21 story quests · 36 commissions

Quests

Objectives, reward choices, and quest givers. Dialogue is hidden until you choose to reveal it.

How quests and commissions work
  • Open Quests beneath Portal in High Anchorage. The field journal is read-only. Story assignments activate when their expedition or Pinnacle is discovered; commissions are accepted in Town.
  • Each of the three commission slots offers up to three currently eligible assignments from discovered destinations. Choose one per slot. Claiming a reward, or replacing an assignment whose destination has become locked, starts that slot's four-active-hour cooldown. Offline time does not count.
  • Combat, harvest, chest, and extraction objectives must be completed in the named destination at or above the assignment's reward level. Story reward level is set when the assignment activates; commissions use the main character's level when accepted, with the quest's minimum level as a floor.
  • Delivery objectives read Shared Inventory and Stash. Materials are consumed only when the reward is claimed, using Inventory first and Stash second. Items in Mail or paid crafting escrow do not count as available delivery stock.
  • Choose one of the listed armor rewards and receive the displayed Aurel amount. Reward affixes and rolls are fixed for that assignment and reward level; reopening the journal does not reroll them. Full Shared Inventory sends the equipment reward to Mail.
  • Story rewards allow up to six legal ordinary affixes; commission rewards allow up to four, subject to the reward level's normal affix limit and compatible pool. Quest rewards use upper-quartile rolls, not guaranteed maximum rolls.
  • Completed story quests remain completed after ascension. Assignments whose required level or destination is no longer accessible pause until available again. Quests do not grant XP or introduce a separate currency.
6 quests
Story Quests · Greenveil FrontierA Foothold in GreenveilSel Arven · Level 1 minimumView assignment

Sel Arven · Greenveil Frontier

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The old survey road is still there. The people who kept it safe are not. Clear a passage, and bring back enough rainwood and menderleaf for the crews following you. We need a foothold, not another abandoned camp.

Completion

These supplies will keep the next crew working. Your account of the road matters just as much. I'll mark the hazards you found, and Jori has set aside something for your next crossing.

Story Quests · Nhal-Serat Mirror BeltRoom for an Unwritten AnswerSel Arven · Level 60 minimumView assignment

Sel Arven · Nhal-Serat Mirror Belt

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The observatories sell forecasts about people who never asked to be studied. I want an account from someone who was actually there. Deal with the threats on your route, and bring back lenssilver and parallax aloe for the crews following you.

Completion

I'll record what you saw, including what surprised you. A forecast isn't a witness. The supplies are welcome, and your account leaves the next crew more than one version of what to expect.

Story Quests · Moonfen Salvage ReachWhere the Ruins Took RootSel Arven · Level 100 minimumView assignment

Sel Arven · Moonfen Salvage Reach

Objectives

  • Defeat hostiles in Moonfen Salvage Reach: 40
  • Complete fishing at Reedwater Fishing Pool: 3
  • Complete scrounging at Moonfen Salvage Heap: 3
  • Return through an open extraction portal in Moonfen Salvage Reach: 1

Rewards

Aurel: 600 + (12 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Moonfen brings green woodland and pale memorial works into the same crossing. I need more than a glimpse from the arrival dais. Fish its reedwater pools, search the salvage, and hold out until an extraction portal opens. Come back with an account we can trust.

Completion

You made the whole crossing. Woodland and memorial works belong in the same report now, even if we don't yet know how they came together. I'll keep that question open.

Story Quests · Cinderwake CalderaGardens Above the PressureSel Arven · Level 100 minimumView assignment

Sel Arven · Cinderwake Caldera

Objectives

  • Defeat hostiles in Cinderwake Caldera: 40
  • Complete fishing at Cinderwake Silverfin Pool: 3
  • Complete scrounging at Cinderwake Ceramic Salvage Heap: 3
  • Return through an open extraction portal in Cinderwake Caldera: 1

Rewards

Aurel: 600 + (12 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Cultivated terraces above old cooling works. Cinderwake puts two kinds of caretaking uncomfortably close together. Work the silverfin pools and ceramic salvage, push through the hostiles, and return through a portal when extraction opens. Don't gamble the party on an early way home.

Completion

The gardens and the pressure works are both in your account, with a safe return to finish it. Hesta will want the practical details. I'm still trying to understand why these routes meet.

Story Quests · Gutterbloom UnderwaysOrders Under the GardensSel Arven · Level 150 minimumView assignment

Sel Arven · Gutterbloom Underways

Objectives

  • Defeat hostiles in Gutterbloom Underways: 40
  • Complete fishing at Gutterbloom Gutterfin Pool: 3
  • Complete scrounging at Gutterbloom Courtyard Salvage: 3
  • Return through an open extraction portal in Gutterbloom Underways: 1

Rewards

Aurel: 600 + (12 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Masked patrols below overgrown gardens, with caretakers still on duty. Gutterbloom sounds familiar in ways I don't like. Fish the gutterfin pools, search the courtyard salvage, and see the crossing through to extraction. Tell me what those old orders are protecting now.

Completion

Your return gives us a complete route report, not another guess from the threshold. Enforcement and hospitality can both outlive their purpose. I'll keep the details together without pretending they're the same thing.

Story Quests · Mirrortide ExpanseBeyond the Promised ShoreSel Arven · Level 150 minimumView assignment

Sel Arven · Mirrortide Expanse

Objectives

  • Defeat hostiles in Mirrortide Expanse: 40
  • Complete fishing at Sunscale Bream Pool: 3
  • Complete scrounging at Mirrortide Lens-Rig Salvage: 3
  • Return through an open extraction portal in Mirrortide Expanse: 1

Rewards

Aurel: 600 + (12 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Broken observatories look down on sanctuary waters at Mirrortide. Both places once promised to know what was best for someone. Work the sunscale pools and lens-rig salvage, face the hostile patrols, and return when extraction opens. I want your account, not their promise.

Completion

You crossed it and came home on your own terms. I'll file the routes you used and the dangers you found. Whatever links these places, a person still has to choose a way through.