Base values
Equipment statistics
- Weight
- 1.2
- Base armor
- 1
- Armor per level
- 0.18
- Base Aurel value
- 14
- Aurel value per level
- 2
- Implicit
- Move Speed Percent
- Implicit tier-one value
- 0.35
Accessories base for the Cloak slot.
greenveil_waycloak| Material | Count |
|---|---|
| Cured Greenveil Leather | 3 |
| Silver Moss | 1 |
| Affix | Effect | Minimum item level | Base material cost |
|---|---|---|---|
Agilityagility | Adds a rolled value to Agility. | 1 | 1 × Resonant Shard |
Ailment avoidanceailment_avoidance_percent | Grants a a rolled value percent chance to avoid harmful ailments. | 20 | 6 × Resonant Shard |
Ailment duration reductionailment_duration_reduction_percent | Harmful ailments on this character expire a rolled value percent faster. | 20 | 6 × Resonant Shard |
Armorarmor | Adds a rolled value armor, reducing every hit taken by that amount. | 1 | 2 × Resonant Shard |
Aura durationaura_duration_percent | Auras you create last a rolled value percent longer. | 30 | 7 × Resonant Shard |
Aurel findaurel_find | Enemies drop a rolled value percent more aurels. | 20 | 5 × Resonant Shard |
Battle regenerationbattle_regeneration | Restores a rolled value extra health each second. | 30 | 6 × Resonant Shard |
Cold resistancecold_resistance | Adds a rolled value cold resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 10 | 3 × Resonant Shard |
Cradle voidwardcradle_voidward | Adds a rolled value dark resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 6 × Resonant Shard |
Dark resistancedark_resistance | Adds a rolled value dark resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 4 × Resonant Shard |
Deepforge heatwarddeepforge_heatward | Adds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 20 | 6 × Resonant Shard |
Dodge Scoredodge_score | Adds a rolled value Dodge Score. | 10 | 4 × Resonant Shard |
Equipment capacityequipment_capacity_percent | Raises equipment capacity by a rolled value percent. | 20 | 5 × Resonant Shard |
Fire resistancefire_resistance | Adds a rolled value fire resistance; resistance above 75 percent buffers penetration before mitigation is capped. | 10 | 3 × Resonant Shard |
Fortune findfortune_find | Grants a rolled value uncapped fortune toward diminishing ordinary-rarity promotion rolls. | 20 | 5 × Resonant Shard |
Healthmax_health | Adds a rolled value to maximum health. | 1 | 2 × Resonant Shard |
Hero experiencehero_xp_gain | Increases hero experience gained by a rolled value percent. | 1 | 3 × Resonant Shard |
Material yieldmaterial_yield | Defeated enemies yield a rolled value percent more crafting materials. | 20 | 5 × Resonant Shard |
Move speedmove_speed | Increases movement speed by a rolled value percent. | 1 | 2 × Resonant Shard |
Opening damageopening_damage_percent | Damage gains a rolled value percent additive equipment power while the enemy has at least 75 percent health. | 40 | 8 × Resonant Shard |
Porter's strapsporter_straps | Raises carry capacity by a rolled value. | 10 | 4 × Resonant Shard |
Regenerationhealth_regen | Restores a rolled value extra health each second. | 1 | 2 × Resonant Shard |
Reinforced armorarmor_percent | Increases armor by a rolled value percent. | 20 | 4 × Resonant Shard |
Salvage yieldsalvage_yield | Dismantling while this is worn returns a rolled value percent more materials. | 20 | 5 × Resonant Shard |
Skill experienceskill_xp_gain | Increases skill experience gained by a rolled value percent. | 1 | 3 × Resonant Shard |
Stamina regenerationstamina_regeneration | Restores a rolled value extra stamina each second. | 10 | 4 × Resonant Shard |