21 story quests · 36 commissions

Quests

Objectives, reward choices, and quest givers. Dialogue is hidden until you choose to reveal it.

How quests and commissions work
  • Open Quests beneath Portal in High Anchorage. The field journal is read-only. Story assignments activate when their expedition or Pinnacle is discovered; commissions are accepted in Town.
  • Each of the three commission slots offers up to three currently eligible assignments from discovered destinations. Choose one per slot. Claiming a reward, or replacing an assignment whose destination has become locked, starts that slot's four-active-hour cooldown. Offline time does not count.
  • Combat, harvest, chest, and extraction objectives must be completed in the named destination at or above the assignment's reward level. Story reward level is set when the assignment activates; commissions use the main character's level when accepted, with the quest's minimum level as a floor.
  • Delivery objectives read Shared Inventory and Stash. Materials are consumed only when the reward is claimed, using Inventory first and Stash second. Items in Mail or paid crafting escrow do not count as available delivery stock.
  • Choose one of the listed armor rewards and receive the displayed Aurel amount. Reward affixes and rolls are fixed for that assignment and reward level; reopening the journal does not reroll them. Full Shared Inventory sends the equipment reward to Mail.
  • Story rewards allow up to six legal ordinary affixes; commission rewards allow up to four, subject to the reward level's normal affix limit and compatible pool. Quest rewards use upper-quartile rolls, not guaranteed maximum rolls.
  • Completed story quests remain completed after ascension. Assignments whose required level or destination is no longer accessible pause until available again. Quests do not grant XP or introduce a separate currency.
13 quests
Story Quests · The Sable Writ IslesAn Order Without an EndJori Dhal · Level 40 minimumView assignment

Jori Dhal · The Sable Writ Isles

Objectives

Rewards

Aurel: 90 + (6 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

A writ can outlive the person who signed it. On those islands, someone will still enforce it. Keep your party together, break through the hostile patrols, and bring back nightiron and red seal blossom. Anchorage has practical uses for both.

Completion

I'll see these go to crews who need them. From what you've told me, the patrols care more about a seal than the people in front of them. Keep your own judgment when you go back.

Commissions · Greenveil FrontierGreenveil Frontier: Clear the RouteJori Dhal · Level 1 minimumView assignment

Jori Dhal · Greenveil Frontier · Commission slot 1

Objectives

  • Defeat hostiles in Greenveil Frontier: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

Crews are losing time on the old survey roads. Thin the hostiles along your route so the next party has room to work.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Glassmoon Memorial ReachGlassmoon Memorial Reach: Clear the RouteJori Dhal · Level 10 minimumView assignment

Jori Dhal · Glassmoon Memorial Reach · Commission slot 1

Objectives

  • Defeat hostiles in Glassmoon Memorial Reach: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The memorial approaches are becoming difficult to cross. Deal with the defenders on your route; the crews still need those roads.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Cradle DriftCradle Drift: Clear the RouteJori Dhal · Level 20 minimumView assignment

Jori Dhal · Cradle Drift · Commission slot 1

Objectives

  • Defeat hostiles in Cradle Drift: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The caretakers are treating passing crews as interruptions. Clear the hostile machines you encounter around the old ark works.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Korr Deepforge MoonsKorr Deepforge Moons: Clear the RouteJori Dhal · Level 30 minimumView assignment

Jori Dhal · Korr Deepforge Moons · Commission slot 1

Objectives

  • Defeat hostiles in Korr Deepforge Moons: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The abandoned workings are still defending their last shift. Cut down the threats blocking the routes our crews use.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · The Sable Writ IslesThe Sable Writ Isles: Clear the RouteJori Dhal · Level 40 minimumView assignment

Jori Dhal · The Sable Writ Isles · Commission slot 1

Objectives

  • Defeat hostiles in The Sable Writ Isles: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The island patrols are closing useful routes again. Break through the hostile groups your party meets.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Asterhome: The Unreceived WorldAsterhome: The Unreceived World: Clear the RouteJori Dhal · Level 50 minimumView assignment

Jori Dhal · Asterhome: The Unreceived World · Commission slot 1

Objectives

  • Defeat hostiles in Asterhome: The Unreceived World: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The welcome systems are turning on visiting crews. Clear the hostile caretakers on your route through the receiving districts.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Nhal-Serat Mirror BeltNhal-Serat Mirror Belt: Clear the RouteJori Dhal · Level 60 minimumView assignment

Jori Dhal · Nhal-Serat Mirror Belt · Commission slot 1

Objectives

  • Defeat hostiles in Nhal-Serat Mirror Belt: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The observatory approaches need clearing. Deal with the hostile groups you encounter without letting their forecasts set your course.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Vaelari Tide CourtsVaelari Tide Courts: Clear the RouteJori Dhal · Level 70 minimumView assignment

Jori Dhal · Vaelari Tide Courts · Commission slot 1

Objectives

  • Defeat hostiles in Vaelari Tide Courts: 12

Rewards

Aurel: 25 + (3 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

The sanctuary routes are blocked by hostile defenders. Clear the groups your party meets so those paths remain passable.

Completion

That gives the next crew some breathing room. Here's the payment we agreed on.

Commissions · Moonfen Salvage ReachMoonfen Salvage Reach: Clear the CrossingJori Dhal · Level 100 minimumView assignment

Jori Dhal · Moonfen Salvage Reach · Commission slot 1

Objectives

  • Defeat hostiles in Moonfen Salvage Reach: 18

Rewards

Aurel: 120 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

If you're making the Moonfen Salvage Reach crossing, cut down the hostiles along your route. Keep your party together until extraction opens.

Completion

Your work will help the next crew through. Here's the payment for the threats you dealt with.

Commissions · Cinderwake CalderaCinderwake Caldera: Clear the CrossingJori Dhal · Level 100 minimumView assignment

Jori Dhal · Cinderwake Caldera · Commission slot 1

Objectives

  • Defeat hostiles in Cinderwake Caldera: 18

Rewards

Aurel: 120 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

If you're making the Cinderwake Caldera crossing, cut down the hostiles along your route. Keep your party together until extraction opens.

Completion

Your work will help the next crew through. Here's the payment for the threats you dealt with.

Commissions · Gutterbloom UnderwaysGutterbloom Underways: Clear the CrossingJori Dhal · Level 150 minimumView assignment

Jori Dhal · Gutterbloom Underways · Commission slot 1

Objectives

  • Defeat hostiles in Gutterbloom Underways: 18

Rewards

Aurel: 120 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

If you're making the Gutterbloom Underways crossing, cut down the hostiles along your route. Keep your party together until extraction opens.

Completion

Your work will help the next crew through. Here's the payment for the threats you dealt with.

Commissions · Mirrortide ExpanseMirrortide Expanse: Clear the CrossingJori Dhal · Level 150 minimumView assignment

Jori Dhal · Mirrortide Expanse · Commission slot 1

Objectives

  • Defeat hostiles in Mirrortide Expanse: 18

Rewards

Aurel: 120 + (4 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.

Reveal quest dialogue (spoilers)

Introduction

If you're making the Mirrortide Expanse crossing, cut down the hostiles along your route. Keep your party together until extraction opens.

Completion

Your work will help the next crew through. Here's the payment for the threats you dealt with.