Quests
Objectives, reward choices, and quest givers. Dialogue is hidden until you choose to reveal it.
How quests and commissions work
- Open Quests beneath Portal in High Anchorage. The field journal is read-only. Story assignments activate when their expedition or Pinnacle is discovered; commissions are accepted in Town.
- Each of the three commission slots offers up to three currently eligible assignments from discovered destinations. Choose one per slot. Claiming a reward, or replacing an assignment whose destination has become locked, starts that slot's four-active-hour cooldown. Offline time does not count.
- Combat, harvest, chest, and extraction objectives must be completed in the named destination at or above the assignment's reward level. Story reward level is set when the assignment activates; commissions use the main character's level when accepted, with the quest's minimum level as a floor.
- Delivery objectives read Shared Inventory and Stash. Materials are consumed only when the reward is claimed, using Inventory first and Stash second. Items in Mail or paid crafting escrow do not count as available delivery stock.
- Choose one of the listed armor rewards and receive the displayed Aurel amount. Reward affixes and rolls are fixed for that assignment and reward level; reopening the journal does not reroll them. Full Shared Inventory sends the equipment reward to Mail.
- Story rewards allow up to six legal ordinary affixes; commission rewards allow up to four, subject to the reward level's normal affix limit and compatible pool. Quest rewards use upper-quartile rolls, not guaranteed maximum rolls.
- Completed story quests remain completed after ascension. Assignments whose required level or destination is no longer accessible pause until available again. Quests do not grant XP or introduce a separate currency.
Story Quests · The Thorn-Crowned BehemothThe Oldest GroundEryn Val · Level 100 minimumView assignment
Eryn Val · The Thorn-Crowned Behemoth
Objectives
- Win the standalone Pinnacle: The Thorn-Crowned Behemoth: 1
Rewards
Aurel: 600 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.
Reveal quest dialogue (spoilers)
Introduction
The survey ended, but its consequences stayed in Greenveil. Face the Thorn-Crowned Behemoth on its own ground. I won't call it a monster just to make the crossing easier to explain.
Completion
You stood before what the survey left behind. A victory doesn't erase that history. Bring the account home with the same care you would bring a wounded companion.
Story Quests · The Unwritten BellA Place for the MissingEryn Val · Level 100 minimumView assignment
Objectives
- Win the standalone Pinnacle: The Unwritten Bell: 1
Rewards
Aurel: 600 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.
Reveal quest dialogue (spoilers)
Introduction
Some names were struck out before the memorial bells could ring for them. The Unwritten Bell waits where those names should have been. Face it, and remember why this isn't an ordinary salvage trip.
Completion
Thank you for bringing an account of the Bell back to Anchorage. We can't supply the names that were taken away. We can refuse to pretend that nothing is missing.
Story Quests · The First Lullaby EngineA Nursery Without an ArrivalEryn Val · Level 100 minimumView assignment
Eryn Val · The First Lullaby Engine
Objectives
- Win the standalone Pinnacle: The First Lullaby Engine: 1
Rewards
Aurel: 600 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.
Reveal quest dialogue (spoilers)
Introduction
The First Lullaby Engine still keeps a nursery ready. Its duty has outlasted the journey it was built to serve. Face the engine itself; the caretakers outside cannot answer for it.
Completion
It was built to care for arrivals, not to decide forever that waiting was the only choice. Keep that distinction in your account. There was care in its purpose, even when it became dangerous.
Story Quests · The Crown of CindersSomeone Must Set It DownEryn Val · Level 100 minimumView assignment
Eryn Val · The Crown of Cinders
Objectives
- Win the standalone Pinnacle: The Crown of Cinders: 1
Rewards
Aurel: 600 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.
Reveal quest dialogue (spoilers)
Introduction
The regent is still holding the load because no successor came. Now every arrival is another test. Face the Crown of Cinders. You can answer that challenge without promising to carry it forever.
Completion
The challenge is over, and you're back. Whatever the regent expected, you did not have to become another part of the abandoned shift. Rest before you take up the next burden.
Story Quests · The Court Without AppealAn Answer Beyond the BenchEryn Val · Level 150 minimumView assignment
Eryn Val · The Court Without Appeal
Objectives
- Win the standalone Pinnacle: The Court Without Appeal: 1
Rewards
Aurel: 900 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.
Reveal quest dialogue (spoilers)
Introduction
The Court Without Appeal hears every claim and recognizes no authority above its own. Face that bench in its own arena. An accepted petition is not the same as a fair hearing.
Completion
You found an answer the court could not close with another ruling. That doesn't settle every claim in the islands. It does mean this bench is not beyond challenge.
Story Quests · The Unclaimed HouseholdAn Arrival Is Not a DebtEryn Val · Level 150 minimumView assignment
Eryn Val · The Unclaimed Household
Objectives
- Win the standalone Pinnacle: The Unclaimed Household: 1
Rewards
Aurel: 900 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.
Reveal quest dialogue (spoilers)
Introduction
The Unclaimed Household has finally registered an arrival. It will not release anyone while places at its table remain empty. Face the welcome system, but remember that missing people cannot be replaced by whoever comes through the door.
Completion
You returned as yourselves. That matters. Asterhome's missing households still deserve remembrance, but they cannot be filled by keeping another traveler against their will.
Story Quests · The Certain HorizonMore Than One OutcomeEryn Val · Level 150 minimumView assignment
Eryn Val · The Certain Horizon
Objectives
- Win the standalone Pinnacle: The Certain Horizon: 1
Rewards
Aurel: 900 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.
Reveal quest dialogue (spoilers)
Introduction
The Certain Horizon offers different paths toward the same permitted outcome. Face the engine that has mistaken its forecast for a right to decide. Keep your own answer until the end.
Completion
The forecast did not get the last word. We should be careful with what we make of that; one victory doesn't make tomorrow certain. It leaves tomorrow open.
Story Quests · The Mercy That Will Not ReleaseWhen Shelter OpensEryn Val · Level 150 minimumView assignment
Eryn Val · The Mercy That Will Not Release
Objectives
- Win the standalone Pinnacle: The Mercy That Will Not Release: 1
Rewards
Aurel: 900 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.
Reveal quest dialogue (spoilers)
Introduction
The drowned sanctuary is still under emergency guardianship. Every request to leave is treated as a reason to stay. Face the Mercy That Will Not Release. Protection should not require surrendering every future choice.
Completion
You came back through a door the court meant to keep shut. Its protection was real, and so was the confinement. We must remember both if we hope to do better.
Story Quests · Grand Pinnacle: The Eight GatesThe Last of the Eight GatesEryn Val · Level 200 minimumView assignment
Eryn Val · Grand Pinnacle: The Eight Gates
Objectives
- Complete the entire Grand Pinnacle sequence: 1
Rewards
Aurel: 1500 + (10 × reward level), plus one armor choice. The journal fixes the reward level when the assignment begins.
Reveal quest dialogue (spoilers)
Introduction
A lone figure waits between eight gates. The challenges beyond them will be familiar, but this crossing has an end of its own. See the whole trial through. Until that figure chooses to speak, I won't invent a name or a purpose for him.
Completion
Auralis has given you passage to the Chronicle Machine, not a promise that every future will be kind. Take what you learned to Saira Vesh. Another beginning is a choice to make when you are ready, not a debt you owe.

























