
Summon actions Cinder BoltBasic · Direct Projectile
- AI role
- Single Target Offense
- Range
- 6 m
- Damage
- 2.8 + 0.11 per rank · Fire
- Critical hits
- Yes
- Cadence
- 1.2s
- Status
- Burning for 4s · maximum 3 stacks
Cinder BurstSignature · Target Circle
- AI role
- Area Offense
- Range
- 6 m
- Damage
- 5.2 + 0.18 per rank · Fire
- Critical hits
- Yes
- Initial delay
- 3.25s
- Cooldown
- 6.5s
- Radius
- 2.4 m
- Maximum targets
- 6
- Status
- Burning for 4s · maximum 3 stacks
|
Conjure Frost Elementalconjure_frost_elemental | Abilities | Calls a durable bound Frost Elemental near the caster. It chills enemies at short range and uses Glacial Lock to freeze ordinary foes or deeply slow bosses. A successful new binding replaces this character's previous summon. | - Source
- Ability Book
- Resource
- 52 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Bound Summon
More details (3)- Timing
- 1.6s action · 52s cooldown
- AI role
- Summon Control
- Ability Weaving
- Eligible after mastery
|
Bound Frost ElementalBound summon statistics and actions
Summon rules- Each character starts with one bound-summon slot. Binding runes and compatible Unique equipment can add capacity; a new binding replaces the oldest bound summon when the owner's capacity is full.
- Melee skeletons and skeleton archers share three raised-minion slots per caster before bonuses. Raising a minion requires an eligible corpse and an active reanimation aura. Raised minions and bound summons use separate limits.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Base duration
- 20s
- Duration per ability level
- +0.25s
- Maximum duration
- 45s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 1.4×
- Armor
- 13 + 0.22 per rank
- Owner Armor
- 20%
- Accuracy
- 58 + 0.32 per rank
- Owner Accuracy
- 35%
- Dodge
- 5 + 0.06 per rank
- Owner Dodge
- 15%
- Movement
- 2.3 m/s
- Preferred range
- 2.25 m
- Acquisition radius
- 8 m
- Owner tether
- 10 m
- Threat multiplier
- 1.3×
Resistances- physical
- 0%
- fire
- -20%
- cold
- 75%
- lightning
- 0%
- poison
- 75%
- light
- 0%
- dark
- 0%
Status immunities- Bleeding
- Deep Chill
- Chilled
- Frozen
- Poisoned
Summon actions Rime BoltBasic · Direct Projectile
- AI role
- Single Target Control
- Range
- 3.5 m
- Damage
- 2.6 + 0.1 per rank · Cold
- Critical hits
- Yes
- Cadence
- 1.45s
- Status
- Chilled for 4s · maximum 1 stack
Glacial LockSignature · Single Target
- AI role
- Single Target Control
- Range
- 3.5 m
- Damage
- 3.8 + 0.14 per rank · Cold
- Critical hits
- Yes
- Initial delay
- 4s
- Cooldown
- 7.5s
- Status
- Chilled for 4s · maximum 1 stack
- Control
- Frozen on ordinary enemies; Deep Chill on bosses for 1.5s
|
Conjure Gravewalkerconjure_gravewalker | Abilities | Calls a slow, durable Gravewalker near the caster. Its claw and venom bite inflict poison over time after dealing health damage. Uses normal Bound capacity and healing; requires no corpse. Can be scribed after mastery, but cannot be woven. | - Source
- Ability Book
- Resource
- 50 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Bound Summon
More details (3)- Timing
- 1.6s action · 52s cooldown
- AI role
- Summon Offense
- Ability Weaving
- Not eligible
|
GravewalkerBound summon statistics and actions
Summon rules- Each character starts with one bound-summon slot. Binding runes and compatible Unique equipment can add capacity; a new binding replaces the oldest bound summon when the owner's capacity is full.
- Melee skeletons and skeleton archers share three raised-minion slots per caster before bonuses. Raising a minion requires an eligible corpse and an active reanimation aura. Raised minions and bound summons use separate limits.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Base duration
- 20s
- Duration per ability level
- +0.25s
- Maximum duration
- 45s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 1.45×
- Armor
- 10.4 + 0.182 per rank
- Owner Armor
- 18.2%
- Accuracy
- 60 + 0.35 per rank
- Owner Accuracy
- 35%
- Dodge
- 4.8 + 0.06 per rank
- Owner Dodge
- 12%
- Movement
- 2.2 m/s
- Preferred range
- 1.35 m
- Acquisition radius
- 9 m
- Owner tether
- 10 m
- Threat multiplier
- 1×
Resistances- physical
- 0%
- fire
- 0%
- cold
- 0%
- lightning
- 0%
- poison
- 0%
- light
- 0%
- dark
- 0%
Summon actions Gravewalker ClawBasic · Single Target
- AI role
- Single Target Offense
- Range
- 1.7 m
- Damage
- 2.7 + 0.1125 per rank · Physical
- Critical hits
- Yes
- Cadence
- 2.4s
- Status
- Poisoned for 4s · maximum 3 stacks
Gravewalker Venom BiteSignature · Single Target
- AI role
- Single Target Offense
- Range
- 1.7 m
- Damage
- 3.6 + 0.144 per rank · Physical
- Critical hits
- Yes
- Initial delay
- 4.5s
- Cooldown
- 9s
- Status
- Poisoned for 4s · maximum 3 stacks
|
Conjure Lightning Elementalconjure_lightning_elemental | Abilities | Calls a swift bound Lightning Elemental near the caster. It launches rapid Arc Sparks and periodically forks a shocking discharge into nearby enemies. A successful new binding replaces this character's previous summon. | - Source
- Ability Book
- Resource
- 46 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Bound Summon
More details (3)- Timing
- 1.25s action · 48s cooldown
- AI role
- Summon Offense
- Ability Weaving
- Eligible after mastery
|
Bound Lightning ElementalBound summon statistics and actions
Summon rules- Each character starts with one bound-summon slot. Binding runes and compatible Unique equipment can add capacity; a new binding replaces the oldest bound summon when the owner's capacity is full.
- Melee skeletons and skeleton archers share three raised-minion slots per caster before bonuses. Raising a minion requires an eligible corpse and an active reanimation aura. Raised minions and bound summons use separate limits.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Base duration
- 20s
- Duration per ability level
- +0.25s
- Maximum duration
- 45s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 0.75×
- Armor
- 4 + 0.07 per rank
- Owner Armor
- 7%
- Accuracy
- 64 + 0.38 per rank
- Owner Accuracy
- 35%
- Dodge
- 14 + 0.18 per rank
- Owner Dodge
- 25%
- Movement
- 3.6 m/s
- Preferred range
- 5.5 m
- Acquisition radius
- 9.5 m
- Owner tether
- 10 m
- Threat multiplier
- 0.9×
Resistances- physical
- 0%
- fire
- 0%
- cold
- 0%
- lightning
- 75%
- poison
- 75%
- light
- 0%
- dark
- 0%
Summon actions Arc SparkBasic · Direct Projectile
- AI role
- Rapid Single Target Offense
- Range
- 6.5 m
- Damage
- 1.6 + 0.06 per rank · Lightning
- Critical hits
- Yes
- Cadence
- 0.7s
Forked DischargeSignature · Forked Projectile
- AI role
- Chain Offense
- Range
- 7 m
- Damage
- 3.2 + 0.12 per rank · Lightning
- Critical hits
- Yes
- Initial delay
- 3.5s
- Cooldown
- 7s
- Secondary targets
- 2 within 4 m at 75% damage
- Status
- Shocked for 6s · maximum 3 stacks
|
Conjure Monsterconjure_monster | Abilities | Calls a Bound Ravager near the caster. Its heavy strikes and periodic body check generate strong natural threat without forcing enemy targets. A successful binding replaces only this character's bound creature. | - Source
- Ability Book
- Resource
- 50 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Bound Summon
More details (3)- Timing
- 1.6s action · 52s cooldown
- AI role
- Summon Offense
- Ability Weaving
- Eligible after mastery
|
Bound RavagerBound summon statistics and actions
Summon rules- Each character starts with one bound-summon slot. Binding runes and compatible Unique equipment can add capacity; a new binding replaces the oldest bound summon when the owner's capacity is full.
- Melee skeletons and skeleton archers share three raised-minion slots per caster before bonuses. Raising a minion requires an eligible corpse and an active reanimation aura. Raised minions and bound summons use separate limits.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Base duration
- 20s
- Duration per ability level
- +0.25s
- Maximum duration
- 45s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 1.3×
- Armor
- 10.4 + 0.182 per rank
- Owner Armor
- 18.2%
- Accuracy
- 60 + 0.35 per rank
- Owner Accuracy
- 35%
- Dodge
- 6.4 + 0.08 per rank
- Owner Dodge
- 16%
- Movement
- 2.7 m/s
- Preferred range
- 1.35 m
- Acquisition radius
- 9 m
- Owner tether
- 10 m
- Threat multiplier
- 1.5×
Resistances- physical
- 0%
- fire
- 0%
- cold
- 0%
- lightning
- 0%
- poison
- 0%
- light
- 0%
- dark
- 0%
Summon actions Heavy StrikeBasic · Single Target
- AI role
- Single Target Offense
- Range
- 1.7 m
- Damage
- 2.4 + 0.1 per rank · Physical
- Critical hits
- Yes
- Cadence
- 1.2s
Body CheckSignature · Single Target
- AI role
- Single Target Offense
- Range
- 1.7 m
- Damage
- 4 + 0.16 per rank · Physical
- Critical hits
- Yes
- Initial delay
- 3.5s
- Cooldown
- 7s
|
Conjure Skeleton Archersconjure_skeleton_archers | Abilities | During combat, a raising aura turns eligible nearby hostile remains into temporary skeleton archers. Each fires one arrow at a time and periodically takes a precise shot. They share this character's three raised-minion slots with melee skeletons. | - Source
- Ability Book
- Resource
- 55 Mana
- Delivery
- Self · Cast · 6 m radius · up to 1 targets
- Effects
- Corpse Reanimation
More details (3)- Timing
- 1.8s action · 70s cooldown
- AI role
- Summon Offense
- Ability Weaving
- Eligible after mastery
|
Raised Skeleton ArcherRaised minion statistics and actions
Summon rules- Each character starts with one bound-summon slot. Binding runes and compatible Unique equipment can add capacity; a new binding replaces the oldest bound summon when the owner's capacity is full.
- Melee skeletons and skeleton archers share three raised-minion slots per caster before bonuses. Raising a minion requires an eligible corpse and an active reanimation aura. Raised minions and bound summons use separate limits.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Reanimation aura
- 8s + 0.25s per rank, up to 18s; requires eligible corpses
- Base duration
- 15s
- Duration per ability level
- +0.5s
- Maximum duration
- 35s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 0.325×
- Armor
- 2 + 0.035 per rank
- Owner Armor
- 3.5%
- Accuracy
- 60 + 0.35 per rank
- Owner Accuracy
- 35%
- Dodge
- 8 + 0.1 per rank
- Owner Dodge
- 20%
- Movement
- 2.8 m/s
- Preferred range
- 5 m
- Acquisition radius
- 9 m
- Owner tether
- 10 m
- Threat multiplier
- 0.75×
Resistances- physical
- 0%
- fire
- 0%
- cold
- 0%
- lightning
- 0%
- poison
- 0%
- light
- 0%
- dark
- 0%
Summon actions Bonebound ArrowBasic · Direct Projectile
- AI role
- Single Target Offense
- Range
- 6.5 m
- Damage
- 0.9 + 0.0375 per rank · Physical
- Critical hits
- Yes
- Cadence
- 1.4s
Precise Bonebound ArrowSignature · Direct Projectile
- AI role
- Single Target Offense
- Range
- 6.5 m
- Damage
- 1.5 + 0.06 per rank · Physical
- Critical hits
- Yes
- Initial delay
- 3.5s
- Cooldown
- 7s
|
Conjure Skeletonsconjure_skeletons | Abilities | During combat, a raising aura turns eligible nearby hostile remains into temporary melee skeletons. Each corpse is consumed once. This character can maintain three raised minions, shared with skeleton archers, separately from one bound creature. | - Source
- Ability Book
- Resource
- 55 Mana
- Delivery
- Self · Cast · 6 m radius · up to 1 targets
- Effects
- Corpse Reanimation
More details (3)- Timing
- 1.8s action · 70s cooldown
- AI role
- Summon Offense
- Ability Weaving
- Eligible after mastery
|
Raised SkeletonRaised minion statistics and actions
Summon rules- Each character starts with one bound-summon slot. Binding runes and compatible Unique equipment can add capacity; a new binding replaces the oldest bound summon when the owner's capacity is full.
- Melee skeletons and skeleton archers share three raised-minion slots per caster before bonuses. Raising a minion requires an eligible corpse and an active reanimation aura. Raised minions and bound summons use separate limits.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Reanimation aura
- 8s + 0.25s per rank, up to 18s; requires eligible corpses
- Base duration
- 15s
- Duration per ability level
- +0.5s
- Maximum duration
- 35s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 0.425×
- Armor
- 3 + 0.05 per rank
- Owner Armor
- 5%
- Accuracy
- 60 + 0.35 per rank
- Owner Accuracy
- 35%
- Dodge
- 6 + 0.08 per rank
- Owner Dodge
- 15%
- Movement
- 2.8 m/s
- Preferred range
- 1.25 m
- Acquisition radius
- 9 m
- Owner tether
- 10 m
- Threat multiplier
- 1×
Resistances- physical
- 0%
- fire
- 0%
- cold
- 0%
- lightning
- 0%
- poison
- 0%
- light
- 0%
- dark
- 0%
Summon actions Bonebound StrikeBasic · Single Target
- AI role
- Single Target Offense
- Range
- 1.6 m
- Damage
- 1.02 + 0.0425 per rank · Physical
- Critical hits
- Yes
- Cadence
- 1.2s
Heavy Bonebound StrikeSignature · Single Target
- AI role
- Single Target Offense
- Range
- 1.6 m
- Damage
- 1.7 + 0.068 per rank · Physical
- Critical hits
- Yes
- Initial delay
- 3.5s
- Cooldown
- 7s
|
Covering Firecovering_fire | Abilities | Commit to three measured Pistol shots. Each successful shot briefly slows movement only. Legal dual wield alternates hands; extras share that shot's recipient protection. | - Source
- Ability Book
- Resource
- 24 Stamina
- Delivery
- Enemy · Ranged · active gun range · requires Pistol
- Effects
- Gun Profile Damage · Physical · applies Covering Fire
More details (4)- Timing
- 0.5s action · 11s cooldown
- AI role
- Offense
- Ability Weaving
- Not eligible
- Damage formula
- 35% active gun damage + 0.22 per ability level above 1; 90–110% roll for each shot
|
Cradle of Dawnartifact_cradle_of_dawn | Abilities | Three healing waves refresh temporary barriers on nearby living allies and owned summons, followed by a Light-damage finale. | - Source
- Artifact: Core of the First Lullaby
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Timing
- 1s windup · 420s base cooldown
- Progression
- Meaningful use trains the equipped Artifact, not a permanently learned ability
More details (3)- Ability Weaving
- Not eligible
- Damage types
- Light
- Recovery
- Cooldown recovery applies, with a floor of half the base cooldown; swapping cannot reset it
|
Crosswind Postingrelic_oath_machine_writ_case | Abilities | Fires two Lightning projectiles and applies Shock. | - Source
- Relic: Oath-Machine Writ Case
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Base cooldown
- 12s; separate for each equipped item, with a recovery floor of half the base
- Ability level
- 3 × (effective base tier − 1) + quality roll (1–3); no use XP
More details (2)- Base power before wearer bonuses
- 14 + 1 × ability level
- Ability Weaving
- Not eligible
|
Dark Missilesrelic_glassmoon_reliquary | Abilities | Homing Dark missiles. Gains one additional missile every four effective base tiers, up to ten. Total damage continues to grow after the missile limit. | - Source
- Relic: Glassmoon Reliquary
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Base cooldown
- 12s; separate for each equipped item, with a recovery floor of half the base
- Ability level
- 3 × (effective base tier − 1) + quality roll (1–3); no use XP
More details (2)- Base power before wearer bonuses
- 12 + 1 × ability level
- Ability Weaving
- Not eligible
|
Dawn Raydawn_ray | Abilities | Condensed light burns through one enemy. | - Source
- Ability Book
- Resource
- 17 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Light
More details (3)- Timing
- 1.05s action · 3s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
|
Dawn Sanctuarydawn_sanctuary | Abilities | A stationary sanctuary at an ally's location gives six healing pulses, each refreshing a small non-stacking barrier on living party members and owned summons inside. It cannot resurrect. | - Source
- Ability Book
- Resource
- 45 Mana
- Delivery
- Ally Circle · Cast · 10 m range · 3.5 m radius · up to 30 targets
- Effects
- Healing · Light; Barrier · Light · applies Dawn Sanctuary
More details (3)- Timing
- 1s action · 24s cooldown
- AI role
- Group Heal
- Ability Weaving
- Eligible after mastery
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Double Tapdouble_tap | Abilities | Fire two deliberate gunshots in sequence. Each shot resolves its own accuracy, damage, critical hit, and on-hit effects. | - Source
- Ability Book
- Resource
- 18 Stamina
- Delivery
- Enemy · Ranged · active gun range · up to 1 targets · 2 scheduled shots · 0.28s between shots · requires Blaster Rifle or Pistol
- Effects
- Gun Profile Damage · damage type from active gun
More details (5)- Timing
- 0.72s action · 6s cooldown
- AI role
- Offense
- Ability Weaving
- Not eligible
- Damage formula
- 60% active gun damage + 0.45 per ability level above 1; 90–110% roll for each shot
- Sequence
- 2 independent shots, 0.28s apart
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Dragoon Jumpdragoon_jump | Abilities | Leap toward an enemy with an equipped spear or halberd and crash down with a heavy physical impact around your landing. Requires clear ground and does not grant invulnerability. | - Source
- Ability Book
- Resource
- 30 Stamina
- Delivery
- Enemy Circle · Melee · 1.8 m range · 2.5 m radius · up to 5 targets · requires Polearm or Spear
- Effects
- Physical Damage
More details (3)- Timing
- 0.2s action · 16s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Draw the Linedraw_the_line | Abilities | Challenge nearby enemies, raise the caster above current threat, and force their target for a short window. Bosses suffer half forced duration but full threat. | - Source
- Ability Book
- Resource
- 18 Stamina
- Delivery
- Self · Melee · 6 m radius · up to 1 targets
- Effects
- Taunt
More details (4)- Timing
- 0.55s action · 14s cooldown
- AI role
- Taunt
- Ability Weaving
- Eligible after mastery
- Taunt
- 4s + 0.1s per ability level, maximum 8s; 25% threat margin; 30 + 3 threat per ability level
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Eclipse Welleclipse_well | Abilities | A well forms at a locked ground point and collapses once after a short delay, striking enemies still inside with dark damage. It does not pull them. | - Source
- Ability Book
- Resource
- 34 Mana
- Delivery
- Enemy Circle · Cast · 14 m range · 3 m radius · up to 8 targets
- Effects
- Magic Damage · Dark
More details (3)- Timing
- 0.9s action · 16s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Elemental Fractureelemental_fracture | Abilities | A disruptive bolt weakens an enemy's resistance to every nonphysical damage type. | - Source
- Ability Book
- Resource
- 22 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Lightning · applies Elemental Fracture
More details (3)- Timing
- 1.1s action · 10s cooldown
- AI role
- Debuff
- Ability Weaving
- Eligible after mastery
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Ember Boltember_bolt | Abilities | A focused ember crosses the field and burns one enemy. | - Source
- Ability Book
- Resource
- 14 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Fire · applies Burning
More details (3)- Timing
- 0.9s action · 2.5s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Ember Novaember_nova | Abilities | A ring of ember strikes every enemy close to the caster. | - Source
- Ability Book
- Resource
- 24 Mana
- Delivery
- Enemy Circle · Cast · 3.5 m radius · up to 99 targets
- Effects
- Magic Damage · Fire · applies Burning
More details (3)- Timing
- 1.3s action · 7s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Frost Lancefrost_lance | Abilities | A narrow spear of cold chills its target and freezes an enemy already chilled. | - Source
- Ability Book
- Resource
- 15 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Cold · applies Chilled
More details (3)- Timing
- 1s action · 3s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Frost Ringfrost_ring | Abilities | A circle of cold damages and chills enemies around the caster. | - Source
- Ability Book
- Resource
- 25 Mana
- Delivery
- Enemy Circle · Cast · 3.5 m radius · up to 99 targets
- Effects
- Magic Damage · Cold · applies Chilled
More details (3)- Timing
- 1.2s action · 8s cooldown
- AI role
- Debuff
- Ability Weaving
- Eligible after mastery
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Furnace Sunartifact_furnace_sun | Abilities | Three Fire strikes and a sunburst burn engaged enemies. Burning requires health damage. | - Source
- Artifact: Heart of the Last Shift
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Timing
- 1s windup · 300s base cooldown
- Progression
- Meaningful use trains the equipped Artifact, not a permanently learned ability
More details (3)- Ability Weaving
- Not eligible
- Damage types
- Fire
- Recovery
- Cooldown recovery applies, with a floor of half the base cooldown; swapping cannot reset it
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Furnace Wavefurnace_wave | Abilities | Releases one forward fire cone through a 70-degree arc, reaching seven metres and up to eight enemies. Hard obstacles block the damage. | - Source
- Ability Book
- Resource
- 24 Mana
- Delivery
- Enemy Arc · Cast · 7 m range · 70° arc · up to 8 targets
- Effects
- Magic Damage · Fire
More details (3)- Timing
- 0.8s action · 9s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Glacial Fanglacial_fan | Abilities | Releases three straight cold shards in a 30-degree fan. The shards travel at 20 metres per second for twelve metres, and this cast can damage each target only once, even with projectile runes. No automatic homing or freeze. | - Source
- Ability Book
- Resource
- 26 Mana
- Delivery
- Enemy · Cast · 12 m range · up to 1 targets · 3 projectiles
- Effects
- Magic Damage · Cold
More details (3)- Timing
- 0.8s action · 10s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Grasping Gloomgrasping_gloom | Abilities | A suppressive curse reduces an enemy's outgoing damage. Stronger curses prevail without stacking, stunning, or restricting movement. | - Source
- Ability Book
- Resource
- 22 Mana
- Delivery
- Enemy · Cast · 12 m range · up to 1 targets
- Effects
- Apply Status · Dark · applies Grasping Gloom
More details (3)- Timing
- 0.7s action · 14s cooldown
- AI role
- Debuff
- Ability Weaving
- Eligible after mastery
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Harmonic Relayrelic_choirstone_manifest_case | Abilities | Nearby allies gain movement and action speed for 4 seconds. The bonus is 8 + 12 × ability level / (ability level + 60) percent. | - Source
- Relic: Choirstone Manifest Case
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Base cooldown
- 18s; separate for each equipped item, with a recovery floor of half the base
- Ability level
- 3 × (effective base tier − 1) + quality roll (1–3); no use XP
More details (1)- Ability Weaving
- Not eligible
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Hastening Chorushastening_chorus | Abilities | A costly, unreserved chorus accelerates nearby allies. Ability level extends its initially short duration. | - Source
- Ability Book
- Resource
- 40 Mana
- Delivery
- Ally Circle · Cast · 5.5 m radius · up to 6 targets
- Effects
- Apply Status · applies Hastening Chorus
More details (3)- Timing
- 1.8s action · 45s cooldown
- AI role
- Aura
- Ability Weaving
- Eligible after mastery
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Heartseekerheartseeker | Abilities | Prepare a heavy Bow shot. Only this shot's own payload gains up to fifty percent more damage from the target's missing health at contact, never from a depleted barrier. | - Source
- Ability Book
- Resource
- 24 Stamina
- Delivery
- Enemy · Ranged · 12 m range · requires Bow
- Effects
- Physical Damage · Physical
More details (3)- Timing
- 1s action · 11s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Heat Curlrelic_forge_liturgy_reliquary | Abilities | Reduces damage taken for 4 seconds. Reduction is 10 + 20 × ability level / (ability level + 60) percent. | - Source
- Relic: Forge-Liturgy Reliquary
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Base cooldown
- 16s; separate for each equipped item, with a recovery floor of half the base
- Ability level
- 3 × (effective base tier − 1) + quality roll (1–3); no use XP
More details (1)- Ability Weaving
- Not eligible
|
Invisibilityinvisibility | Abilities | Enemies cannot choose you as a new single target until the cloak expires or you perform an action that breaks invisibility. | - Source
- Ability Book
- Resource
- 30 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Invisibility · applies Invisible
More details (3)- Timing
- 1.2s action · 24s cooldown
- AI role
- Stealth
- Ability Weaving
- Eligible after mastery
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Invocation of Stormwinginvocation_stormwing | Abilities | A transient winged manifestation strikes an area with lightning and Shock, then departs. Up to three weaker arcs can reach distinct additional foes outside the primary hit set. It creates no persistent creature and never repeats a target within its impact. | - Source
- Ability Book
- Resource
- 100 Mana
- Delivery
- Enemy Circle · Cast · 16 m range · 6 m radius · up to 8 targets
- Effects
- Magic Damage · Lightning · applies Shocked
More details (3)- Timing
- 3s action · 110s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Invocation of the Cinder Titaninvocation_cinder_titan | Abilities | An immense transient titan arrives, strikes one area with fire and hit-derived Burning, then departs. It creates no persistent creature. Its final cooldown cannot fall below half its authored cooldown. | - Source
- Ability Book
- Resource
- 90 Mana
- Delivery
- Enemy Circle · Cast · 16 m range · 6 m radius · up to 8 targets
- Effects
- Magic Damage · Fire · applies Burning
More details (3)- Timing
- 3s action · 120s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Invocation of the White Coilinvocation_white_coil | Abilities | A vast transient coil arrives, sweeps an area with cold, then departs. It chills struck foes and briefly freezes already-chilled ordinary targets; powerful foes receive Deep Chill instead. It creates no persistent creature. | - Source
- Ability Book
- Resource
- 95 Mana
- Delivery
- Enemy Circle · Cast · 16 m range · 6 m radius · up to 8 targets
- Effects
- Magic Damage · Cold · applies Chilled
More details (3)- Timing
- 3.2s action · 130s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Iron Canticleiron_canticle | Abilities | A costly, unreserved defensive aura raises nearby allies' armor and block chance for a level-scaled duration. | - Source
- Ability Book
- Resource
- 44 Mana
- Delivery
- Ally Circle · Cast · 5.5 m radius · up to 6 targets
- Effects
- Apply Status · applies Iron Canticle: Armor; Apply Status · applies Iron Canticle: Block
More details (3)- Timing
- 1.9s action · 48s cooldown
- AI role
- Aura
- Ability Weaving
- Eligible after mastery
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Manual Overridemanual_override | Abilities | Deliberately overclock movement, attacks, and casting by five percent before a fixed four-second stabilization slowdown. Later ranks keep improving through the unlimited diminishing-power curve; stabilization remains fifteen percent. | - Source
- Automata racial ability
- Resource
- 18 Stamina
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Apply Status · applies Manual Override
More details (3)- Timing
- 0.25s action · 75s cooldown
- AI role
- Aura
- Ability Weaving
- Not eligible
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Mass Invisibilitymass_invisibility | Abilities | Cloak each currently visible nearby ally independently and apply a separate party Dodge Score aura. | - Source
- Ability Book
- Resource
- 65 Mana
- Delivery
- Ally Circle · Cast · 5.5 m radius · up to 6 targets
- Effects
- Mass Invisibility · applies Invisible · also applies Shimmering Company
More details (3)- Timing
- 2.1s action · 60s cooldown
- AI role
- Aura
- Ability Weaving
- Eligible after mastery
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Meditatemeditate | Abilities | Focus briefly to convert stamina into mana while keeping a stamina reserve. Conversion improves with ability level. Used when mana is low and it is safe to recover, including after combat. | - Source
- Ability Book
- Resource
- 0 Stamina
- Delivery
- Self · Cast
- Effects
- Stamina To Mana
More details (3)- Timing
- 2s action · 45s cooldown
- AI role
- Recovery
- Ability Weaving
- Not eligible
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Mend Protocolrelic_caretaker_resonator | Abilities | Restores Health to nearby allies within 6 metres. | - Source
- Relic: Caretaker Resonator
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Base cooldown
- 18s; separate for each equipped item, with a recovery floor of half the base
- Ability level
- 3 × (effective base tier − 1) + quality roll (1–3); no use XP
More details (2)- Base power before wearer bonuses
- 14 + 0.8 × ability level
- Ability Weaving
- Not eligible
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Mender's Lumenmenders_lumen | Abilities | A concentrated lumen restores the most injured standing ally in range. | - Source
- Ability Book
- Resource
- 18 Mana
- Delivery
- Injured Ally · Cast · 7 m range · up to 1 targets
- Effects
- Healing
More details (3)- Timing
- 1.2s action · 5s cooldown
- AI role
- Single Heal
- Ability Weaving
- Eligible after mastery
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Night Shardnight_shard | Abilities | A shard of shaped darkness strikes one enemy. | - Source
- Ability Book
- Resource
- 17 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Dark
More details (3)- Timing
- 1.05s action · 3s cooldown
- AI role
- Offense
- Ability Weaving
- Eligible after mastery
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Overflow Arcrelic_flooded_record_reliquary | Abilities | Fires three Lightning projectiles and applies Shock. | - Source
- Relic: Flooded-Record Reliquary
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Base cooldown
- 14s; separate for each equipped item, with a recovery floor of half the base
- Ability level
- 3 × (effective base tier − 1) + quality roll (1–3); no use XP
More details (2)- Base power before wearer bonuses
- 16 + 1.2 × ability level
- Ability Weaving
- Not eligible
|
Overture of the Eight Gatesartifact_eight_gates | Abilities | 8 aperture strikes and one convergence share a single Physical, Dark, Light, Fire, Lightning and Cold damage budget. | - Source
- Artifact: Auralis's Eightfold Signet
- Activation
- Automatic while equipped; no resource cost or learned ability slot
- Timing
- 1.4s windup · 600s base cooldown
- Progression
- Meaningful use trains the equipped Artifact, not a permanently learned ability
More details (3)- Ability Weaving
- Not eligible
- Damage types
- Physical, Dark, Light, Fire, Lightning, Cold
- Recovery
- Cooldown recovery applies, with a floor of half the base cooldown; swapping cannot reset it
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Pinning Shotpinning_shot | Abilities | A precise projectile deals physical damage and slows its target. | - Source
- Ability Book
- Resource
- 15 Stamina
- Delivery
- Enemy · Ranged · 9 m range · up to 1 targets · requires Bow or Crossbow
- Effects
- Physical Damage · Physical · applies Pinned
More details (3)- Timing
- 0.6s action · 5s cooldown
- AI role
- Debuff
- Ability Weaving
- Eligible after mastery
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