513 entries

Systems

Proficiencies, abilities, combat rules, Player Town, Ability Weaving, field notices, status effects, Mastery Cards, Trait Cards, and Rune Board rules.

59 cards

Trait Cards

Characters receive a Trait Card choice at hero levels 1, 5, 9, and every four levels after that. Each draft draws nine eligible cards from the global weighted pool. Domains do not reserve slots.

Most repeatable cards have no fixed rank cap and use diminishing returns after rank 4. Cards with an authored maximum show that limit in their details. Draftable signature cards can be chosen once. Racial signatures and granted signatures such as Gun License do not appear in drafts.

View Trait Cards
280 cards

Mastery Cards

Proficiency-specific cards with their current effects, rank values, prerequisites, and artwork.

View Mastery Cards
31 volumes

Field Notices

Expedition Contracts and books that grant proficiency levels.

View Field Notices
4 services

Player Town

Barracks, Card Master, Enchanter's Hut, Prep Room. Establishment costs, recruit upgrades, Gun License, equipment maintenance, and card resets.

View Player Town
40 results
NameSectionDescriptionKey facts
Backstabbackstab
AbilitiesConsume active concealment to strike from a true rear arc with an equipped dagger. You must be correctly positioned when the strike begins and when it lands.
Source
Ability Book
Resource
20 Stamina
Delivery
Enemy Rear · Melee · 1.7 m range · 120° arc · up to 1 targets · requires Dagger · requires concealment
Effects
Physical Damage · Physical
Cinder Brandcinder_brand
AbilitiesBrand one enemy with concentrated fire damage and Burning.
Source
Ability Book
Resource
19 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Magic Damage · Fire · applies Burning
Circle of Mendingcircle_of_mending
AbilitiesA measured harmony restores every injured ally close to the caster.
Source
Ability Book
Resource
28 Mana
Delivery
Injured Ally Circle · Cast · 4.5 m radius · up to 6 targets
Effects
Healing
Conjure Fire Elementalconjure_fire_elemental
AbilitiesCalls a bound Fire Elemental near the caster. It hurls Cinder Bolts and periodically scorches clustered enemies with Cinder Burst. A successful new binding replaces this character's previous summon.
Source
Ability Book
Resource
48 Mana
Delivery
Self · Cast · up to 1 targets
Effects
Bound Summon
Bound Fire Elemental portraitBound Fire ElementalElemental statistics and actions

Bound elemental rules

  • Each character can maintain one bound summon. A successful new binding replaces that character's previous summon.
  • Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
  • Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
  • A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
  • Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
Base duration
20s
Duration per ability level
+0.25s
Maximum duration
45s
Neutral base Health
24
Health per ability level
+0.6
Owner maximum Health
18%
Template Health multiplier
0.9×
Armor
6 + 0.1 per rank
Owner Armor
10%
Accuracy
60 + 0.35 per rank
Owner Accuracy
35%
Dodge
8 + 0.1 per rank
Owner Dodge
20%
Movement
3 m/s
Preferred range
4.75 m
Acquisition radius
9 m
Owner tether
10 m
Threat multiplier
1.05×

Resistances

physical
0%
fire
75%
cold
-20%
lightning
0%
poison
75%
light
0%
dark
0%

Status immunities

  • Bleeding
  • Burning
  • Poisoned

Elemental actions

Cinder BoltBasic · Direct Projectile
AI role
Single Target Offense
Range
6 m
Damage
2.8 + 0.11 per rank · Fire
Critical hits
Yes
Cadence
1.2s
Status
Burning for 4s · maximum 3 stacks
Cinder BurstSignature · Target Circle
AI role
Area Offense
Range
6 m
Damage
5.2 + 0.18 per rank · Fire
Critical hits
Yes
Initial delay
3.25s
Cooldown
6.5s
Radius
2.4 m
Maximum targets
6
Status
Burning for 4s · maximum 3 stacks
Conjure Frost Elementalconjure_frost_elemental
AbilitiesCalls a durable bound Frost Elemental near the caster. It chills enemies at short range and uses Glacial Lock to freeze ordinary foes or deeply slow bosses. A successful new binding replaces this character's previous summon.
Source
Ability Book
Resource
52 Mana
Delivery
Self · Cast · up to 1 targets
Effects
Bound Summon
Bound Frost Elemental portraitBound Frost ElementalElemental statistics and actions

Bound elemental rules

  • Each character can maintain one bound summon. A successful new binding replaces that character's previous summon.
  • Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
  • Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
  • A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
  • Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
Base duration
20s
Duration per ability level
+0.25s
Maximum duration
45s
Neutral base Health
24
Health per ability level
+0.6
Owner maximum Health
18%
Template Health multiplier
1.4×
Armor
13 + 0.22 per rank
Owner Armor
20%
Accuracy
58 + 0.32 per rank
Owner Accuracy
35%
Dodge
5 + 0.06 per rank
Owner Dodge
15%
Movement
2.3 m/s
Preferred range
2.25 m
Acquisition radius
8 m
Owner tether
10 m
Threat multiplier
1.3×

Resistances

physical
0%
fire
-20%
cold
75%
lightning
0%
poison
75%
light
0%
dark
0%

Status immunities

  • Bleeding
  • Deep Chill
  • Chilled
  • Frozen
  • Poisoned

Elemental actions

Rime BoltBasic · Direct Projectile
AI role
Single Target Control
Range
3.5 m
Damage
2.6 + 0.1 per rank · Cold
Critical hits
Yes
Cadence
1.45s
Status
Chilled for 4s · maximum 1 stack
Glacial LockSignature · Single Target
AI role
Single Target Control
Range
3.5 m
Damage
3.8 + 0.14 per rank · Cold
Critical hits
Yes
Initial delay
4s
Cooldown
7.5s
Status
Chilled for 4s · maximum 1 stack
Control
Frozen on ordinary enemies; Deep Chill on bosses for 1.5s
Conjure Lightning Elementalconjure_lightning_elemental
AbilitiesCalls a swift bound Lightning Elemental near the caster. It launches rapid Arc Sparks and periodically forks a shocking discharge into nearby enemies. A successful new binding replaces this character's previous summon.
Source
Ability Book
Resource
46 Mana
Delivery
Self · Cast · up to 1 targets
Effects
Bound Summon
Bound Lightning Elemental portraitBound Lightning ElementalElemental statistics and actions

Bound elemental rules

  • Each character can maintain one bound summon. A successful new binding replaces that character's previous summon.
  • Bound summons are living party allies for abilities and Traits that affect an ally or the party, but they do not occupy roster, formation, recruitment, provision, party-size, or enemy-population positions.
  • Summons follow their owner and make deterministic combat decisions. They pass through characters, pets, and other summons, but enemies and solid scenery still block them.
  • A summon remains active while its owner is downed. It is dismissed when its duration ends, its owner dies permanently, the party returns to Town, or the expedition closes.
  • Conjuration Magic, Tome and Blood Orb implicits, summon affixes, and Conjuration Masteries modify the approved statistics recorded when the binding resolves.
Base duration
20s
Duration per ability level
+0.25s
Maximum duration
45s
Neutral base Health
24
Health per ability level
+0.6
Owner maximum Health
18%
Template Health multiplier
0.75×
Armor
4 + 0.07 per rank
Owner Armor
7%
Accuracy
64 + 0.38 per rank
Owner Accuracy
35%
Dodge
14 + 0.18 per rank
Owner Dodge
25%
Movement
3.6 m/s
Preferred range
5.5 m
Acquisition radius
9.5 m
Owner tether
10 m
Threat multiplier
0.9×

Resistances

physical
0%
fire
0%
cold
0%
lightning
75%
poison
75%
light
0%
dark
0%

Status immunities

  • Bleeding
  • Poisoned
  • Shocked

Elemental actions

Arc SparkBasic · Direct Projectile
AI role
Rapid Single Target Offense
Range
6.5 m
Damage
1.6 + 0.06 per rank · Lightning
Critical hits
Yes
Cadence
0.7s
Forked DischargeSignature · Forked Projectile
AI role
Chain Offense
Range
7 m
Damage
3.2 + 0.12 per rank · Lightning
Critical hits
Yes
Initial delay
3.5s
Cooldown
7s
Secondary targets
2 within 4 m at 75% damage
Status
Shocked for 6s · maximum 3 stacks
Dawn Raydawn_ray
AbilitiesCondensed light burns through one enemy.
Source
Ability Book
Resource
17 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Magic Damage · Light
Double Tapdouble_tap
AbilitiesFire two deliberate gunshots in sequence. Each shot resolves its own accuracy, damage, critical hit, and on-hit effects.
Source
Ability Book
Resource
18 Stamina
Delivery
Enemy · Ranged · active gun range · up to 1 targets · 2 scheduled shots · 0.28s between shots · requires Blaster Rifle or Pistol
Effects
Gun Profile Damage · damage type from active gun
Draw the Linedraw_the_line
AbilitiesChallenge nearby enemies, raise the caster above current threat, and force their target for a short window. Bosses suffer half forced duration but full threat.
Source
Ability Book
Resource
18 Stamina
Delivery
Self · Melee · 6 m radius · up to 1 targets
Effects
Taunt
Elemental Fractureelemental_fracture
AbilitiesA disruptive bolt weakens an enemy's resistance to every nonphysical damage type.
Source
Ability Book
Resource
22 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Magic Damage · Lightning · applies Elemental Fracture
Ember Boltember_bolt
AbilitiesA focused ember crosses the field and burns one enemy.
Source
Ability Book
Resource
14 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Magic Damage · Fire · applies Burning
Ember Novaember_nova
AbilitiesA ring of ember strikes every enemy close to the caster.
Source
Ability Book
Resource
24 Mana
Delivery
Enemy Circle · Cast · 3.5 m radius · up to 99 targets
Effects
Magic Damage · Fire · applies Burning
Frost Lancefrost_lance
AbilitiesA narrow spear of cold chills its target and freezes an enemy already chilled.
Source
Ability Book
Resource
15 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Magic Damage · Cold · applies Chilled
Frost Ringfrost_ring
AbilitiesA circle of cold damages and chills enemies around the caster.
Source
Ability Book
Resource
25 Mana
Delivery
Enemy Circle · Cast · 3.5 m radius · up to 99 targets
Effects
Magic Damage · Cold · applies Chilled
Hastening Chorushastening_chorus
AbilitiesA costly, unreserved chorus accelerates nearby allies. Ability level extends its initially short duration.
Source
Ability Book
Resource
40 Mana
Delivery
Ally Circle · Cast · 5.5 m radius · up to 6 targets
Effects
Apply Status · applies Hastening Chorus
Invisibilityinvisibility
AbilitiesEnemies cannot choose you as a new single target until the cloak expires or you perform an action that breaks invisibility.
Source
Ability Book
Resource
30 Mana
Delivery
Self · Cast · up to 1 targets
Effects
Invisibility · applies Invisible
Iron Canticleiron_canticle
AbilitiesA costly, unreserved defensive aura raises nearby allies' armor and block chance for a level-scaled duration.
Source
Ability Book
Resource
44 Mana
Delivery
Ally Circle · Cast · 5.5 m radius · up to 6 targets
Effects
Apply Status · applies Iron Canticle: Armor; Apply Status · applies Iron Canticle: Block
Manual Overridemanual_override
AbilitiesDeliberately overclock movement, attacks, and casting by five percent before a fixed four-second stabilization slowdown. Later ranks keep improving through the unlimited diminishing-power curve; stabilization remains fifteen percent.
Source
Automata racial ability
Resource
18 Stamina
Delivery
Self · Cast · up to 1 targets
Effects
Apply Status · applies Manual Override
Mass Invisibilitymass_invisibility
AbilitiesCloak each currently visible nearby ally independently and apply a separate party Dodge Score aura.
Source
Ability Book
Resource
65 Mana
Delivery
Ally Circle · Cast · 5.5 m radius · up to 6 targets
Effects
Mass Invisibility · applies Invisible · also applies Shimmering Company
Mender's Lumenmenders_lumen
AbilitiesA concentrated lumen restores the most injured standing ally in range.
Source
Ability Book
Resource
18 Mana
Delivery
Injured Ally · Cast · 7 m range · up to 1 targets
Effects
Healing
Night Shardnight_shard
AbilitiesA shard of shaped darkness strikes one enemy.
Source
Ability Book
Resource
17 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Magic Damage · Dark
Pinning Shotpinning_shot
AbilitiesA precise projectile deals physical damage and slows its target.
Source
Ability Book
Resource
15 Stamina
Delivery
Enemy · Ranged · 9 m range · up to 1 targets · requires Bow or Crossbow
Effects
Physical Damage · Physical · applies Pinned
Purifying Lumenpurifying_lumen
AbilitiesA clear note removes ailments, disease, and magical hazards, then grants six seconds of Purifying Afterglow.
Source
Ability Book
Resource
24 Mana
Delivery
Afflicted Ally · Cast · 7 m range · up to 1 targets
Effects
Cleanse · applies Purifying Afterglow · cures Ailment, Disease, Hazard
Rending Blowrending_blow
AbilitiesA committed melee strike deals physical damage and inflicts a hit-scaled Bleed.
Source
Ability Book
Resource
17 Stamina
Delivery
Enemy · Melee · 1.8 m range · up to 1 targets · requires Melee
Effects
Physical Damage · Physical · applies Bleeding
Renewing Chorusrenewing_chorus
AbilitiesA costly, unreserved aura grants nearby allies flat health regeneration for a level-scaled duration.
Source
Ability Book
Resource
38 Mana
Delivery
Ally Circle · Cast · 5.5 m radius · up to 6 targets
Effects
Apply Status · applies Renewing Chorus
Returning Breathreturning_breath
AbilitiesA downed ally returns at twenty-five percent health, or thirty-five percent with Kindled Return, then regenerates health for six seconds.
Source
Ability Book
Resource
32 Mana
Delivery
Downed Ally · Cast · 7 m range · up to 1 targets
Effects
Revival · applies Returning Breath
Road Rememberedroad_remembered
AbilitiesRecall an Ashari route-song to clear most movement and cadence slows from nearby allies, briefly ignore new ones, and gain five percent movement, attack, and casting speed. Later ranks keep improving through the unlimited diminishing-power curve.
Source
Ashari racial ability
Resource
18 Stamina
Delivery
Ally Circle · Cast · 5.5 m radius · up to 6 targets
Effects
Movement Freedom · applies Road Remembered
Sealed Refusalsealed_refusal
AbilitiesInterrupt one interruptible named enemy action and impose a brief five-percent cadence slow. Later ranks keep improving through the unlimited diminishing-power curve; basic attacks are never interrupted outright.
Source
Elyran racial ability
Resource
14 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Interrupt; Apply Status · applies Sealed Refusal
Second Readingsecond_reading
AbilitiesMark one enemy by checking the first conclusion against a second angle. It begins at minus four Dodge Score and two percent less damage dealt; later ranks keep improving through the unlimited diminishing-power curve.
Source
Nhalu racial ability
Resource
16 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Apply Status · applies Second Reading: Exposure; Apply Status · applies Second Reading: Doubt
Shield Throwshield_throw
AbilitiesHurl the active shield at the enemy furthest below the current threat leader. The shield deals physical damage, challenges every enemy it hits, and each additional-projectile effect becomes another nearby bounce at 85 percent of the previous hit's damage.
Source
Ability Book
Resource
18 Stamina
Delivery
Enemy · Ranged · 11 m range · up to 1 targets · requires Shield
Effects
Physical Damage · Physical; Taunt
Sneaksneak
AbilitiesMove carefully for a short duration, trading movement speed for reduced detection, reduced generated threat, and an immediate partial threat shed.
Source
Ability Book
Resource
12 Stamina
Delivery
Self · Melee · 6 m radius · up to 1 targets
Effects
Sneak · applies Sneaking
Sniper's Marksnipers_mark
AbilitiesMark one enemy for coordinated fire. The marked enemy takes increased damage, and direct party hits can open a Bleeding wound even when the hit is not physical.
Source
Ability Book
Resource
20 Stamina
Delivery
Enemy · Ranged · active gun range · up to 1 targets · requires Blaster Rifle or Pistol
Effects
Apply Status · applies Sniper's Mark
Storm Sparkstorm_spark
AbilitiesA charged spark shocks its target and makes later damage more dangerous.
Source
Ability Book
Resource
15 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Magic Damage · Lightning · applies Shocked
Sundering Blowsundering_blow
AbilitiesA heavy melee strike deals physical damage and reduces the target's armor.
Source
Ability Book
Resource
20 Stamina
Delivery
Enemy · Melee · 1.8 m range · up to 1 targets · requires Melee
Effects
Physical Damage · Physical · applies Armor Sundered
Suppressing Volleysuppressing_volley
AbilitiesFour covering shots divide among enemies and reduce the damage dealt by targets they hit.
Source
Ability Book
Resource
24 Stamina
Delivery
Enemy Volley · Ranged · 9 m range · up to 4 targets · 4 projectiles · requires Bow or Crossbow
Effects
Physical Damage · Physical · applies Suppressed
Sweeping Cutsweeping_cut
AbilitiesA 120-degree forward weapon arc strikes up to three enemies and leaves each one Bleeding.
Source
Ability Book
Resource
15 Stamina
Delivery
Enemy Arc · Melee · 1.7 m range · 120° arc · up to 3 targets · requires Melee
Effects
Physical Damage · applies Bleeding
Threefold Arrowthreefold_arrow
AbilitiesThree arrows divide among available enemies or converge on one target.
Source
Ability Book
Resource
18 Stamina
Delivery
Enemy Volley · Ranged · 9 m range · up to 3 targets · 3 projectiles · requires Bow
Effects
Physical Damage
Tidecourt Triagetidecourt_triage
AbilitiesRemove one ailment from an ally or the caster, then restore three percent of maximum health plus a rank-scaled flat amount over four seconds. Only the flat healing grows through the unlimited diminishing-power curve; it does not cure disease or hazards and cannot revive.
Source
Vaelari racial ability
Resource
18 Mana
Delivery
Afflicted Ally · Cast · 7 m range · up to 1 targets
Effects
Cleanse One · cures Ailment; Percent Health Regeneration · applies Tidecourt Triage
Venom Orbvenom_orb
AbilitiesA green orb poisons its target with a stacking wound.
Source
Ability Book
Resource
16 Mana
Delivery
Enemy · Cast · 8 m range · up to 1 targets
Effects
Magic Damage · Poison · applies Poisoned
Warden's Veilwardens_veil
AbilitiesA shaped veil absorbs damage before an ally's health is harmed.
Source
Ability Book
Resource
26 Mana
Delivery
Ally · Cast · 7 m range · up to 1 targets
Effects
Barrier · applies Warden's Veil