126 currently discoverable titles

Lore Books

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SourceChanceRarity weights
Ordinary enemy0.3%Normal 20 · Common 8 · Magic 2
Threshold Boss1%Normal 20 · Common 8 · Magic 2
Depth Boss6%Normal 10 · Common 6 · Magic 4 · Rare 20
Expedition Guardian12%Normal 6 · Common 4 · Magic 3 · Rare 20 · Epic 5
Pinnacle boss25%Normal 4 · Common 3 · Magic 2 · Rare 20 · Epic 10 · Legendary 2
Chest2.15%Normal 20 · Common 8 · Magic 2
Pinnacle reliquary3%Normal 20 · Common 8 · Magic 2
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E015 · EpicWhen Sanctuary Would Not EndA Tide Court review of the drowned emergency guardianship authorityVaelari Tide CourtsReveal book

A court review of the Mercy That Will Not Release, whose sanctuary remained under emergency guardianship after the storm, the records, and the officers authorized to end it were gone.

Catalog code
E015
Rarity
Epic
Expedition
Vaelari Tide Courts
Unlock
Defeat The Mercy That Will Not Release
Weight
0.5 lbs
Aurel value
4,000
Series
Pinnacle Records, volume 8 of 8

The Vaelari Tide Courts treat care as public work. Ferries, clinics, foster homes, bathhouses, shelters, and court offices share responsibility during a disaster. Rescue begins the obligation. It does not settle how treatment, temporary guardianship, family contact, property, or release should be handled after the water falls.

The Mercy That Will Not Release was built for the periods when an ordinary court could not sit. It could declare temporary guardianship, open high-water shelter, direct medical work, preserve records, move people between safe platforms, and keep warrants outside the sanctuary while the storm continued.

Its authority was temporary by design. Living wardens reviewed each hold when a court reopened. A protected person could choose to remain, transfer to another household, or leave. That choice had to be witnessed and entered so that nobody could remove a patient or child by merely claiming they had asked to go.

The old guardianship court flooded. Records were lost, the review officers did not return, and the surviving construct could not establish that the emergency had legally ended. It continued maintaining the sanctuary and renewing every protective hold. The surrounding islands recovered and living courts resumed, but none appears on the drowned court's surviving list of authorities.

The Mercy's sanctuary still works. Its safe shelves reduce harm, its treatment systems restore the injured, and its barriers keep the tide out. When those spaces change into custody zones, the construct gives a visible chance to use a release route. Anyone who remains is held for protection. Anyone who tries to leave through a closed route is returned by Shelter Wardens.

This is why fighting the Mercy is not a choice between care and cruelty. The care is real, and destroying every protective system would endanger the people the Tide Courts were built to serve. The conflict is over whether protection can remain legitimate after the protected person has clearly refused it.

The Mercy is distinct from the Sanctuary Tidekeeper. The walking Tidekeeper cannot witness one sheltered person's departure without its absent shrine warden. The Mercy holds an entire drowned court under emergency guardianship and cannot recognize that civil authority returned elsewhere. Defeating it ends that court's physical custody and opens the Departure Locker. It does not erase the need for shelters, witnesses, or careful guardianship. It restores the part the old system lost: an end that the protected person can choose.

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