Backstabbackstab | Abilities | Consume active concealment to strike from a true rear arc with an equipped dagger. You must be correctly positioned when the strike begins and when it lands. | - Source
- Ability Book
- Resource
- 20 Stamina
- Delivery
- Enemy Rear · Melee · 1.7 m range · 120° arc · up to 1 targets · requires Dagger · requires concealment
- Effects
- Physical Damage · Physical
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Cinder Brandcinder_brand | Abilities | Brand one enemy with concentrated fire damage and Burning. | - Source
- Ability Book
- Resource
- 19 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Fire · applies Burning
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Circle of Mendingcircle_of_mending | Abilities | A measured harmony restores every injured ally close to the caster. | - Source
- Ability Book
- Resource
- 28 Mana
- Delivery
- Injured Ally Circle · Cast · 4.5 m radius · up to 6 targets
- Effects
- Healing
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Conjure Fire Elementalconjure_fire_elemental | Abilities | Calls a bound Fire Elemental near the caster. It hurls Cinder Bolts and periodically scorches clustered enemies with Cinder Burst. A successful new binding replaces this character's previous summon. | - Source
- Ability Book
- Resource
- 48 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Bound Summon
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Bound Fire ElementalElemental statistics and actions
Bound elemental rules- Each character can maintain one bound summon. A successful new binding replaces that character's previous summon.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Base duration
- 20s
- Duration per ability level
- +0.25s
- Maximum duration
- 45s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 0.9×
- Armor
- 6 + 0.1 per rank
- Owner Armor
- 10%
- Accuracy
- 60 + 0.35 per rank
- Owner Accuracy
- 35%
- Dodge
- 8 + 0.1 per rank
- Owner Dodge
- 20%
- Movement
- 3 m/s
- Preferred range
- 4.75 m
- Acquisition radius
- 9 m
- Owner tether
- 10 m
- Threat multiplier
- 1.05×
Resistances- physical
- 0%
- fire
- 75%
- cold
- -20%
- lightning
- 0%
- poison
- 75%
- light
- 0%
- dark
- 0%
Elemental actions Cinder BoltBasic · Direct Projectile
- AI role
- Single Target Offense
- Range
- 6 m
- Damage
- 2.8 + 0.11 per rank · Fire
- Critical hits
- Yes
- Cadence
- 1.2s
- Status
- Burning for 4s · maximum 3 stacks
Cinder BurstSignature · Target Circle
- AI role
- Area Offense
- Range
- 6 m
- Damage
- 5.2 + 0.18 per rank · Fire
- Critical hits
- Yes
- Initial delay
- 3.25s
- Cooldown
- 6.5s
- Radius
- 2.4 m
- Maximum targets
- 6
- Status
- Burning for 4s · maximum 3 stacks
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Conjure Frost Elementalconjure_frost_elemental | Abilities | Calls a durable bound Frost Elemental near the caster. It chills enemies at short range and uses Glacial Lock to freeze ordinary foes or deeply slow bosses. A successful new binding replaces this character's previous summon. | - Source
- Ability Book
- Resource
- 52 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Bound Summon
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Bound Frost ElementalElemental statistics and actions
Bound elemental rules- Each character can maintain one bound summon. A successful new binding replaces that character's previous summon.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Base duration
- 20s
- Duration per ability level
- +0.25s
- Maximum duration
- 45s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 1.4×
- Armor
- 13 + 0.22 per rank
- Owner Armor
- 20%
- Accuracy
- 58 + 0.32 per rank
- Owner Accuracy
- 35%
- Dodge
- 5 + 0.06 per rank
- Owner Dodge
- 15%
- Movement
- 2.3 m/s
- Preferred range
- 2.25 m
- Acquisition radius
- 8 m
- Owner tether
- 10 m
- Threat multiplier
- 1.3×
Resistances- physical
- 0%
- fire
- -20%
- cold
- 75%
- lightning
- 0%
- poison
- 75%
- light
- 0%
- dark
- 0%
Status immunities- Bleeding
- Deep Chill
- Chilled
- Frozen
- Poisoned
Elemental actions Rime BoltBasic · Direct Projectile
- AI role
- Single Target Control
- Range
- 3.5 m
- Damage
- 2.6 + 0.1 per rank · Cold
- Critical hits
- Yes
- Cadence
- 1.45s
- Status
- Chilled for 4s · maximum 1 stack
Glacial LockSignature · Single Target
- AI role
- Single Target Control
- Range
- 3.5 m
- Damage
- 3.8 + 0.14 per rank · Cold
- Critical hits
- Yes
- Initial delay
- 4s
- Cooldown
- 7.5s
- Status
- Chilled for 4s · maximum 1 stack
- Control
- Frozen on ordinary enemies; Deep Chill on bosses for 1.5s
|
Conjure Lightning Elementalconjure_lightning_elemental | Abilities | Calls a swift bound Lightning Elemental near the caster. It launches rapid Arc Sparks and periodically forks a shocking discharge into nearby enemies. A successful new binding replaces this character's previous summon. | - Source
- Ability Book
- Resource
- 46 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Bound Summon
|
Bound Lightning ElementalElemental statistics and actions
Bound elemental rules- Each character can maintain one bound summon. A successful new binding replaces that character's previous summon.
- Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
- Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
- A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
- Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
- Base duration
- 20s
- Duration per ability level
- +0.25s
- Maximum duration
- 45s
- Neutral base Health
- 24
- Health per ability level
- +0.6
- Owner maximum Health
- 18%
- Template Health multiplier
- 0.75×
- Armor
- 4 + 0.07 per rank
- Owner Armor
- 7%
- Accuracy
- 64 + 0.38 per rank
- Owner Accuracy
- 35%
- Dodge
- 14 + 0.18 per rank
- Owner Dodge
- 25%
- Movement
- 3.6 m/s
- Preferred range
- 5.5 m
- Acquisition radius
- 9.5 m
- Owner tether
- 10 m
- Threat multiplier
- 0.9×
Resistances- physical
- 0%
- fire
- 0%
- cold
- 0%
- lightning
- 75%
- poison
- 75%
- light
- 0%
- dark
- 0%
Elemental actions Arc SparkBasic · Direct Projectile
- AI role
- Rapid Single Target Offense
- Range
- 6.5 m
- Damage
- 1.6 + 0.06 per rank · Lightning
- Critical hits
- Yes
- Cadence
- 0.7s
Forked DischargeSignature · Forked Projectile
- AI role
- Chain Offense
- Range
- 7 m
- Damage
- 3.2 + 0.12 per rank · Lightning
- Critical hits
- Yes
- Initial delay
- 3.5s
- Cooldown
- 7s
- Secondary targets
- 2 within 4 m at 75% damage
- Status
- Shocked for 6s · maximum 3 stacks
|
Dawn Raydawn_ray | Abilities | Condensed light burns through one enemy. | - Source
- Ability Book
- Resource
- 17 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Light
|
Double Tapdouble_tap | Abilities | Fire two deliberate gunshots in sequence. Each shot resolves its own accuracy, damage, critical hit, and on-hit effects. | - Source
- Ability Book
- Resource
- 18 Stamina
- Delivery
- Enemy · Ranged · active gun range · up to 1 targets · 2 scheduled shots · 0.28s between shots · requires Blaster Rifle or Pistol
- Effects
- Gun Profile Damage · damage type from active gun
|
Draw the Linedraw_the_line | Abilities | Challenge nearby enemies, raise the caster above current threat, and force their target for a short window. Bosses suffer half forced duration but full threat. | - Source
- Ability Book
- Resource
- 18 Stamina
- Delivery
- Self · Melee · 6 m radius · up to 1 targets
- Effects
- Taunt
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Elemental Fractureelemental_fracture | Abilities | A disruptive bolt weakens an enemy's resistance to every nonphysical damage type. | - Source
- Ability Book
- Resource
- 22 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Lightning · applies Elemental Fracture
|
Ember Boltember_bolt | Abilities | A focused ember crosses the field and burns one enemy. | - Source
- Ability Book
- Resource
- 14 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Fire · applies Burning
|
Ember Novaember_nova | Abilities | A ring of ember strikes every enemy close to the caster. | - Source
- Ability Book
- Resource
- 24 Mana
- Delivery
- Enemy Circle · Cast · 3.5 m radius · up to 99 targets
- Effects
- Magic Damage · Fire · applies Burning
|
Frost Lancefrost_lance | Abilities | A narrow spear of cold chills its target and freezes an enemy already chilled. | - Source
- Ability Book
- Resource
- 15 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Cold · applies Chilled
|
Frost Ringfrost_ring | Abilities | A circle of cold damages and chills enemies around the caster. | - Source
- Ability Book
- Resource
- 25 Mana
- Delivery
- Enemy Circle · Cast · 3.5 m radius · up to 99 targets
- Effects
- Magic Damage · Cold · applies Chilled
|
Hastening Chorushastening_chorus | Abilities | A costly, unreserved chorus accelerates nearby allies. Ability level extends its initially short duration. | - Source
- Ability Book
- Resource
- 40 Mana
- Delivery
- Ally Circle · Cast · 5.5 m radius · up to 6 targets
- Effects
- Apply Status · applies Hastening Chorus
|
Invisibilityinvisibility | Abilities | Enemies cannot choose you as a new single target until the cloak expires or you perform an action that breaks invisibility. | - Source
- Ability Book
- Resource
- 30 Mana
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Invisibility · applies Invisible
|
Iron Canticleiron_canticle | Abilities | A costly, unreserved defensive aura raises nearby allies' armor and block chance for a level-scaled duration. | - Source
- Ability Book
- Resource
- 44 Mana
- Delivery
- Ally Circle · Cast · 5.5 m radius · up to 6 targets
- Effects
- Apply Status · applies Iron Canticle: Armor; Apply Status · applies Iron Canticle: Block
|
Manual Overridemanual_override | Abilities | Deliberately overclock movement, attacks, and casting by five percent before a fixed four-second stabilization slowdown. Later ranks keep improving through the unlimited diminishing-power curve; stabilization remains fifteen percent. | - Source
- Automata racial ability
- Resource
- 18 Stamina
- Delivery
- Self · Cast · up to 1 targets
- Effects
- Apply Status · applies Manual Override
|
Mass Invisibilitymass_invisibility | Abilities | Cloak each currently visible nearby ally independently and apply a separate party Dodge Score aura. | - Source
- Ability Book
- Resource
- 65 Mana
- Delivery
- Ally Circle · Cast · 5.5 m radius · up to 6 targets
- Effects
- Mass Invisibility · applies Invisible · also applies Shimmering Company
|
Mender's Lumenmenders_lumen | Abilities | A concentrated lumen restores the most injured standing ally in range. | - Source
- Ability Book
- Resource
- 18 Mana
- Delivery
- Injured Ally · Cast · 7 m range · up to 1 targets
- Effects
- Healing
|
Night Shardnight_shard | Abilities | A shard of shaped darkness strikes one enemy. | - Source
- Ability Book
- Resource
- 17 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Dark
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Pinning Shotpinning_shot | Abilities | A precise projectile deals physical damage and slows its target. | - Source
- Ability Book
- Resource
- 15 Stamina
- Delivery
- Enemy · Ranged · 9 m range · up to 1 targets · requires Bow or Crossbow
- Effects
- Physical Damage · Physical · applies Pinned
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Purifying Lumenpurifying_lumen | Abilities | A clear note removes ailments, disease, and magical hazards, then grants six seconds of Purifying Afterglow. | - Source
- Ability Book
- Resource
- 24 Mana
- Delivery
- Afflicted Ally · Cast · 7 m range · up to 1 targets
- Effects
- Cleanse · applies Purifying Afterglow · cures Ailment, Disease, Hazard
|
Rending Blowrending_blow | Abilities | A committed melee strike deals physical damage and inflicts a hit-scaled Bleed. | - Source
- Ability Book
- Resource
- 17 Stamina
- Delivery
- Enemy · Melee · 1.8 m range · up to 1 targets · requires Melee
- Effects
- Physical Damage · Physical · applies Bleeding
|
Renewing Chorusrenewing_chorus | Abilities | A costly, unreserved aura grants nearby allies flat health regeneration for a level-scaled duration. | - Source
- Ability Book
- Resource
- 38 Mana
- Delivery
- Ally Circle · Cast · 5.5 m radius · up to 6 targets
- Effects
- Apply Status · applies Renewing Chorus
|
Returning Breathreturning_breath | Abilities | A downed ally returns at twenty-five percent health, or thirty-five percent with Kindled Return, then regenerates health for six seconds. | - Source
- Ability Book
- Resource
- 32 Mana
- Delivery
- Downed Ally · Cast · 7 m range · up to 1 targets
- Effects
- Revival · applies Returning Breath
|
Road Rememberedroad_remembered | Abilities | Recall an Ashari route-song to clear most movement and cadence slows from nearby allies, briefly ignore new ones, and gain five percent movement, attack, and casting speed. Later ranks keep improving through the unlimited diminishing-power curve. | - Source
- Ashari racial ability
- Resource
- 18 Stamina
- Delivery
- Ally Circle · Cast · 5.5 m radius · up to 6 targets
- Effects
- Movement Freedom · applies Road Remembered
|
Sealed Refusalsealed_refusal | Abilities | Interrupt one interruptible named enemy action and impose a brief five-percent cadence slow. Later ranks keep improving through the unlimited diminishing-power curve; basic attacks are never interrupted outright. | - Source
- Elyran racial ability
- Resource
- 14 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Interrupt; Apply Status · applies Sealed Refusal
|
Second Readingsecond_reading | Abilities | Mark one enemy by checking the first conclusion against a second angle. It begins at minus four Dodge Score and two percent less damage dealt; later ranks keep improving through the unlimited diminishing-power curve. | - Source
- Nhalu racial ability
- Resource
- 16 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Apply Status · applies Second Reading: Exposure; Apply Status · applies Second Reading: Doubt
|
Shield Throwshield_throw | Abilities | Hurl the active shield at the enemy furthest below the current threat leader. The shield deals physical damage, challenges every enemy it hits, and each additional-projectile effect becomes another nearby bounce at 85 percent of the previous hit's damage. | - Source
- Ability Book
- Resource
- 18 Stamina
- Delivery
- Enemy · Ranged · 11 m range · up to 1 targets · requires Shield
- Effects
- Physical Damage · Physical; Taunt
|
Sneaksneak | Abilities | Move carefully for a short duration, trading movement speed for reduced detection, reduced generated threat, and an immediate partial threat shed. | - Source
- Ability Book
- Resource
- 12 Stamina
- Delivery
- Self · Melee · 6 m radius · up to 1 targets
- Effects
- Sneak · applies Sneaking
|
Sniper's Marksnipers_mark | Abilities | Mark one enemy for coordinated fire. The marked enemy takes increased damage, and direct party hits can open a Bleeding wound even when the hit is not physical. | - Source
- Ability Book
- Resource
- 20 Stamina
- Delivery
- Enemy · Ranged · active gun range · up to 1 targets · requires Blaster Rifle or Pistol
- Effects
- Apply Status · applies Sniper's Mark
|
Storm Sparkstorm_spark | Abilities | A charged spark shocks its target and makes later damage more dangerous. | - Source
- Ability Book
- Resource
- 15 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Lightning · applies Shocked
|
Sundering Blowsundering_blow | Abilities | A heavy melee strike deals physical damage and reduces the target's armor. | - Source
- Ability Book
- Resource
- 20 Stamina
- Delivery
- Enemy · Melee · 1.8 m range · up to 1 targets · requires Melee
- Effects
- Physical Damage · Physical · applies Armor Sundered
|
Suppressing Volleysuppressing_volley | Abilities | Four covering shots divide among enemies and reduce the damage dealt by targets they hit. | - Source
- Ability Book
- Resource
- 24 Stamina
- Delivery
- Enemy Volley · Ranged · 9 m range · up to 4 targets · 4 projectiles · requires Bow or Crossbow
- Effects
- Physical Damage · Physical · applies Suppressed
|
Sweeping Cutsweeping_cut | Abilities | A 120-degree forward weapon arc strikes up to three enemies and leaves each one Bleeding. | - Source
- Ability Book
- Resource
- 15 Stamina
- Delivery
- Enemy Arc · Melee · 1.7 m range · 120° arc · up to 3 targets · requires Melee
- Effects
- Physical Damage · applies Bleeding
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Threefold Arrowthreefold_arrow | Abilities | Three arrows divide among available enemies or converge on one target. | - Source
- Ability Book
- Resource
- 18 Stamina
- Delivery
- Enemy Volley · Ranged · 9 m range · up to 3 targets · 3 projectiles · requires Bow
- Effects
- Physical Damage
|
Tidecourt Triagetidecourt_triage | Abilities | Remove one ailment from an ally or the caster, then restore three percent of maximum health plus a rank-scaled flat amount over four seconds. Only the flat healing grows through the unlimited diminishing-power curve; it does not cure disease or hazards and cannot revive. | - Source
- Vaelari racial ability
- Resource
- 18 Mana
- Delivery
- Afflicted Ally · Cast · 7 m range · up to 1 targets
- Effects
- Cleanse One · cures Ailment; Percent Health Regeneration · applies Tidecourt Triage
|
Venom Orbvenom_orb | Abilities | A green orb poisons its target with a stacking wound. | - Source
- Ability Book
- Resource
- 16 Mana
- Delivery
- Enemy · Cast · 8 m range · up to 1 targets
- Effects
- Magic Damage · Poison · applies Poisoned
|
Warden's Veilwardens_veil | Abilities | A shaped veil absorbs damage before an ally's health is harmed. | - Source
- Ability Book
- Resource
- 26 Mana
- Delivery
- Ally · Cast · 7 m range · up to 1 targets
- Effects
- Barrier · applies Warden's Veil
|