474 entries

Items

Materials, runes, rune effects, pets, ability books, junk items, unique equipment, consumables, and provisions.

1 results
NameSectionDescriptionKey facts
Raw Greenveil Hideraw_greenveil_hide
MaterialsFresh deer hide that still needs curing.
Aurel value
3
Where to find Raw Greenveil HideGreenveil Frontier · Moonfen Salvage Reach
  • Expedition chestsChests · Greenveil Frontier

    One material is selected from the chest's reward pool. Base quantity: 3–7.

  • Base drop: 1–3. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity.

  • Base drop: 1–2. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity.

  • Base yield: 2–3. Base chance: 100%.

  • Base yield: 2–4. Base chance: 100%.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 215. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.

  • Greenveil Frontier reward poolChests · Moonfen Salvage Reach

    One material is selected from the chest's reward pool. Base quantity: 3–7.

  • Base drop: 1–3. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity.

  • Base drop: 1–2. Chance per kill: 53.846%. Higher item tiers and material-yield bonuses can increase the quantity.

  • Cargo selects cooking and alchemy ingredients on 90% of rolls and other local materials on 10%. Within the other-material pool, this material has weight 100 of 425. Each successful roll gives 2–4 units before expedition reward bonuses. Small, Medium, and Large crates make 4–6, 8–12, and 14–20 rolls respectively.