126 currently discoverable titles

Lore Books

Collectible books, drop chances, reading rules, series, and revealed text.

Reading rules

How lore books work

Book text is collapsed below so titles can be searched without exposing the contents.

Reading time
1 hour of active expedition time
Equipment slot
Book slot on a field-party member
Drop selection
Unread titles have 4 times the weight of read titles
After reading
The book returns as an item and its text is recorded in Lore
Duplicates
Read duplicates cannot be equipped, but they can be stored or sold
Stack size
One book per inventory slot
Drop rules

Chance by source

A successful source can award at most one eligible lore book. Titles tied to an expedition, character, or Pinnacle become eligible after the corresponding discovery.

SourceChanceRarity weights
Ordinary enemy0.3%Normal 20 · Common 8 · Magic 2
Threshold Boss1%Normal 20 · Common 8 · Magic 2
Depth Boss6%Normal 10 · Common 6 · Magic 4 · Rare 20
Expedition Guardian12%Normal 6 · Common 4 · Magic 3 · Rare 20 · Epic 5
Pinnacle boss25%Normal 4 · Common 3 · Magic 2 · Rare 20 · Epic 10 · Legendary 2
Chest2.15%Normal 20 · Common 8 · Magic 2
Pinnacle reliquary3%Normal 20 · Common 8 · Magic 2
Book catalog

Discoverable titles

Open a record to reveal its text.

1 results
R004 · RareLiving Ships and Restricted GatesA Concordant systems history assembled from surviving maintenance copiesAny expeditionReveal book

A history of Concordant living ships, harmonic gates, their crews and passengers, and the restrictions built into the machinery that once connected distant worlds.

Catalog code
R004
Rarity
Rare
Expedition
Any expedition
Unlock
No story gate
Weight
0.5 lbs
Aurel value
1,500

The Concordant Age built living ships and harmonic gates capable of maintaining stable travel between worlds. Surviving maintenance copies describe a transport network whose vessels, crews, ports, supplies, and access rules were designed as one system.

Living ships

Living ships could change during long voyages. They sealed minor hull damage, redistributed heat and air, adjusted interior compartments, responded to changing loads, and learned stable reactions to familiar routes.

They still required workers. Hull tenders examined growth that healed incorrectly. Machine-liturgists maintained systems where organic and mechanical parts met. Navigators compared the ship's learned responses with current conditions. Physicians, gardeners, cooks, cleaners, and nursery workers kept the people aboard alive while the vessel kept them moving.

The word living did not settle whether a ship possessed a mind. Some maintenance copies address the vessel as a partner and describe route preferences, favored crew, distress, and refusal. Others describe responsive material directed by a central control system. Different ships may not have worked in the same way.

A later generation ship is not automatically a Concordant living vessel. Similar size, age, or purpose does not establish a shared design. The Orison Ark and its convoy are not identified as Concordant living ships by any surviving source.

Harmonic gates

Harmonic gates recognized relational fingerprints and stabilized bridge maps at a scale a vessel could cross. They shortened journeys, made repeated routes possible, and allowed ports to plan food, medicine, migration, labor, and communication across worlds.

Before opening, the gate checked the vessel, destination, arrival window, cargo, passenger authorization, and permission from the ports responsible for the route. A path could be physically stable and still remain closed.

Some restrictions served clear needs. A quarantined port could refuse arrival. A station could reserve limited capacity for food or medical ships. Dangerous cargo could be directed toward inspection. A stolen vessel could be blocked from using its usual crossings.

Other restrictions protected Concordant privilege. Sponsors controlled many berths. Recognized households traveled together while other families were separated. Voyage planners ranked occupations and reserved places for the work they considered most important. Medical boards decided which bodies the ship could support. Automata that spoke, chose, and worked beside the crew could still be counted as equipment.

The gate did not create those decisions. It made them difficult to escape.

A ship built around its passengers

Access rules appeared far inside the vessel, not only at the gate.

Berths were arranged by passenger class and household size. Nurseries were allocated according to approved family plans. Food stores reflected the diets planners expected aboard. Medical rooms were supplied for some long-term needs and not others. Doors divided crew, passengers, cargo workers, servants, and restricted technical areas.

Workers could help build or maintain a ship and still lose passage when an employer withdrew sponsorship. Partners recognized by a local shrine could be refused as members of the traveling household. Foster families could be divided when a distant lineage claim received priority. People who cooked, cleaned, repaired clothing, raised children, and handled cargo could be ranked below specialists even though the voyage still depended upon their work.

Not every restriction was cruel, and not every refused traveler could have been carried safely. A closed voyage has limits of air, food, medicine, mass, quarters, and crew attention. The failure was pretending that those limits made every choice neutral.

Ship plans reveal values. So do supply lists, nursery capacity, bunk sizes, ventilation, medical stores, and which doors open for whom.

Maintenance of a network

The Concordant route system required calibration, power, rare materials, inspection, and continuous negotiation between ports. Gates were neither effortless nor indestructible. Living ships could repair some damage, but they could also heal into the wrong shape, exhaust stored material, or learn responses that no longer matched a changed route.

When Concordant institutions failed, many gates lost the authorities whose permission they had been built to recognize. Some closed completely. Some continued accepting expired permissions. Others opened only for vessels carrying old relationships the surviving controls still understood.

Later travelers learned to operate fragments of the network through maintenance copies, recovered route knowledge, negotiated access, and ritualized procedures whose original explanations had been lost. A repeated action may look ceremonial and still be the remaining part of a necessary calibration.

Not every modern gate descends from one Concordant design. Not every route uses the same authority. The old network matters because it established a pattern still found in interworld travel: vessel, route, destination, cargo, crew, and passengers must all be accepted as one crossing.

The Concordant network connected distant worlds with extraordinary skill. It also placed social decisions inside doors, berths, nurseries, manifests, and machines. The gates did not merely carry a civilization. They reveal what that civilization prepared to carry with it.

View physical item record →